OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
683
2,041
that mission pop up on the upper right corner is pissing me off, every scene a big ass pop up that you cant close who thought of this? i got it the first 43 times bro i dont want to know how "there is a rework but actually there isnt one yet"
Ah, yes, I know — it can be annoying, haha, I admit! But hey, that message only shows up at the start of the game. I swear it wasn’t supposed to pop up 43 times! (At least, I hope not… maybe 10 times? Who knows?)
Anyway, it was recently removed because we’re almost done with the prologue rework! Sorry for the confusion. I just wanted to prevent people from complaining again about the prologue renders or the MC’s appearance… because, trust me, replying to every single comment about that can get very exhausting. Believe me: if I got a coin every time someone complained, I’d already have funded a whole new project.
 

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
683
2,041
Can someone remind me how to "work at Norah's house"? I can't seem to find any new content.
If you're playing in Free-roam mode, the hints are enough to guide you to the necessary actions, like when you need to go to Norah’s house.

Free actions will be our next priority. Right now, we’re finishing the prologue rework and working on releasing story updates that help justify some of the Free-roam actions.

While in Free-roam, there’s a way to check if there are still activities left or if you’ve already visited all available locations. Below, you’ll find some screenshots showing how to find that information.


1736251800684.png 1736251841619.png
 
  • Like
Reactions: WakamoSato

Tricky-Bike

Newbie
Nov 27, 2018
42
33
If you're playing in Free-roam mode, the hints are enough to guide you to the necessary actions, like when you need to go to Norah’s house.

Free actions will be our next priority. Right now, we’re finishing the prologue rework and working on releasing story updates that help justify some of the Free-roam actions.

While in Free-roam, there’s a way to check if there are still activities left or if you’ve already visited all available locations. Below, you’ll find some screenshots showing how to find that information.


View attachment 4418903 View attachment 4418906
Yeah, I got it. Actually, I was already at Norah's house and was fast-forwarding time. The new scene triggered when I clicked Norah's House on the map.
 
  • Yay, update!
Reactions: OldHiccup

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
683
2,041
Yeah, I got it. Actually, I was already at Norah's house and was fast-forwarding time. The new scene triggered when I clicked Norah's House on the map.
This might be a point for improvement — events are triggered only in specific spots within a location, and I think I haven't made that clear enough. Usually, events are activated at the entrance of each area.
Perhaps I can improve this to make things clearer for players.
 
  • Like
Reactions: Tricky-Bike

ResurrectedUser

New Member
Dec 22, 2024
14
135
that mission pop up on the upper right corner is pissing me off, every scene a big ass pop up that you cant close who thought of this? i got it the first 43 times bro i dont want to know how "there is a rework but actually there isnt one yet"
After reading your reply, I want to say to you only one thing:
You don't have permission to view the spoiler content. Log in or register now.
 

Assassin 885

New Member
Dec 10, 2024
1
1
...I didn't even have time to create an account here before I already received a warning for one comment and another was deleted
(one of the best games of this genre:)
 
  • Thinking Face
Reactions: OldHiccup

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
683
2,041
...is great game, but considering four years of development, the pace feels slow, and the content is lacking. Thank you for sharing.

Yes, I agree that considering the time, we should have made more progress. But, unfortunately, we hit our limit a long time ago — and honestly, we’ve been pushing well beyond it. We’re working hard and doing everything within our capabilities. The first year was incredibly challenging: so much to learn, a lack of financial resources to deliver something better, and a lot of criticism that made us rethink several aspects of the game. But we managed to push through.

My wife and I work around 15 hours a day. I work a bit more because I also have to keep a regular job outside the game development to pay our bills, so I end up working around 17 hours a day.

At a certain point in the game, we decided to create a render for each dialogue block — and that's not something we plan to change. It allows us to truly capture emotions, unique expressions, and overall, it’s just really cool. We do about 350 renders per version/month, which is quite a high number compared to many other projects.

We’ve been working on this for exactly 3 years and 5 months. During that time, we took out two bank loans of around $3,000 each to upgrade our PCs — which we finally finished paying off at the end of last year, thanks to our generous patrons who stuck with us. That financial help allowed us to make a huge quality leap. To give you an idea, when we took out those loans, we couldn’t even afford to pay our electricity bill.

Here are some stats:
  • Around 7,600 renders
  • Approximately 6,717 dialogue blocks (with an average of 12.2 words and 68 characters per block)
  • 81,884 words
One thing is clear: we’re doing our best.
Please understand — I’m just sharing data here, I’m not trying to argue with you. I fully agree with your points and I wish we could do more. But for now, we simply can’t. That said, I really hope we’ll be able to improve in the future.

I dream of having the financial resources to hire people who can work at our pace, people who love Our Home as much as we do, who know the story inside out, and who can help us maintain the game’s vision without losing focus.

I'm quite satisfied that we’re making financial progress. It’s a step in the right direction toward increasing the size of our releases.

That’s definitely on our minds, and we’ll keep trying!

Thank you for your words.
 

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
683
2,041
consumptionist

I had a hard time trying to structure my thoughts around your review… so, unfortunately, I won’t be able to help you much. To be honest, I didn’t even consider it a review.

What I can say about the start of the game is this:https://f95zone.to/threads/our-home-v2-20-0-old-hiccup.87718/post-15850149

Regarding the dust effect, you can disable it in the settings menu — it’s an optional feature.

Sorry I couldn’t be of more help.
 

tmu500

Active Member
Apr 14, 2024
914
732
Thank you for the game. If I am not mistaking you mentioned that you are reworking on the prologue (first part of the game). Is it done or it is still in progress? Keep up the great work.
 
  • Crown
Reactions: OldHiccup
3.60 star(s) 23 Votes