Nightfall12

Newbie
May 11, 2020
18
7
80
Im actually a little surprised to see so many people think that BonedMod its too hard.
I absolutely love it, with the vanilla game the only way to see sex scenes was to just take your hands off the keyboard and let it happen. With BonedMod now it can happen "naturally", it feels like part of the gameplay and that, in my opinion, makes it way hotter.
Yeah, sure, the mod makes the game harder, thats the point. It does force you to change your playstyle a little, but it doesnt take long to get used to it.
I've cleared the game with version 1.00 of the mod and had a blast, and im by no means good at this type of game, just took a bit of practice.

I love the mod and i really hope that it continues to get updated and expanded, because it has multiplied my enjoyment of the game by a LOT
 

KILLEROLOVE

New Member
Mar 24, 2022
1
0
11
How to make the whole parry anime parryable:
1. Use app like dySpy to open and edit Assembly-CSharp.dll under root\NightofRevenge_Data\Managed.
2. Find parry under class playercon and make it like this:
private void parry()
{
if (this.Parry)
{
this.state = "PARRY";
this.loopanim = false;
this.imagetime = 1f; (lower this to 0.5f if you want to make the parry anime much longer.)
this.parrynow = true; (this is the added line to make it parryable from the start of the parry anime.)
}
}
3. Fine OnEvent under class playercon and locate and add one single line:
if (this.Parry)
{
if (e.Data.name == "END")
{
this.parrynow = false; (this is the only added line, do not touch anything else. This is to end the parry prop.)
this.Parry = false;
}

4. Save the file and play. Now go and check those sick parry anime with ease!

Edit 1: Sometimes the parry prop never ends like you active a god mode, just parry in blank to restore back to normal.
 
Last edited:

toastfucker123

New Member
Feb 20, 2021
3
1
38
This game got any costume mods? lol
I expected there to at least be the bunnysuit for basegame. But I wouldn't mind having a temporary mod for when I want to use the bunnysuit or other costumes like nude
 
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Severthe

Newbie
Aug 17, 2019
88
268
112
I have to agree with some others in this thread. There's hard that's well designed, fair and enjoyable to overcome and then there's hard that's just random, unfair and annoying. Your mod feels like more of the latter. The sex parts are great and so is some of the tuning done to the enemies, but the guaranteed grabs, RNG-based escape from rape and zero stamina on trap knockdowns are just simply unfun. It doesn't really make the game harder, but rather limits playstyles and makes you sigh every time you get grabbed because escaping is more of a chore than a part of a fun gameplay. Sometimes you get out on the first click and other times you go through 1-2 full animations, especially if the de-buff kicks in.

You compared this to Dark Souls, but those games have very little RNG-based difficulty and don't try to limit players' playstyles. Imagine if you would get the full damage from attacks every time you tried dodge-rolling too close to the enemy in Dark Souls. Most people would probably just play ranged or block builds and it's kinda how it is with this mod. I'm basically either standing still and blocking or just dodging backwards and attacking once or twice, rinse and repeat, with occasional dash above enemies' heads if there's space for that. Doesn't really feel harder, just more limiting.

If you really want that grab on dodge, then maybe something like a cooldown on multiple dodges through enemies would be better. You get one free dodge without grab and then x seconds cooldown. If you try dodging through that enemy during that cooldown you get grabbed. Limits the easy dodge spamming without disabling it completely. As for escape, maybe make it more about figuring out when to start mashing the button based on animation, like increasing the chance right before the insertion or when the enemy is changing position. This way players could learn when's the best moment to escape from every enemy instead of hoping for a good dice roll.

Anyway, it's your mod, so obviously you do you. I've played with it for a while and really enjoyed some of its parts but finally decided to remove it because of the issues I mentioned. Still, it's always awesome to see people making mods for the games you enjoy, so thanks for that. :)
You hit the nail on the head. I really like that boned mod makes the game more difficult and makes it an actual challenge to try to avoid being raped. But the RNG escape is a horrible play experience. Like you say, the difficulty in Dark Souls is an enjoyable difficulty exactly because what fucks you up is predictable, and therefore through practice you learn the enemy patterns and how to beat them. Boned is free to ignore this as they want. But my feedback as another person who really wants to love the mod but is finding it turning into an un-fun slog, the escapes need to work on a system that isn't RNG. Your idea about tying successful escape to the timing of specific enemy animations within the animation cycle is a good one I think. If boned wanted to still be able to force the player to endure insemination as a consequence of playing badly, perhaps the ability to escape could be removed temporarily after a certain number of escapes in a row, or when the PC is below a certain amount of health?

I think the only thing that needs to be changed is the stamina regen on knock down. It's way to slow, making any knockdown a guaranteed grab.
I also agree with this. I like the idea of having to recover stamina before being able to get back up, but the fact that an enemy can knock me down and send me flying an entire screen length away, and I won't be able to recover before the enemy lazily saunters over at a casual stroll feels ridiculous. Consequences for mistakes is good. Locking the player out of any control over the character for an extended period of time, not so much.
 
Nov 24, 2017
165
530
177
As far as I could tell, the "exit menu" function is tied to the jump button. If I remember correctly, the default jump button is the space bar.
Exactly, yeah. The game uses the "jump button" as the universal method to "exit a menu". If you bind your jump button to something else, you will have to use that key from that point on in order to exit a menu.
 
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Ergast

Member
May 31, 2017
243
183
228
I can't seem to be able to find these last two entries, especially the weapon between the rapier and nightingale. Someone, please aid me. :>
The entry of that weapon doesn't appear in 1.07. This is my weapon records screen:
1671211661921.png

If it is the karasuageha (because it is the closest weapon to the one you are missing) is just before the final boss, at the top of the rooftop white cathedral, just before the final zone.

I have every weapon registered, so if it isn't but it is one of those that appear in that screenshot, feel free to ask.

Or hell, I can shoot more screenshots of my weapons record and you can look which one is and ask XD
 

Bulbanych

Member
Oct 13, 2020
451
1,158
307

Dev made a post a while ago, in which, to apologize for his bad health, he released the soundtrack for free. In the same post this madlad wrote that apparently he has ideas for a new work (don't know if he means additional content for NoR, or a completely new game) and he "would like to proceed with the work while taking care of my body."

I don't remember anyone making a post about this so I decided to do it myself. Sorry if this post was already shared here.
 
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BigBiggieBig

Member
Jan 6, 2019
357
1,048
287
You hit the nail on the head. I really like that boned mod makes the game more difficult and makes it an actual challenge to try to avoid being raped. But the RNG escape is a horrible play experience.
I just checked the thread again to check for updates or anything new and came across the dev's post in the previous page, it's pointless to try and give him any sort of criticism since it seems he believes he's working on Dark Souls 4 lmao, not gonna bother typing a whole lot mainly because he simply plugged his ears and La La La'd his way out of any feedback, but also because if you just download v0.1 of his mod, there're no grabs, so you get more or less the ideal experience without the comical 'difficulty' he seems proud of.
 

DHC no

New Member
Jun 7, 2022
1
0
11
The game has been great so far, however, I'd like to see the world after the main end of the game (like 100 years or so later). In the sub end ( when we choose to join the last villain), at least we still have a slight insight about what happened afterwards, it's a shame that did not go with the main end tho :(
 
4.60 star(s) 108 Votes