- Mar 20, 2019
- 106
- 49
u weird af I'm weakIs any romance/vanilla shit avoidable? I'm only interested in the NTR.
they will be sneaking into your bedroom tonight.... you'll never know until you feel a sudden sharp pain.... muahahahahahaIs the gay and futa avoidable?
Just sayin, but the opinions of people who don't contribute have very little weight (not 0, but not really your priority), so don't worry. And if you make something you're passionate about, you'll enjoy it a lot more, and people will respond to that. Plus, you'll burn out less.right now i'm not 100% sure on how the public for this game is. too soon to say, but looks like is more for gay/trans. i guess i'll make some polls on discord just to make sure. i'm still trying to figure out my public so i'm trying to balance the content for now.
to be honest with you i hope is more for the gay/trans so i can make more content that i like. so i guess i'll ask around a bit to make sure.
I was just thinking about that. Sometimes I just wonder, "Man, what if I had made a simple game? I would have fewer people getting mad about it." Yeah, that sounds good, but I can see myself getting bored after a few months and just creating something for the sake of making money. And yeah, I don't really like that idea. After spending some time developing this game, I started to create whatever I felt like. I wasn't trying to appeal to anyone at all – I was just letting my characters do whatever they wanted.Just sayin, but the opinions of people who don't contribute have very little weight (not 0, but not really your priority), so don't worry. And if you make something you're passionate about, you'll enjoy it a lot more, and people will respond to that. Plus, you'll burn out less.
Making something as "generally acceptable" as possible is a straight line to draining the soul of your project. And just keep in mind that if someone is solely interested in straight content, they have a LOT of options to choose from. Generally, that demographic chews through content quickly and tosses it aside even faster. They have to be really invested in some feature, character, or setting to stick with it.
It's just a consequence of the massive amount of content available to that demographic.
Well, that's my experience as a content creator (though not of the same type). If you make it generally appealing you'll have a larger audience, but a much less dedicated one. The more niche you get, the more dedicated but smaller. Trying to get somewhere in the middle is the sweet spot.
I'm glad to hear that. And yeah, sometimes people do bring up fair points that you can look at. A bug, a plothole, maybe expanding a character's interaction...I was just thinking about that. Sometimes I just wonder, "Man, what if I had made a simple game? I would have fewer people getting mad about it." Yeah, that sounds good, but I can see myself getting bored after a few months and just creating something for the sake of making money. And yeah, I don't really like that idea. After spending some time developing this game, I started to create whatever I felt like. I wasn't trying to appeal to anyone at all – I was just letting my characters do whatever they wanted.
I realized that I could insert some jokes into the game and include whatever I find funny or whatever is on my mind at the moment. It's working well for me. Sometimes, I work on this all day, and I don't feel tired at all because I'm having fun working on this thing. Of course, the downside to this is checking out what people are saying about the game, and unfortunately, a lot of it is negative. I mean, I don't think most of them are wrong, so I've been trying to make changes to the things they really hate.
But now I've come to the realization that I will continue doing my thing, even in the face of all these negative responses. I'm having fun with this anyway so yeah... and my friends also laugh at the jokes I include in the game. Just for this reason alone, it's already worth it for me.
I do want to say, I know it can be frustrating to see people react negatively, but that often times comes from investment. Ideally, that's investment in your game, although in some cases it'll be investment in a topic related to a game in question. However, as a general rule of thumb, people care a lot more about a game they criticize than a game they won't even talk about. Your game doesn't quite hit it for me, but it has uncovered a sort of scenario I'd like to see explored more myself.I was just thinking about that. Sometimes I just wonder, "Man, what if I had made a simple game? I would have fewer people getting mad about it." Yeah, that sounds good, but I can see myself getting bored after a few months...
it's not even sandbox gameAre reviews mostly mad cause it turned into a sandbox, or did the story/dialogue/character development really just get gutted?