Our Home has two modes Free-roam (sandbox) and VN, which mode did you play in?

  • Free-Roam (Sandbox)

    Votes: 45 31.9%
  • VN (Linear)

    Votes: 96 68.1%

  • Total voters
    141
  • Poll closed .

Mareeeeta

Member
Sep 1, 2019
235
570
hahahahah TRUE

There's not much to innovate in the hair, that makes the characters really similar, but I believe that in the rest of the character we have something unique, but it's nice to see that people notice and compare.

Thanks for your comment, hope you enjoy :)
Don't worry, Valerie already was best girl material and I haven't see those faces&hair somewhere else.
So... I'm not complaining ! :love:
 

Hornyowl

Active Member
Jun 4, 2020
712
641
Following on from your Developer Notes (and Future Tags), will the harem be an actual harem or the definition that F95 uses?
 

punisher2099

Forum Fanatic
Feb 25, 2020
4,019
9,126
No offense meant, but you should really have someone look over the dialog who is a native English speaker. Some of the lines aren't quite right or are missing words.

Example:
"Samantha and Hank enter in room of Wilson without say anything, he on cellphone, they go out fast."

At other times you get lines that are repeated twice without any reason (at the police station early on).

Other than that it looks promising. Especially the animations and tranistions are well made.
I noticed that too but I think she just repeated what she said because the mc wasn't paying attention.
 
  • Yay, new update!
Reactions: OldHiccup

punisher2099

Forum Fanatic
Feb 25, 2020
4,019
9,126
Man this is...something else the translation definitely needs work and I really hope that mini game was a one time thing...please.
Hoping there's no grind (repeating events for affection points, money, ect.), character events aren't locked to specific days (skip an entire week to see an event on a Saturday)
And please for the love of all that is holy ease up on the record scratches!
 

OldHiccup

Our Home DEV
Donor
Game Developer
Jan 29, 2021
502
1,585
Man this is...something else the translation definitely needs work and I really hope that mini game was a one time thing...please.
Hoping there's no grind (repeating events for affection points, money, ect.), character events aren't locked to specific days (skip an entire week to see an event on a Saturday)
And please for the love of all that is holy ease up on the record scratches!
No offense meant, but you should really have someone look over the dialog who is a native English speaker. Some of the lines aren't quite right or are missing words.

Example:
"Samantha and Hank enter in room of Wilson without say anything, he on cellphone, they go out fast."

At other times you get lines that are repeated twice without any reason (at the police station early on).

Other than that it looks promising. Especially the animations and tranistions are well made.

Hi, and thank you for your detailed feedback. Let's address each point individually.

1. Translation and Language: I value authenticity and am committed to preserving the original vision of my game. This means I won't alter its essence to attract financial support. While we do have an English proofreader, recent circumstances have led to delays. I chose to proceed with the translation myself, despite not being a native English speaker, to avoid further delays and cater to our non-native audience.

We recognize the importance of a well-translated game. Unfortunately, current financial constraints make it challenging to hire professional proofreading services. This is where our community's role becomes invaluable. We appreciate any voluntary contributions to enhance the English translation and invite constructive feedback through direct messages. or through the in-game proofreader system

(This point is partially resolved, we have a fixed proofreader , a proofreader system and we are rewriting the entire prologue)

2. Gameplay Dynamics: Our game is designed to avoid repetitive grind. Progression is smooth, with resources and events unfolding naturally. I'm considering options to streamline navigation to specific events, ensuring a more efficient and enjoyable experience.

3. Sound and User Experience: Feedback on sound effects is noted. We're committed to refining these aspects to enhance the overall gaming experience.

In conclusion, your support and feedback are crucial, not just financially but creatively as well. It's through this collaborative effort that we can deliver a game that resonates with our community.
 
Last edited:

OldHiccup

Our Home DEV
Donor
Game Developer
Jan 29, 2021
502
1,585
2.1.5 and i do not see any sex tag, is ther is any sex scene for now?
Hi thanks for the comment.
I'll try to keep the tags 100% consistent with what the game has so far. And as per the change log, we don't have sex scenes yet, just hot scenes, like panties, breasts, and the like.
I hope to see you soon.


We already have sex scenes and the tags have been updated
 
Last edited:

OldHiccup

Our Home DEV
Donor
Game Developer
Jan 29, 2021
502
1,585
someone have a save after the minigame?
Hi thanks for the comment.
There are 3 minigames in the game so far, if you refer to the bar minigame, just click when the indicator is near the end of the bar.
I hope to see you soon.

- Minigames are now skippable.
 
