BigBiggieBig
Member
- Jan 6, 2019
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Are there any plans to adjust/give options to adjust the mechanic where enemies can grab Aradia if she's too close? Dashing through a mob and getting grabbed doesn't really feel right, if I walk into a mob yeah then it's deserved but sometimes I'm dashing through an attack and the mob gets a free grab which is a bit strange. I know attacking is supposed to help, but sometimes you don't get a real opening vs a bunch of mobs, so you dash to make one and bam, grabbed mid-dash.NOR BonedMod:
This mod is very much a work in progress but don't expect too much from it!
Download DEV TESTING BUILD 5a : Mega
CRC32: D2D5068C
MD5: 20E7626339BA0BB82559491571719767
SHA1: 88EAE612D09AA3F33EE02456EFC97BFAB70FF625
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Removal:
Code:11/13/22 Dev build 5a: * Fixed a couple patch bugs * Added unique grapple mechanics to clock monster and white inquisition Dev build 5: * Added aphrodesiac to sex * Removed struggle from use key, improved struggle effect since it can't be spammed as quickly * Added creampie to all sex * Impregnation timer can be reset with down + use keys * Impregnation timer or pregnancy timer can be cleared from a save point * Ejaculation boosts impregnation timer * Sex slowly removes XP * Ejaculation damages HP Dev build 4: * Added slowdown to dashing through monsters * Removed more grabs from specific monsters Dev build 3: * Prevent monsters from grabbing while stunned by parry * Removed more grabs from specific monsters and training dummy * Adjusted struggle curves to be marginally better luck Dev build 2: * Enemies can now grab you if you stand too close * Enemies move 10% faster * Enemies have 10-15% more HP * Enemies have 10% more toughness * Enemies falter duration reduced 25% * Enemies heal a small amount each time they clap cheeks * Bigoni has special struggle stats so he is easier to escape Dev build 1: * Knockdowns sap stamina * Knocked down staming regen is slower based on how much HP is missing * Stand up from knockdown requires full stamina * Escaping from sex uses stamina * Escape attempts have a random chance of success * Enemies will overcompensate to you struggling frequently, making it harder to struggle so maybe it is a good idea to try to catch them off guard... * Guarding hits consumes more stamina
EDIT: So as I'm testing this new dev build, I went to fight the butcher in the hidden wall in Area 4. As above, he rolled at me so I immediately dodged to get a few hits in, instead, he got a grab off, and since his grab is gore, my Aradia was killed within ~15s, which isn't enough time for an RNG mod, maybe chances should be upped for mobs with quick kills? A suggestion I have is: Maybe mobs can't grab when they're performing another action? so if a mob is swinging a weapon, it can't suddenly switch to a grapple.
EDIT 2: Wolf boss unblockable charge led into an insta-grab mid-dodge (even got the Avoided! text popup, so my timing was fine)
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