Quetzzz
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- Sep 29, 2023
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Her gallery has two entries. I haven't unlocked the 2nd one, so I'm not sure if it's the pizza slicing scene or solo.Any new stuff for Olivia or is still just the swimming scene?
Her gallery has two entries. I haven't unlocked the 2nd one, so I'm not sure if it's the pizza slicing scene or solo.Any new stuff for Olivia or is still just the swimming scene?
Thanks, fixed it.Ran into a small bug on the Steam version:
During chapter 5, when Deb asks to get fucked. If the MC agrees to it for the first time ever, Deb will still say "you liked fucking me the other time, didn't you?"
I never noticed that before! I had to go poke around in the renpy code itself, but I think I hacked a solution without messing with rollback or rollforward elsewhere, or breaking anything else.There also seems to be an exploit:
When presented with a choice that has a skill check:
- buy the needed skills
- pass the check, and click the desired option
- scroll up once, you're now back on the choice, but the bought skill is refunded
- scroll down, pass the check again without having bought the skill
Yeah, it's poorly phrased like what osanaiko said. The knight move created a discovered attack on the undefended bishop and, if white takes the knight, black can take the bishop in return.The commentators say that White can't take the knight on e4 with the bishop, because the one on g5 would be left unprotected. But I'm not seeing how the bishop on g5 is protected at all on the current board.
There's also the mentioned "pizza slicing scene" in chapter 6.Any new stuff for Olivia or is still just the swimming scene?
I also think it's weird my inner voice was flaming me about not falling in love, and using the people around me, while I haven't (ab)used their affections at all (as you can see in the lovemeter).
I think you're more-or-less right in everything you're saying. I just think you're underestimating how important that cosmetic function really is, probably because you're already so used to the current system on NiF, that you don't even notice the upsides anymore. Which, imo, are:Talent tree is just cosmetic and not really useful imo
it'd be the same if you just check number of X points and previous choices before a new choice.
For ex if a scene require the first talent (requires X points), you can simply check for X points. Then the second scene you can check for X+Y points and if the first scene happened (without the talent it didn't happen)
Sometimes it's just missing 1 point to unlock a skill.
Is this just a semantics issue? If I've called them "Wants" instead of "Skills", as in, to pick a choice the MC needs to "want" to please and "want" be a bottom, instead of "having the skill" to please (which, I have to say, sounds stupid), would it be better?I'm not convinced by this system, irl you don't need "pleasing" skill to become a "bottom", you just need to have made the decision to please.
Right, giving info of kinks present in the game might just be useful in itself.I think you're more-or-less right in everything you're saying. I just think you're underestimating how important that cosmetic function really is, probably because you're already so used to the current system on NiF, that you don't even notice the upsides anymore. Which, imo, are:
1) it prevents players from seeing any kink they don't like, as long as they don't buy a certain skill;
2) it creates a framework from what to expect (more-or-less) in a game from the very beginning: you know what to expect kink-wise and how to get it or avoid it;
3) it acts kinda like a in-game walkthrough where you know which choices will lead to a sex scene;
4) it makes you wonder with which character you'll use a given skill, and try to find hints in what each girl is saying, which is, I hope, fun;
Now, my first question to you is: what is the problem you want to fix in the current system?
You say:
So, you suggest it would be enough to check if the player has x points and previous choices before a scene. But that would miss all 4 advantages of the original system.
To fix 1) and 3) you may say, just add an info box saying: "you need 50 sensitive points to go into a femdom scene" (or be even more detailed).
But notice that's part of the utility of the system, by using just points and choices, like you said, you wanted to take rid of that! Have you ever played games with a walkthrough opened in another window? Is that fun? Or is it better in NiF?
But okay, we can replace the current system with just points + choices + info boxes. You're still missing 2) and 4).
You may say that's what tags are for, but how good are really the tags in F95 (and they also only tag current content, not future)? And for people that found the game on Steam or Itch that don't have this type of tags? Are tags/kinks not important in the games you play? Don't you think there's some value in having the skill system showing up at the start of the game and saying "Hey, these are the kinks you can expect in this game, have fun!"?
You also say this is a problem with the current system:
But doesn't using just points run into the same issue?
