HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,008
3,660
HoneyGames

Awesome to hear from you dude
Several devs have been hit with life issues especially health issues, so
as much as i missed and cant wait for the game, im glad that you, yourself are well.

So from your post, it seems you are reworking the entire game again from a very early point in the game
I was wondering if you are working alone or do you have a team.

I remember you mentioning English is a second language for you
The old version sometimes has dialogues that confuses me, i dont fully understand what the character is trying to say, same goes with the response options. Hence sometimes im unsure which choice to pick.
Asking because i love your game and want it to be the best it can be so yeah, wanted to know if anyone is helping you regarding this.


Currently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:

So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.


Then:

Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).

This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.


For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
 

Warscared

Well-Known Member
Jan 26, 2021
1,753
10,399
Currently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:

So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.


Then:

Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).

This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.


For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
none of my expertise unfortunately, but you got my support and the promise to acquire it when it comes out on Steam!

purtroppo non sono di mia competenza, ma hai il mio supporto e la promessa di acquisirlo quando uscirà su Steam!
 
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Reactions: Pumpkin1984

keygen

Newbie
Oct 15, 2018
18
9
Currently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:

So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.


Then:

Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).

This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.


For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
ah-shit-here-we-go-again-ah-shit.gif
 

Cpt.SumTingWong

Well-Known Member
Mar 23, 2018
1,057
1,432
For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
Praise the Sun :PogChamp:
 

balvenie1401

Well-Known Member
Dec 29, 2017
1,379
2,168
"Likely in a few days"... it was unlikely to happen but almost got my hopes up for a minute. Would like to see it return someday though
 

Rickster82

Well-Known Member
Sep 10, 2017
1,354
2,852


YES, it seems like an eternity, but we are working on it. I have people helping me fix the bugs, we are refining the GUI, and optimizing certain aspects of the game. I am very happy with the result, and I finally see the game taking the shape I wanted to give it. In the meantime, I am working on a surprise for Patreon supporters and already planning Week 4. Yes, I am doing a lot of things, but I am full of energy and eager to continue the game to show you everything that will happen in New Coral. Please bear with me for a little longer; it will be worth it.
 

longjohngold

Well-Known Member
Jan 22, 2020
1,112
1,767
Stoked to see this hopefully reappearing soon to get to go through again but with it all being a bit less tangled.
 

Amahl Farouk

Well-Known Member
May 13, 2018
1,317
2,433
I am like a dog who grew an extra tail, found a bone and just realised two new lady dogs just moved into my street, where i am the only male dog!

I love this game!
 

3zi0_V

New Member
Mar 13, 2023
3
0
Currently, I am working alone, but I am seeking assistance. Here is something I wrote to someone who contacted me on Discord:

So, first of all, I need the person helping me to fix the game bugs to be familiar with Ren'py so that they can precisely point out where the bug is located and potentially how to fix it (in the future, a closer collaboration may arise, to be evaluated). Additionally, I need someone who not only knows Ren'py but also can work on the GUI and help make the game more visually appealing. There are several improvements to be made to the game, and I am looking for collaborators who believe in the project and are willing to get involved.


Then:

Regarding English, I am trying to improve it, and I am using AI a lot to help me with translations (in fact, I am currently writing the game in Italian and having the AI translate the dialogues, after which I check for any issues. This method is greatly simplifying things for me and speeding up my work).

This is not an entirely new "Rebuild." It's the same "Rebuild" for which the first two episodes (weeks) have been released.
It's a demanding project, but if I continue to have the time, I can now move it forward as I used to before the Covid, with a reasonable release schedule.


For those concerned about seeing only things they've already seen in the original version of the game:
The plots are very similar, but all the storylines have more details, and the characters are more deeply characterized. There will be far fewer dead ends (meaning paths that didn't develop) and much less time wasted in plot development. I'm adding and will add more crucial events instead of repeating the same dialogues for several weeks to trigger an event.
On one hand, I'm simplifying the game, but on the other hand, I'm still filling it with content.
Hi! I trust that you already got some help regarding these issues. If not, I would be happy to assist. Let me know :D
 
4.10 star(s) 71 Votes