So... I gotta say a lot of things about this one...
1.
First of all, the female falls for the "antagonist" in almost an instant. Like, she kinda likes him, kinda feels some heat in that bath scene, then at some point she has revenge sex with him because she thought her boyfriend cheated on her, but then, instead of like feeling guilty but falling for the pleasure or whatever, she straight up starts being in love with the new guy.
Meanwhile, that guy is supposedly the MC's actual best friend (not pretend) but he also completely forgets that. This would be fine as a plot but it happens in an instant.
Once this happens, I wanted to see how they changed in the other cities. So I went to the other cities to check what they are doing. Well, they're nowhere to be found. I thought maybe they are somewhere hidden and I have to find them to see an h scene perhaps. But nope, they are literally nowhere. The dev just removed them completely lol.
2.
The battle was a refreshing change from other games, but it was implemented poorly imo. You have no idea what the skills do, healing AOE heals enemies too (wat??) and the clicking doesn't happen instantly. Instead, the cursor has to "travel" to select the spot you clicked, most probably implementing the "invisible player" to interact with events. This means that as the cursor passes through other events, it also interacts with them. So you end up selecting a bunch of other chars or enemies to get to the person you wanted.
Just a note to the dev - or other devs implementing the same "way" of clicking: the cursor's x,y is always being logged, especially when you click, I think it's TouchInput.x or something. I mean it's really simple to track the cursor and immediately select where the player clicked.
Meanwhile, if you have "always dashing" on, the cursor dashes as well, making it impossible to move the cursor with the keyboard as it becomes too fast. Also also, when finally clicking on your character, the cursor's position makes the choice to move to that place, instead of having the first choice pre-selected as usual. What this means is that I select the character -> press spacebar to select first-choice, but because the mouse is above the second choice, it selects that one.
While still on the battle issues, there is also no "end turn" hotkey, meaning that I'm done with everything, I just want the rest of my chars to all wait/rest (or "stand" as it is in this game). You have to navigate to all chars and press "stand" individually. And by the end there are 5 of them.
Also, sometimes, battles froze for me. Meaning, I selected a choice, it bugged out, and it wouldn't do anything. I had to restart.
3.
It says there's some kind of autosave system, but it never autosaved for me.
4.
The settings aren't being stored in the savegame. When you load you have to reset them as you had them as they load as defaults.
5.
I don't know what the day system is used for. In the beginning it made sense (u got 30 days) but I finished that part in 10 days, as it's quite easy. After that, in the main game, there was no day limit, so I've no idea why days still matter.
6.
You are an alchemist, with no alchemy powers in combat. I mean ok, I get that, you need a cauldron to do alchemy or whatever, but it would be cool to have some uses in combat.
7.
The battles are very, very long, and this is mostly due to the system used. The system also supposedly utilizes certain parts of the battleground, like you can't move to certain areas, but that's hardly an issue. Pretty much in all battles you can move around freely. The positioning doesn't really matter either, as using your 1st skill will do the trick just fine. Sometimes it's even preferable, as AOE hits tend to mitigate damage, and you want the enemies to go one by one, as sometimes they heal.
So I don't really get the battle system. It seems like a waste of resources imo, it doesn't add anything to the experience, just makes it more tedious. I mean it could be done in a far simpler manner, where each character gets a random set of 3 skills to use in their turn, and u have to select which, motivating for a more strategical approach.
The battle would make a lot of sense if there was h happening with the antagonist and the female, but there was none as far as I saw. I actually tried placing them together in various manners, so that perhaps something happened, but nothing did. I understand it would be silly in the midst of a fight, but I mean, come on. We don't play h games for realism - at least I don't - I got realism irl lmao.
Actually the 3 skills system sounds really good lmao, I might use it myself.
8.
I haven't uncovered like half of the game's scenes, but I doubt there is any point now. When I read her dialogue "Fufu you're so horny! I will have to treat you a lot when we get back" speaking to the antagonist, (remember, this change happens in an instant), I thought it's pretty much over. She's completely fallen for him. She doesn't even register the existence of the MC next to her. The end.
9.
There is a day-night cycle, but it adds nothing as far as I saw. The characters just change places and dialogue. But remember, once I got to that part after the change, the characters weren't anywhere to be found. So most probably it doesn't do anything.
10.
The girl plays the role of a cleric, but is also a summoner. You directly control the summoned "dolls", and the summoning happens automatically at the start of the battle - you have no control over it. Imo, battles would be less tedious if the girl was simply a summoner, and the dolls played on their own. Actually let everyone play on their own, and just give me control of the MC. Actually have an auto-battle system. xD With auto-battle it would be forgivable.
11.
No skip text!
Anyway, sorry if I'm being harsh but this is supposedly completed, and it has issues that are solved during alpha testing, let alone beta. I dunno, it seemed to me like the dev started wanting to do something (days matter, day/night matters, the other two chars do random shit while you're not with them, etc) but got bored or found it too difficult after a while. But they forgot to remove that system when they stopped using it lol. Still, I can't say "it had potential" because it would need a ton of work. Plus, there's a chunk of content simply missing (the "happens in an instant" part) by design.
So yeah, I would rate it 2 stars just for the nice art (AFAIK there's little of it), so I decided not to rate it. Play "my gf got the dancer class" instead, it's better even at 0.1 - 0.2. Just my opinion.