Just started this, spent a half hour in so far. Solid bloody storytelling. Feels a bit like a slow burn - a visual novel before a sex game. Sweet.
Gonna keep going, see how it goes.
Gonna keep going, see how it goes.
For the MC's kink, which we choose during the questions game with the girls, I noticed you set the "incest play" kink just before the scene. Is there a reason for just that one and not the other two?Decided to do Walkthrough Mod for this game, it is a Harem Mod like all my other mods. Enjoy! Gallery Unlocked.
Edit: Updated to v0.20.0
I'll show all scenes it doesn't matter what I set, please read what the mod is, a harem mod, meaning I'll show everything. Just because I set that there doesn't mean you won't get the other content.For the MC's kink, which we choose during the questions game with the girls, I noticed you set the "incest play" kink just before the scene. Is there a reason for just that one and not the other two?
I've been used 0x52's URM to set it for the others when I hit the chapter each was played.
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Technically the kink is set earlier in the game (like Chapter 8 or 9) in the drinking game with Naomi and Carol. It plays out in the in the chapters (as you stated) when the kink scene gets implemented in alternate scenes. The variable is not technically set when the alternate scenes are played, they just are validated what the players kink variable is, and then if an alternate scene is avail, that is played instead.For the MC's kink, which we choose during the questions game with the girls, I noticed you set the "incest play" kink just before the scene. Is there a reason for just that one and not the other two?
I've been used 0x52's URM to set it for the others when I hit the chapter each was played.
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I understand that. My curiosity was with why the daddy kink gets shown no matter which you choose and not the other 2 kinks. I just did a quick run up to the first kink and it just played the vanilla scene. So yeah, all possible scenes play. It is just how they play out that differs.The variable is not technically set when the alternate scenes are played, they just are validated what the players kink variable is, and then if an alternate scene is avail, that is played instead
Not annoying (at least to me). I haven't played with the mod - as I write a walkthrough - and parse the code (manually). The way it plays out if there is no mod - is you pick the kink - and that alternate scene (with the kink) plays at the appropriate place. If you picked the schoolgirl one - you dont get the other two kinks when their time comes up. Same for the other two (anal and incest).I understand that. My curiosity was with why the daddy kink gets shown no matter which you choose and not the other 2 kinks. I just did a quick run up to the first kink and it just played the vanilla scene. So yeah, all possible scenes play. It is just how they play out that differs.
Also, I am sorry if I am being annoying or offensive. I know the modder has a lot of projects they are upkeeping. I just wanted to show appreciation by giving what little help I could by questioning.
Yes, that is where my confusion is.Because of that - something is flipping that kink variable to say daddy so you can see that scene,
$ mckink = "daddy"
if mckink == "daddy":
Yep didn't change back or they missed to change so the other kinks showed.Yes, that is where my confusion is.
Modder placed the change to mckink right before it checks it to play alt ver of scene or not, but only did it for daddy kink. So if you picked the daddy kink then it would playout like the without the mod. Vanilla scene for other two. If you pick any other, it would play it plus the daddy one.Code:$ mckink = "daddy" if mckink == "daddy":
Daddy kink is the last one to show so others will be seen if selected. But now that mention it, this will mess with any future kink content.Yep didn't change back or they missed to change so the other kinks showed.
So far - the dev coded/wrote one scene of each kink - so unless they are going to use them again - who knowsDaddy kink is the last one to show so others will be seen if selected. But now that mention it, this will mess with any future kink content.
That sounds pretty good for me, then. Thanks!Just started this, spent a half hour in so far. Solid bloody storytelling. Feels a bit like a slow burn - a visual novel before a sex game. Sweet.
Gonna keep going, see how it goes.
That's not my experience or that of thousands who have used it. I would suspect your persistent save file got corrupted in this case. This is not die to the mod. Also worst case, just use skipping to get to where you were.The mod doesn't seem to work at all without starting from the beginning.
The mod doesn't seem to work at all without starting from the beginning.
There is a stat page for the girls accessed from the quick menu at the bottom of the page. It is in between the [BACK] and [SKIP] buttons.Yeah, I was kinda hoping it was just a simple mod that shows what stat changes certain decisions result in, rather than only highlighting the "best" result.
The mod post explains exactly what the mod is. I have sworn to stop responding to these type of posts because I've done it so much. I can also assure you the mod does not corrupt saves. I've using the same onr I have been since the beginning. So are the majority of the others who are using the mod. I will defend my work when it's attacked. Also this game is far too variable-based, to just do a simple point mod. It wouldn't make a difference. There are far too many point types and variables.Yeah, I was kinda hoping it was just a simple mod that shows what stat changes certain decisions result in, rather than only highlighting the "best" result.
From what I seen, it seems like the stats are mostly for dialog. Like if [girl1_nerve] >= x than she will say or act scared and need to be calmed down. Another is comparing the girls [girl1_nerve]>[girl2_nerve] then girl1 will speak else girl2 will.But now my Naomi is already at 6 Nerve (from what I gathered <4 is good) and would like not to backpedal/compare stats after every choice, when seemingly harmless choices (like fucking Carol at the motel) can increase it.
I can plug my work - there is a 47 page PDF that gets released each chapter with the answer for every choice (and technically the best choice to get all the girls) however shows the points and consequences of each selection.Yeah, I was kinda hoping it was just a simple mod that shows what stat changes certain decisions result in, rather than only highlighting the "best" result.
There are a couple spots where if the nerve is too high - you won't get choices for something. Like if Naomi's nerve is too high in the school setting, she cannot go on patrol and you cannot get her to shoot someone. However - mostly it is used for dialog choice.From what I seen, it seems like the stats are mostly for dialog. Like if [girl1_nerve] >= x than she will say or act scared and need to be calmed down. Another is comparing the girls [girl1_nerve]>[girl2_nerve] then girl1 will speak else girl2 will.
As it is, I think I've had Carol's Nerve at around 8 most of the game.
You could check out the Universal Ren'Py Mod. When you get a menu option it has a popup in the upper left corner. If you click it, it will show if there is a stat change with the choices. But this only work if the change is linked to the choice and not the scene. Like you may have an option to go to the showers, but not see a stat change, but once you get to the showers the stat changes. Also, you can use this to search and change stats to something else.