What's the difference between saying you need pleasing and bottom (and you may need to buy another one to get bottom that's unrelated), or saying you need 65 sensitive points? You could also miss the threshold for a choice by one point. Why would this be an improvement?
Also:
Is this just a semantics issue? If I've called them "Wants" instead of "Skills", as in, to pick a choice the MC needs to "want" to please and "want" be a bottom, instead of "having the skill" to please (which, I have to say, sounds stupid), would it be better?
I mean, I just called them "skills" because that's what people are used to buy with in-game-points. But it's just a name.
Funnily enough, I do think this system has some important problems that should be improved in future games I may make, but you don't seem to be referring to what I think the problem is. Unless I'm misinterpreting you. We might actually be more in agreement than what it seems haha
I think this is fine, personally. If I compare it to games with minigames, rollback requires players to re-play the minigame. Having to click the option again is a very minor inconvenience. And, I suspect, roll forward isn't used that much anyway.Does anyone think this is bad? Roll back is still always available, and roll forward is too, untill you hit one menu choice that requires a skill.
Yeah, that's fair. As a player, I do realize that every choice offered by the game, adds an extra layer of complexity for the writer/dev. From a roleplay perspective, the reverse is true as well. Sometimes we need to take a step back and look at the meta, the paths the writer make available, and what they need the player to do, to move the story forward.And it's different if he isn't falling in love while fucking everyone, or while fucking no-one or something in between. It's difficult for me, as a writer, to write different dialogues with the inner voice that correctly account for all possible combinations and reasons why that particular set of options was chosen. First, because there are many different options, and secondly because I don't know what goes on each player's head when they make the choices that brought them to that situation.
I hadn't read that post before, it was an interesting read. And you're right, it's hard, if not impossible, to account for how a player fills in the MC's motivations. The dissonance you mention is exactly what I felt with the weed-scene, but yeah, the story has to progress as well. For the RP I was doing, it would've fit better if the MC had a breakdown, and a real heart-to-heart with Olivia afterward, but that's neither here not there. In the subgenre of character driven AVN, this game still easily ranks in my top 3.This ends up with me, as the writer, interpreting those possible "game states" in a different way than you, the player, which can create a weird dissonance between the story you're trying to create and the story that the game thinks you're trying to create. These situations should be avoidable as much as possible, but it isn't an easy task. I recently wrote a bit more about this topic in general here, if you're interested in more of my thoughts about it (and haven't read that post yet).
Psychiatric treatment... No, I don't agree. I do think that there's a missed opportunity with Professor Cunningham. She could've been a way for the MC to get things off his chest, and move his character growth forward. On the other hand, like MrSilverLust said in a previous post, it's extremely hard to do this in a roleplay-friendly way. He'd have to write a therapy session that's vague enough to apply to anyone, while still being convincing enough to base the story progression on. The only way I can think of doing is, is having a huge tree of questions and answers, which would basically be a personality test. Then the resulting advice needs to be general enough, so there's no need to create 26 different scenes to apply to different roleplay styles.This guy (MC) definitely needs psychiatric treatment. But, imo, it's too late.
I saw that, that's hilarious. I thought the issue was the low playtime at the review, but there are reviews with much less playtime than yours.lol I made a Steam account specifically to play this game after checking it out over here for ages, wrote a positive review and someone accused me of being the dev leaving a fake review
Here's another one:Thanks, fixed it.
Don't worry with that, you did nothing wrong. You need to understand where the other person is coming from: unfortunately, steam is full of shovelware, early-release titles that never see the full release or even pure scams. It wouldn't be the first fake review on the site, especially in games with zero or close to zero reviews, like was the case.lol I made a Steam account specifically to play this game after checking it out over here for ages, wrote a positive review and someone accused me of being the dev leaving a fake review
Thank you, that seems like a major bug that went unnoticed until now somehow. I'll check and fix what went wrong there, plus the rest of the mistakes you've found. Thank you so much!Here's another one:
You're welcome!Thank you, that seems like a major bug that went unnoticed until now somehow. I'll check and fix what went wrong there, plus the rest of the mistakes you've found. Thank you so much!
How is chapter 7 progressing? Is a release in December planned or is it expected later?[...]
Dev againHow is chapter 7 progressing? Is a release in December planned or is it expected later?