There is such a rule: it's called copyright law. Copyright has a specific time limit, depending on jurisdiction. This is not an equivalence. What you're saying basically amounts to "ceasing work on a creative endeavor is like ending a marriage, therefore preventing someone else from stealing your specific work is like preventing someone else from pursuing any of their own creation at all". That's not even remotely close to the same thing.
First of all, even if your comparison were accurate, it still isn't the same as what I'm saying. The equivalent would instead be that you deny anyone the right to marry the woman whom you divorced. But that isn't a good comparison anyway, because a woman isn't anyone's property; a creation is. Laws in multiple countries very clearly give someone full rights to protect their ideas from theft. There are no laws (in any civilized country, in any case) that allow a divorcée to control the life of their ex after their union is dissolved. It's not even a remotely good comparison.
Second, your equivalence — tenuous at best — suggests that there is some kind of contract between the creator and the player. Despite what some suggest, patrons aren't actually in any contract with the developer. The only contract they have is with the platform itself, both in terms of payments they make and whether or not they might be able to get a refund. Many creators will pause or even refund payments they get, but that's not required of any of them unless they violate Patreon's policies somehow.
Patrons of CedSense are/were not paying for
Our Fate itself; they're paying to support the creator in their efforts. Do you buy the same game early-access game on Steam multiple times? No; you pay for the game once and as it's updated, you get the latest updates under that same purchase.
There you are actually buying the game in whatever form it exists in perpetuity. The purchases
on Patreon are to support the creator, as Patreon themselves state in a couple of different places on their platform (their
You must be registered to see the links
and their
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).
It is true that I play many of these games (those that I don't buy on Itch.io, Steam, or elsewhere) without official permission. I'm not going to pretend that what I do is OK. Additionally, I won't claim there isn't some degree in hypocrisy in my behavior. That said, these are not equivalent.
Having and playing a game that's been pirated isn't the same thing as trying to take a game from its creator, claiming it as my own creation, and then trying to profit off of someone else's work. There are degrees of bad behavior, and I don't think those are really comparable. I'm not trying to make a living from all of the work somebody else has done. I'm not trying to start a career based on credit that I haven't earned. I'm not destroying someone else's reputation (via nullification) by removing any progress they've made and giving it to myself.
You obviously disagree, but I don't see them as the same thing. If we were to compare the damages in terms of the law, my playing pirated games would amount to a small-claims court suit that might result in a few hundred dollars (pounds, whatever) to the owner of the game. Taking the game away from the creator and claiming it as your own would be considered intellectual property theft, and would be the equivalent of a much larger suit, possibly even over a million dollars in damages (depending on claims and what could be sustained by way of proof or registration rights). The crimes are even given different names. I see it as the law does: quite a big difference in degrees.