3.90 star(s) 61 Votes

Silk_Ari

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Dec 21, 2017
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I think there you miss potential to show us how the characters interact ... and that probably dont need so many new renders to add a lot more sociability into the game. As I said, that is a missed chance to get more out of that event, especially because it gets cut short, a bit more prelude would be great.

And please dont get me wrong, I really do like the game so far, that is why I take the time to write so much about it ^^ At least I want to give feedback when I cant afford to support it financially :)
Hey, seriously, thank you for your feedback,don't take my comments as criticism of your comments, I'm just trying to explain as best I can my choices for the dialogue.

I understand also wanting to include certain scenes and more backstory, more reactions.... but at a certain point you have to omit some stuff to move forward and get a chapter done. There's always a balance between what you CAN do and what you SHOULD do. Sometimes those things need to be sacrificed to move forward.

Theres only a certain number of scenes/renders we can produce in a update...it's just the reality of the situation. Though once the game is polished and finished we can go back and include those scenes to make it a better whole game.

Also, one last thing. I want to mention support here also. Support from our patrons means we can do MORE, get more help, buy some parts for faster rendering,e tc. So really, if you want MORE in the game, the way to get it is by supporting our efforts :). And yes, we do find our patrons feedback immensely invaluable. (/end pitch lol)
 
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Silk_Ari

Active Member
Game Developer
Dec 21, 2017
710
1,869
2 portions of text that might sound a bit better.

the line about people dying in the prologue right and left, might sound a bit better as left and right.

[...]
I really do want to address all your points, not sure if it should be here or a pm though.... but thanks for the feedback, its appreciated.

Actually, you should join the discord and we can have a discussion about your feedback :)
 
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brittC25

Active Member
Nov 24, 2018
846
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Well, just finished the game, congrats to the Dev and his/her team, fantastic game so far.

Great story for a mob story, usually they are done to death, but, this has nice twists and turns to it, well done.

The artwork/rendering is straight up beautiful, the animation is smooth.

Thank You Dev and Team for not going mellon sized boobs on every female in sight, so many games do this now and it annoys the crap out of me, so, again, thank you for not doing that.

Great game beginning to end so far, keep up the great work, looking forward to the next update, 10/10
 

somebodynobody

Engaged Member
May 11, 2017
3,269
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Wow, I seem to always end up doing some bug/typo reports for Silk's games.

Stimulation, Gambling Life, Under House Arrest, and now Oath of Loyalty.
---------------

Sure there are small continuation errors (like poor people not being surprised at person's being rich), minor forced story (inviting Jane to the party instead of Angela), minor forced sex outcomes (sooner or later you have sex with Jane, Daniela, watch the Mother), minor scenes showing a different character with an open mouth than whom is talking (I assume it is just to save on renders and people are talking over each other, or from camera position), overall the game is shaping up well and the story is moving along.

I am surprised there are 2 paths with Angela/Jane, as far as I can tell all other sex scenes other than spy on aunt are forced. Why not just have both the dates with Jane and Angela so players can get to know them both instead of being an either/or? If you are going to end up with Jane for the moment, seems like it is extra work separating them for no real reason.

Now that I remember Silk did UHA, I seem to notice a pattern in his depiction of some cousins, always wanting to get high/drunk/have a good time.

---------------

Only 5 gripes really with the game.

Personalities of girls: Like the date between MC and Jane/Angela most of the language is reused, thus making both characters less. It would be nice to have their personalities more stand apart. No I don't mean making one subservient or the other a tsundere. Just different word choices, different jokes, etc.

MC has a personality and that is fine, but sometimes it flips. What I mean is when the Detective came. Previous to her the MC is all about calling police, and being nice. However with her he is combative, and yes the situation had her being that way first. Antagonizing an officer isn't something "good" people do out of nowhere. "What's it to you? It's a free country ain't it?" and the "Maybe if you cops did something" line isn't someone who respects authority, since this is his first shown meeting with police and he has yet to fully understand his family, he should probably be more polite in his talking.

Sex scenes. I understand these are probably the hardest on your GFX card. These scenes would be nicer to have full penetration rather than just the first 2 inches of his penis. The where to cum scene would also be nicer to be its own separate small movie and showing it instead of just a boom it's there.

Sounds: The moans... are bad, I am fine with moans, but they really need to be longer instead of almost instant loops, and audio normalized to both be audible but also not blow out ears, except for Jane's Second sex scene first moan which I thought was that sound in movies when they start a radar ping. Also the reuse of the same girl laugh between both girls, it would be nicer to know they might have a different voice.

Faces: A lot of the characters have slight uncanniness to their faces. Sofia, Julia, Sal, Paulie, MC all look fine, the rest of the cast so far just slightly odd.

-------------------

I get the other poster's critique on Jane not being surprised. It is pretty common to know someone is rich, but different to see it. I used to deliver stuff, had to go to the rich neighborhood and most of the houses were nice, then you had a few which you thought were hotels because of how enormous they were and finally castles, fucking literal castles. They have indoor and outdoor pools next to their saunas/Jacuzzis/steam rooms. Even if you understand someone is rich it still catches you off guard to see it.

Also I slightly get the MC being hypocritical on him getting blasted out of his mind and banging his cousin, then complaining about his mom drinking. Yes her always drinking is bad, but at that moment MC should maybe be a bit retrospective

The club scene with the girls does feel like it should have had more people in the background especially since MC mentions it will be bumping in a few hours, then a few hours pass.

