I found the game on the list a couple weeks after last release. I was looking through some games for something new.
My experience was similar to
Mattrox's. While scouring the list for further
exhibitionism
titles a fortnight ago, I found myself intrigued by the cover art and sold on the preview of the skill tree.
Interesting, maybe tag searching is more used than I thought. I think the whole tag system could be better and I'm curious to see how the promised new system will work once the site is updated.
You said you were reticent (for reasons that made good sense), what made you go for it?
I guess curiosity? For most stuff in the game I get enough feedback, but there was not much about the smoking renders. So, I decided to ask, even though I typically avoid "promoting" the game in those kinds of threads. It feels cheap when it's the dev recommending the game, it is better if the suggestion comes from other players. But I don't know, maybe there are some opportunities to do it in good taste, as it seems to have been this case.
And what made you decide to eventually have lewd scenes with smoking somehow involved? A lot of people don't even know this fetish exists, and most content we get in VN's is I think incidental, rather than deliberate. So I'm curious what your thought process was.
Personal preference. I’m not a smoker, but my father was for many years and I kinda like the smell, even if I don’t like the smoke itself thrown at me. But I think a girl smoking looks hot and can be fetishized. As with many other kinks, they might look really hot in images/stories/videos, even if one might not be particularly interested in playing them in real life.
I'm curious if you plan on gating any such content behind a skill, or if it will just be a dialogue choice (assuming you've even thought that far ahead on this topic.). Not for mechanical reasons (I'm primarily roll playing, but I am being a little strategic to make sure I have some points in all quadrants.) but because none of the skills seem blatantly appropriate.
There will be at least a couple lewd smoking scene involving Olivia, maybe more. The smoking part will probably be just an optional choice or be present in the scene no matter what if making two versions of that scene is too much work. The skill needed for that scene will be related with something else relevant to the scene.
The thing with throwing just a couple scenes for a fetish is that it pleases no one. Will people with a smoking/feet/spanking/whatever fetishe play the whole game just to see a couple scenes? I doubt it.
Will they like the game anyway and just be extra happy that it also has those couple scenes that they really like? I'm hoping this is the case.
Can I give all these kinks more than 2/3 scenes so that those players at least have some route/girl that has lots of the kink they enjoy? Yes, but it's always a matter of if those scenes are worth the extra development when they might be avoided by the vast majority of players.
I'd even be interested in knowing how you picked kinks to include in general. Some of them are fairly obvious includes that nearly every game has. Some of them are not obvious, at least to me, and seem uncommon. So your thoughts on niche content in general?
I just tried to include all kinks that made sense for a given character, and that I thought that could lead to some interesting stories outside of the lewd scenes. I try to tie the sex scenes with narrative events so they aren’t "just sex" and become more interesting choices/events. If nothing else, the lewd scenes/kinks should at least develop a bit more a character’s personality and the player should feel more connected to the girl, as if sharing that intimate moment leads to them getting to know the girl better. Trying to mimic what happens in real life. Although, it is easier said than done.
At the same time, I avoided those kinks that need a lot of resources or special narratives that I don’t think fit in the game. Kinks like sissification, impregnation, ntr, etc, need the whole game to revolve around them, or at least have a big story around them that’s ignored by players not going into that path. I am not interested in telling those stories in parallel, or having to devote that much of my limited time/resources to those kinks.
Other kinks, no matter how niche they are, can be easily added to one of the major paths/girls. So, the rule of thumb is that if a kink can easily be part of a route, and if it makes sense for that character, I try to add it. As long as I am confident that I understand why that kink is hot and can represent it well in-game, which might not end up be the case.