Game is not complete.The game is complete? (I kinda left when you had to option of blackmail and Olivia only had the scene of her naked swimming) Has there been more content afterwards? (If the game is complete I'll buy the steam then, just asking if it's completed?)
I don't speak for MrSL, but based on my interactions I'd expect another 3 or 4 updates. I know he initially planned to find ways to have some amount of meaningful content for every "skill" but it seems like a difficult puzzle to complete with total "fairness" of time and effort spent. I do know that he plans to find ways to complete each LI's story for each of the general paths - however as he explained recently the core flow of the stories actually is quite close within each path, it is almost a "magic trick" to add relatively small branching variations to make the interaction feel like you are dealing with a person with quite different kinks/personality.Only now I have realized that the Skills page is almost fully covered, isn't it? Unless upcoming updates will expand on it. So does that mean the game is approaching its end? I just hope there will still be lots more story added and some extra skills to unlock.
No, we lack around 16/48 skills. Also, skills can be used multiple for multiple scenes.Only now I have realized that the Skills page is almost fully covered, isn't it?
The skill tree is to gate content - want to experience it build points in that area and then you can get the skill when its needed.Talent tree is just cosmetic and not really useful imo, it'd be the same if you just check number of X points and previous choices before a new choice. But it might feel more similar to an rpg to some in that way
You can gate content with checking points and previous decisions. For ex if a scene require the first talent (requires X points), you can simply check for X points. Then the second scene you can check for X+Y points and if the first scene happened (without the talent it didn't happen)The skill tree is to gate content - want to experience it build points in that area and then you can get the skill when its needed.
Since the level 2 and 3 skills require to have other unrelated skills in that group, you can't level automatically just by paying your skill points. E.g. you have Passive and encounter a check that requires Bottom. You can't just subtract 35 points but you have to chose either Sweetness, Pleasing or Sex Fantasy first and only then you can unlock Bottom.You can gate content with checking points and previous decisions. For ex if a scene require the first talent (requires X points), you can simply check for X points. Then the second scene you can check for X+Y points and if the first scene happened (without the talent it didn't happen)
I'm not convinced by this system, irl you don't need "pleasing" skill to become a "bottom", you just need to have made the decision to please. But hey, thankfully the dev made a cheat mode in which you can ignore the talents and their requirementsSince the level 2 and 3 skills require to have other unrelated skills in that group, you can't level automatically just by paying your skill points. E.g. you have Passive and encounter a check that requires Bottom. You can't just subtract 35 points but you have to chose either Sweetness, Pleasing or Sex Fantasy first and only then you can unlock Bottom.
The idea is that you shouldn't unlock high tier skills with a low amount of points, you have to invest more points in that section to indicate that MC has that kind of personality by constantly behaving honest/cunning/sensitive/manly.I'm not convinced by this system, irl you don't need "pleasing" skill to become a "bottom", you just need to have made the decision to please. But hey, thankfully the dev made a cheat mode in which you can ignore the talents and their requirements
Fair point.You can't see all sex scenes in 1 PT since there are at least 2 forks with each girl, sub or dom.
I think the only thing that that means is that the points award rate vs cost of skills balance is not finalized. I believe there is a previous post about this from MrSL - the game is still unfinished and the balancing will come toward the end of the process.And why would not the MC's personality be consistent? Sometimes it's just missing 1 point to unlock a skill. And you can already be a sub to one girl and a dom to another in normal mode.
I get the intention but you can still have personality "disorder" with the gating skills
Ran into a small bug on the Steam version:And NiF is out on Steam.
It's probably poor phrasing by the commentators - it's not that the bishop to e4 move is changing the protection of the g5 piece, rather, it has already become unprotected the previous move of Jen's knight to e4. So by *not* moving g5 to safety it's dead from either e7 or e4. The proposed move to take the e4 knight is "leaving it unprotected".The commentators say that White can't take the knight on e4 with the bishop, because the one on g5 would be left unprotected. But I'm not seeing how the bishop on g5 is protected at all on the current board.
Yes, it's a fairly trivial way to get around paying for skills. But it doesn't really matter - the dev has already got a built in "double points" and "unlimited points" cheat modes anyway for players who don't care about the need for strategy. And even if you tried to put in some protections, Renpy is trivially hackable anyway.There also seems to be an exploit:
When presented with a choice that has a skill check:
- buy the needed skills
- pass the check, and click the desired option
- scroll up once, you're now back on the choice, but the bought skill is refunded
- scroll down, pass the check again without having bought the skill
Right, that makes a lot of sense, actually. Thanks!It's probably poor phrasing by the commentators - it's not that the bishop to e4 move is changing the protection of the g5 piece, rather, it has already become unprotected the previous move of Jen's knight to e4. So by *not* moving g5 to safety it's dead from either e7 or e4. The proposed move to take the e4 knight is "leaving it unprotected".
Yeah, I agree. And from the limited understanding I have of ren'py, it can't roll back results of python functions... Which I'm assuming is the root cause here. Just wanted to give the heads-up regardless, even if I don't mind the exploit existing. (And I certainly prefer the exploit existing over disabling the rollback functionality after a choice, for instance.)Yes, it's a fairly trivial way to get around paying for skills. But it doesn't really matter - the dev has already got a built in "double points" and "unlimited points" cheat modes anyway for players who don't care about the need for strategy. And even if you tried to put in some protections, Renpy is trivially hackable anyway.