I don't think I got to check all the text, so not sure if any other errors.

I would slightly request a "book" of details on the storyboard, this would contain all previous information like the stuff you learn from the prologue, who is dead, what a stunard is, etc. Since this game will come out in parts some players may come back after multiple updates and have no clue who or what is going on. What is a stunard? yeah you mentioned it in chapter 1, but someone coming back after 6 months won't remember that.
 
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Silk_Ari

Active Member
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Dec 21, 2017
710
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Wow, I seem to always end up doing some bug/typo reports for Silk's games.

Stimulation, Gambling Life, Under House Arrest, and now Oath of Loyalty.
---------------
Man, out of those projects the one that saddens me the most is Stimulation. I really wish the 2D artist would have wanted to go on. I really liked that game, Im really hoping to revive it someday in another form, if not 3D then with a new 2D artist. Gambling life was a total failure though lol

Thanks for the comments, I do like some of your points, hopefully those things can be polished up in the future.
 

somebodynobody

Engaged Member
May 11, 2017
3,269
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I really liked stimulation too, it was pretty novel of a game design when it came out, the art was okay.

I do wonder what would have happened at the "end" being he goes back after all the time in the sim, and has to try or try not to bang the real life counterparts to the sims.
 
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Silk_Ari

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Dec 21, 2017
710
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I really liked stimulation too, it was pretty novel of a game design when it came out, the art was okay.

I do wonder what would have happened at the "end" being he goes back after all the time in the sim, and has to try or try not to bang the real life counterparts to the sims.
One day perhaps we shall find out :) - One thing though, you can count on it not having any more mini games lol - that was an awful concept I can do without, but I'd still have to find a novel way of progressing the main characters abilities, which I thought was fun.
 
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somebodynobody

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May 11, 2017
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The mini-games weren't bad. People just get cranky when their porn games have game mechanics a lot of the time, unless the game is specifically in that vein. Like an RPG/Platformer having fighting. So it is very hard to keep people happy, unless you have really good renders. Like Farmer's Dream having farming but people do it for how nice the renders are.

I think really a lot of the problem with mini-games is bad coding for them, not having an alternate path around them, and bad pacing.

Bad Coding or making them too hard for most players frustrates people. This happens when creator makes the game and doesn't test it on other systems, or they just have really good reflexes/already know the answer.

Not having an alternate path hurts the game because not everyone can do/know what the dev does. So people who are bad/disabled/not a native speaker/using different controls/just don't want to do it/etc. should have a way to still progress.

Bad Pacing happens a lot when devs throw it right in front/middle/behind sexy scenes. A good version is MC runs down a hallway of keypad locked doors, and types the code he learned in. A bad version is the MC finds his LI in a chastity belt and has to do complex math with his penis head to unlock the chastity belt. Second one is funnier, but people are probably about to fap and then they slam into things that take thinking and 2 hands and get mad.
 
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Silk_Ari

Active Member
Game Developer
Dec 21, 2017
710
1,869
The mini-games weren't bad. People just get cranky when their porn games have game mechanics a lot of the time, unless the game is specifically in that vein. Like an RPG/Platformer having fighting. So it is very hard to keep people happy, unless you have really good renders. Like Farmer's Dream having farming but people do it for how nice the renders are.

...
I just don't think they work well for a porn game. I mean, you have to first establish what you're making. Are you making a puzzle game or a porn game. When you try to do both you end up alienating those who just want porn and those who just want puzzles. I have kind of resolve myself to sticking to one genre.
 

EZ8lt

Engaged Member
Dec 24, 2019
2,494
5,562
The mini-games weren't bad. People just get cranky when their porn games have game mechanics a lot of the time, unless the game is specifically in that vein. Like an RPG/Platformer having fighting. So it is very hard to keep people happy, unless you have really good renders. Like Farmer's Dream having farming but people do it for how nice the renders are.

I think really a lot of the problem with mini-games is bad coding for them, not having an alternate path around them, and bad pacing.

Bad Coding or making them too hard for most players frustrates people. This happens when creator makes the game and doesn't test it on other systems, or they just have really good reflexes/already know the answer.

Not having an alternate path hurts the game because not everyone can do/know what the dev does. So people who are bad/disabled/not a native speaker/using different controls/just don't want to do it/etc. should have a way to still progress.

Bad Pacing happens a lot when devs throw it right in front/middle/behind sexy scenes. A good version is MC runs down a hallway of keypad locked doors, and types the code he learned in. A bad version is the MC finds his LI in a chastity belt and has to do complex math with his penis head to unlock the chastity belt. Second one is funnier, but people are probably about to fap and then they slam into things that take thinking and 2 hands and get mad.
The minigames in FD are horrible, and the fact that you have a limited time frame to do everything, which needs a very particular wt to get through it just makes it worse, that's why I dropped it. The best case for a seemless minigame imo is Farmer's Quest when it comes to combat. It's not boring as shit, and it has meaning to it.
 

AWolfe

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Jan 21, 2018
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Minigames don't belong in a visual novel. They detract from, and interfere with, the storytelling. Developers of porn "games" need to choose whether they're primarily making a game (which you play), or writing a story (which you read).
 
3.90 star(s) 61 Votes