RickyPhatts
The idea is good but I hope the dev can deliver.
But there are too many issues to give them ALL in one go so here is what MAINLY caught my attention:
- The Global Illumination: you are using (I guess from my own experience with unity) Real-Time Dynamic light for your scene. you should reconsider this and use a Mix of Baked and Dynamic lights. For instance, indoors should be Baked while outside, some lights like the sun should remain Dynamic. For more details, have a look at
You must be registered to see the links
and
You must be registered to see the links
too
-Performance: the game's performance is terrible. I can clearly tell you a good way to make your game run better: Occulsion Culling. Please, have a look
You must be registered to see the links
-Post Process FX: Too many heavy hitters: Chromatic Aberation, Bloom, Depth of Field... etc. you need to pick some or make an Option menu to turn some of them for low end PCs. And honstly, some are unnecessary.
-Level Design: Not sure if you
You must be registered to see the links
or not, but some elements are wrong in terms of proportions: the cars are bigger than they should, the main building feel empty or lifelss. I can help you there if you want and for free, but next time, just pick a pen and paper, draw an outline of your scene, use some refernces (concept arts, movies, games..etc) start the initial blockout, than iterrate over time till you get a good feel and finally, start the main level creation and finalisation.
As a final piece of genuine advice: limit your scope. I know you want to make something cool and big but remember this: you are a one person team; it can't be sustainable in the long term. You have to downsize some of your ideas or tweak to fit your budget and your game.
Have fun and wishing you luck. I truely hope you would take these suggestions to heart.