Last edited:

YarK

New Member
Jun 6, 2017
12
3
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000window.rpy", line 114, in _window_auto_callback
_window_show(auto=True)
File "renpy/common/000window.rpy", line 69, in _window_show
renpy.with_statement(trans)
File "game/screens.rpy", line 106, in execute
File "game/screens.rpy", line 106, in execute
File "game/screens.rpy", line 110, in execute
File "game/screens.rpy", line 123, in execute
File "game/screens.rpy", line 123, in keywords
File "game/screens.rpy", line 124, in keywords
File "game/screens.rpy", line 124, in keywords
File "game/screens.rpy", line 125, in keywords
File "game/screens.rpy", line 125, in <module>
TypeError: argument of type 'NoneType' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "scripts/game_loop.rpyc", line 60, in script call
File "scripts/chaps/1/chap_1_1_the_police.rpyc", line 11, in script
File "scripts/game_loop.rpyc", line 60, in script call
File "scripts/chaps/1/chap_1_1_the_police.rpyc", line 11, in script
File "renpy/ast.py", line 689, in execute
statement_name(stmt_name)
File "renpy/ast.py", line 46, in statement_name
i(name)
File "renpy/common/000window.rpy", line 114, in _window_auto_callback
_window_show(auto=True)
File "renpy/common/000window.rpy", line 69, in _window_show
renpy.with_statement(trans)
File "renpy/exports.py", line 1684, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2762, in do_with
clear=clear)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 106, in execute
File "game/screens.rpy", line 106, in execute
File "game/screens.rpy", line 110, in execute
File "game/screens.rpy", line 123, in execute
File "game/screens.rpy", line 123, in keywords
File "game/screens.rpy", line 124, in keywords
File "game/screens.rpy", line 124, in keywords
File "game/screens.rpy", line 125, in keywords
File "game/screens.rpy", line 125, in <module>
TypeError: argument of type 'NoneType' is not iterable

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Our Home 2.1.5
Thu May 12 16:49:25 2022
 
  • Like
Reactions: OldHiccup

blblblblb

Member
Mar 18, 2019
379
210
Hi thanks for the comment.
I'll try to keep the tags 100% consistent with what the game has so far. And as per the change log, we don't have sex scenes yet, just hot scenes, like panties, breasts, and the like.
I hope to see you soon.
Ho ok, i liked the game so far, gz to you :)
 
  • Red Heart
Reactions: OldHiccup

OldHiccup

Our Home DEV
Donor
Game Developer
Jan 29, 2021
502
1,585
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000window.rpy", line 114, in _window_auto_callback
_window_show(auto=True)
File "renpy/common/000window.rpy", line 69, in _window_show
renpy.with_statement(trans)
File "game/screens.rpy", line 106, in execute
File "game/screens.rpy", line 106, in execute
File "game/screens.rpy", line 110, in execute
File "game/screens.rpy", line 123, in execute
File "game/screens.rpy", line 123, in keywords
File "game/screens.rpy", line 124, in keywords
File "game/screens.rpy", line 124, in keywords
File "game/screens.rpy", line 125, in keywords
File "game/screens.rpy", line 125, in <module>
TypeError: argument of type 'NoneType' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "scripts/game_loop.rpyc", line 60, in script call
File "scripts/chaps/1/chap_1_1_the_police.rpyc", line 11, in script
File "scripts/game_loop.rpyc", line 60, in script call
File "scripts/chaps/1/chap_1_1_the_police.rpyc", line 11, in script
File "renpy/ast.py", line 689, in execute
statement_name(stmt_name)
File "renpy/ast.py", line 46, in statement_name
i(name)
File "renpy/common/000window.rpy", line 114, in _window_auto_callback
_window_show(auto=True)
File "renpy/common/000window.rpy", line 69, in _window_show
renpy.with_statement(trans)
File "renpy/exports.py", line 1684, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2762, in do_with
clear=clear)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 106, in execute
File "game/screens.rpy", line 106, in execute
File "game/screens.rpy", line 110, in execute
File "game/screens.rpy", line 123, in execute
File "game/screens.rpy", line 123, in keywords
File "game/screens.rpy", line 124, in keywords
File "game/screens.rpy", line 124, in keywords
File "game/screens.rpy", line 125, in keywords
File "game/screens.rpy", line 125, in <module>
TypeError: argument of type 'NoneType' is not iterable

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Our Home 2.1.5
Thu May 12 16:49:25 2022
When saving or loading, it will try to wait a few seconds while browsing pages.
I will be further investigating this error, to fix it, if this works for you let me know
 

OldHiccup

Our Home DEV
Donor
Game Developer
Jan 29, 2021
502
1,585
This gives an error every time you try to make a save, but luckily there is still that ignore button in this use.
Yes, I'm already taking care of it, I'll send it to the test team tonight and update the version link as soon as possible.
 
  • Like
Reactions: NakkiMuki

NakkiMuki

Member
Dec 14, 2021
367
1,888
Unfortunately game crashes completely, without possibility to rollback
At least I have an ignore button where everything is restored, but you have to press it every time you try to do something to the save files. I haven’t had a full crash yet that will crash the whole game.
 
  • Yay, new update!
Reactions: OldHiccup
3.90 star(s) 17 Votes