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Monthly Update: Sleepover Edition
The month is nearing its end, which means it's time for another monthly update! Good news, finally! After getting some inspiration and perspiration back, I managed to fight the 0.4 release to the finish line. There is nothing major left to do anymore, except going through the actual and always stressful release checklist. I'm probably going to give the script one more read-through and maybe hunt some typos, but that's about it. And existing art can always be improved, but everything has its limits. Previously I was thinking about a Christmas release and I should be able to time it around the Holiday season, maybe very early January to take advantage of the few extra holidays I have.
That's about it. I'll probably give a few more updates during December, including the final release date. I'll probably just publish the final release without much ado, building up hype just isn't my thing, I never enjoyed promotion that much. Hopefully, we can start the year with a solid foundation forward and I can start picking up some more speed again after this death march of a release. Let's do our best!
Like before, I'm not going to take any Patreon payments until 0.4 is out (I'll temporarily suspend my Patreon at the end of each month until then).
The rest of the post is mostly copy and paste from my previous updates for those who are new or want to be reminded of what will be coming next. See you in the next post, thanks for your support!
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So, TL;DR:
* Next release 0.4 will have Alice's storyline.
* Some new tech in 0.4: interactive 3D and pre-rendered movies, at least a few of each. When I get the pipeline (and my skills) working smoothly, next releases should have more.
* After 0.4 I will try out a bit faster release schedule with partial updates instead of releasing large, complete routes that take ages to finish. We'll see how it goes.
* Steam release at some point after 0.4 is out. Steam has been pretty random with adult games, so who knows what can happen.
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