Other than lewd content, a big focus for the next update should be…

  • Simplifying choices

    Votes: 601 25.9%
  • Filling out existing turns with content

    Votes: 987 42.6%
  • Further improve walkthrough

    Votes: 547 23.6%
  • Cleaning up renders and grammar

    Votes: 181 7.8%

  • Total voters
    2,316

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
August 14: A Brief Hiatus From Development

I’ve decided to take a two-week break from the development of Nemesis Party, with an option to extend it for another two weeks depending on how I feel. My obsession over this game has reached unhealthy levels—its impacting my career, relationships and family. That’s bad not just for my own health, but the longevity of this project.

Regardless of whether my break is two- or four-weeks, all Patreon membership charges have been paused for exactly one month, until September 14.

Thanks for your patience, and I’ll see you all in September.
 

Hfap5

Active Member
Oct 13, 2023
538
557
It's boring.. so many dialogues, Interactions, choices. It makes me seriously sleepy Zzz
The design of how to choose those dialogues does not help much. Just play 20 minutes and leave it
 
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NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
August 23: Hiatus over. I’m back.

Actually, I’ve been back for a couple days now.

The game is currently a patient laying on the operating table with its organs pulled out. Lots of good changes underway, including:

- Second drafts of scenes. Pacing, realism, and dialogue are being updated. Unnecessary elements are being purged. This is being done in tandem with the…
- Simplification and unifying of rumor and story choices. Emma’s car scene tutorial has been adjusted to make these choices clear, while also explaining how…
- Your selected class (Joker, Stud, Gentleman, Scholar) increases the risk and reward of saying the right or wrong thing to girls.
- Conversion of all Ren’py animations to video. This will crush one of the most notorious bugs of the game.
- Conversion of more code to pure Python for increased stability.
- Increased quality of renders. In v0.09, you may have noticed better lighting in sprites shown after Tara’s store trip. This has been expanded to include sprites before Turn 10.
- And of course, more content. Chiefly Emma and Lily.

Patreon members, if you intended to cancel your membership but didn’t since I paused charges, remember to cancel as soon as you can before I resume billing.
 

curlyNadine

Member
Jul 17, 2017
117
161
GOD the Emma - Ace - MC blowjob scene was fantastic!

I hope for more of exactly that vibe with Emma. She's submitting to Ace because she feels it's her only choice since he is just better, while admitting she can't resit how hot Ace is to her and especially his huge cock and MC powerless witness the sexual interaction, tying to convince her, that she doesn't have to submit to him. :love:

The scene with Lily can't resit Ace even tough her Boyfriend is there was hot too. :) Wish he would have begged more, that she doesn't let him has his way with her and that she explained more, that she just can't resist Ace. He gave up a little too fast, when he was leaving the room. :)
 
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NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
C1356E15-AD45-44B2-BEDD-9C739A21F841.png

August 26 Development Log:


In earlier versions, Nemesis Scores were influenced by giving characters "right" or "wrong" answers, causing confusion about which answers were correct and why some didn’t affect scores.

Starting with v0.10, you can guess correct answers based on "personality traits." Each girl has three traits she likes and four she dislikes out of seven total traits. Answering with a liked trait, like "Humor," increases Nemesis Score, while a disliked trait, like "Ethics," decreases it.

The MC's personality also plays a role. Each class type—Joker, Stud, Gentleman, and Scholar—modifies traits. For instance, a Joker gains double points for a correct Humor response but loses double for wrong Ethics answers. This adds risk and reward, making the game more dynamic.

Traits also influence how to counter rumors. The correct response depends on the girl’s preferred trait, forming a clear pattern based on symbols beside the answers, which can be turned off for more challenge. To further reduce the risk of wrong answers, each girl's preferred traits are listed in the "Profiles" section when speaking with Ziggy.
 

slider

Member
Jul 14, 2017
404
707
It would be interesting if there was an incentive to "play well" for people who also want to get cucked. Maybe Emma or some other girl could be persuaded to cuck the MC while having a good relationship with her.
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,585
11,443
It would be interesting if there was an incentive to "play well" for people who also want to get cucked. Maybe Emma or some other girl could be persuaded to cuck the MC while having a good relationship with her.
I mean that basically is the 'sharing' line, no?
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,585
11,443
Oh, maybe it is but I have not tried it, thanks.

I mean Ace getting the girl and the MC just getting to watch. Is that what it is?
I don't know. Meaning right now there's not enough content on that line to answer you accurately--it's just the ace clothing change in Emma and mc in shower room. The later shower bj is on the ntr path, so that's different.

We'll have to wait and see what events dev makes on this path (high Emma score and high ace score)-but imo this has the best potential for the "winner path but with ntr".
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
5254EA9A-057F-48F8-8806-92C0F705B9BC.png
I have no content teasers today, so here’s an upgraded sprite of Emma coming in v0.10.

Sept 3 Development Log:

Creating v0.10 feels like a marathon: there is so much to do and so little time. I’ve gone back and read story criticisms I deliberately only skimmed before. It’s a careful balance between weighing the opinion of just one player while keeping an open mind, and also staying true to my vision.

And boy, do I have a vision. Easier UI, giving the story more soul, music to enhance moments, rumors that alter the story flow, etc, etc, my wishlist is as long as your Step-Dad’s dick.

But if I had not, and do not, be careful with my ambition, we’d be stuck as another incredible v0.05 game with a 5-star rating for its potential” and zero chance of ever being finished.

I’ve added occasional new renders into the second drafts of previous scenes to make them more visually expressive.

And I’ve rendered the final scene of this Act, even though you won’t see it until v0.11. It’s important I visualize the ending as I am finishing the last scenes leading up to it.
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
9205970E-BE3E-422A-9ACF-CF419AF45D83.jpeg

Sept 8 Development Log:

Tara’s blue-and-gold bikini is creeping ahead of the yellow bikini on my Patreon poll for her Act II swimwear, but it’s close: 55% vs 45%.

Meanwhile, I’m writing, and writing, and writing. New renders are being added along with the second draft of story scripts.

Also, a game trailer is in development. This will include glimpses of scenes yet to be released, so if you don’t want to be spoiled, don’t watch.
 

NemesisGames

Nemesis Party
Game Developer
Feb 13, 2022
251
1,224
September 12 Development Log


Coding is boring to many people, so to lure you into this devlog, I will first show you the game’s fancy new SFW trailer:




Please let me know what you think about it, good or bad, as I’m looking to improve.

Now, on to everyone’s least exciting news—coding changes:

  • Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.
  • Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.
  • Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.
  • Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.
  • Sprites are now designated using filename string interpolation.
  • Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.
  • Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.
  • Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.

How does this affect you? In the long-run, far less bugs. Also, shorter time developing code. For example, if there’s an issue with the rumor system, keeping it contained to its own module means less time re-reading code.

Also, if I’m ever so lucky that someone creates mods for features that I don’t have time to maintain (cough, cough, Gallery Mod), the code re-structuring will make it much easier for them.
 
3.80 star(s) 17 Votes