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Rohse

Member
Jan 4, 2018
220
341
Is it deliberate that the MC looks like the twin of the protagonist in The nymphomaniac?

The plot seems interesting, and I'm looking forward to where it's going.

It appears that people haven't found the incest patch yet. So if you go in the console and set "persistent.alternate" to true, Summer becomes the MC's sister.
 

breadstick03

New Member
Oct 8, 2020
12
7
No it seems we only got a glimpse of 3 of the 4 main girls and 4 of the secondary girls, while 3 of the girls did not appear in the prologue those being the two trans girls and Winter the last of the main girls, so overall 7 out of the 10 girls showed up.

If I had to guess we will probably meet the trans girls and Winter on the next update.
Judging by the gallery we did meet one of the tgirls, the other coffee shop employee.
 

DevinHesi

Engaged Member
Uploader
Oct 29, 2021
3,556
29,104


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Hey friends! It's been a little over a week since the game launched, and it honestly feels like it's been a month or more. I feel like I've spent so long anticipating the moment the game comes out that it doesn't feel real that we released even the prologue. There's been a lot of support from you guys, and as a team, we are so happy with the response to the prologue. Our biggest complaints have been the graphics and initially releasing the game for $5, and I'll address both these complaints further in this post.

First things first, though; let's talk about the future of the project. As of right now, we are in the process of making the REAL Chapter 1. Farmer and Astro are already working art on scenes, I've been doing tons of writing and planning the future of the game, and Krash has been doing... everything else at this point. We DO NOT plan on giving a release date until the game is pretty much complete; I've learned my lesson the hard way on that end. In terms of how this chapter is going, I think I've evolved as a writer from the first release, and I've been trying my hardest to make every sentence flow while also being entertaining. I've also focused very hard on fully molding these characters from the ideas I had when first making them, and turning them into solid characters so that I can naturally write their lines and actions without feeling like I'm forcing anything.

In terms of what this next release is going to be; it's going to be another development chapter. The story will still be going on in the background, and we plan on naturally weaving in elements of the story as much as possible; however, we found it best to give our characters and the world a further introduction. For the people most excited about the story- I can promise it will still be further expanded upon this chapter. However, the story WILL be taking a backseat to the time you spend getting to know the characters; some old, some new. For the people who are here for the characters and the writing- you will love this chapter. Lastly, for those interested in the graphics, I've seen what we have so far, and I can say they're better and more consistent than the art from the prologue. Again, there is no time window, but I'm excited to get this out to you as soon as we can!

Now addressing the negatives - first off, the graphics/animation. I've noticed a lot of comments about the lighting changes in certain scenes. There were a lot of issues with files where we lost some of them for various reasons, and had to redo them, or go back and edit them again. There was a lot of miscommunication and organization issues that led to different edits, and it's very noticeable. I can promise we are focused on staying more organized this time, so stuff like this doesn't happen again. When it comes to the animation, we have another explanation for that; just kidding, it's still organization. We screwed up the animations a couple of times, kept having to redo them, and lost one or two of them. They also were stock animations, so they weren't even that incredible in the first place. However, we've hired an animator, so expect much better animation in the future!

Now the last topic; the charge of the prologue. This is my passion project, but not necessarily my crews. They've been working hard for months to bring Once Again to life, and I want to be able to pay them. The biggest perk of paying them is that they're more likely to stay around! This means that as we move forward, we can have consistent, trustworthy team members putting together the next release, the next Season, the whole game. And as more money comes in, we can hire people to do specialty jobs like UI, or promotional art, or whatever else becomes necessary. We can't thank you enough for your early support. We're grateful for those who've subscribed to our Patreon. Also, I will not be taking any profit from this release for myself - I would rather pay my team for making my dreams come true than worry about the money I get from this project. Personally, all I want are your criticisms, compliments, and you to tell me who your favorite girl is.

That's it for this devlog! Thank you all so much for the support, and I've loved hearing your responses, whether it be criticism or compliments. Feel free to keep telling you what you think, and feel free to keep chatting on the discord! Lastly, thank you, everyone - including my team AND supporters - for allowing me to bring my project to life. No matter where we go from here, I am eternally grateful to you guys.

See you real soon!

-Lampy
 

zagz12

New Member
Jan 9, 2020
11
26
Promising start for a game. I share concerns already presented here about the number of "main" LIs. I can't think of a game I've played where I thought that having more than 4 or 5 LIs actually worked out well. Games that have a higher number tend to get around it by merging routes/being harem games (which often cheapens the narrative). As for another light criticism, I would say there was slightly too much fourth wall breaking/goofyness in the prologue - some is fine, good even, but if you're trying to tell a serious story it can get in the way if you overuse it.
 

Ultralazuli

Member
Jul 8, 2018
271
233
re-enable skipping transitions. please. it's painful without that option. adds a ton of useless padding
 

MakkAnzy

Maverick
Donor
Jun 20, 2024
80
199
I only played with the patch. After you make a decision that has an effect on the LI, in the top left corner it will tell you what points you gained/lost. like +1 Love or -1 Relationship etc... You can always roll back and choose another decision if you want another outcome.

I thought that's what the game's built-in "Selection Hints" system is, and that patch unlocks it, without the need to enter the code in "Settings". In other words, the code box will remain empty, but the system will work.



I could be wrong though...
 
Last edited:

Aramintha

Active Member
Jun 1, 2022
583
1,902
Promising start for a game. I share concerns already presented here about the number of "main" LIs. I can't think of a game I've played where I thought that having more than 4 or 5 LIs actually worked out well. Games that have a higher number tend to get around it by merging routes/being harem games (which often cheapens the narrative). As for another light criticism, I would say there was slightly too much fourth wall breaking/goofyness in the prologue - some is fine, good even, but if you're trying to tell a serious story it can get in the way if you overuse it.
The game only has 4 main girls not sure why everyone in here thinks that the side girls count as main girls
The main girls are:
Winter
Autumn
Summer
Haru

Everyone else are side girls.
 

zagz12

New Member
Jan 9, 2020
11
26
The game only has 4 main girls not sure why everyone in here thinks that the side girls count as main girls
The main girls are:
Winter
Autumn
Summer
Haru

Everyone else are side girls.
I stand corrected then. Apologies. I assumed because a lot of girls had their own tab that they were main LIs.
 
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