Coyote01

Member
Jan 26, 2020
387
655
Good morning. :)

I think i'm making myself unpopular now, but I love the character of Kathleen. :love: So I have a question for TD1900 . Will the path between MC and Kathleen continue and also have a common ending or will there still be an ending for the main girls?
 

TD1900

#701
Game Developer
Dec 8, 2017
744
6,554
Good morning. :)

I think i'm making myself unpopular now, but I love the character of Kathleen. :love: So I have a question for TD1900 . Will the path between MC and Kathleen continue and also have a common ending or will there still be an ending for the main girls?
Kathleen will factor prominently across the endings, in varying ways, depending on how it plays out. She doesn't really have a romantic route per se, but in some cases, it'll be pretty spicy.
 

Coyote01

Member
Jan 26, 2020
387
655
Kathleen will factor prominently across the endings, in varying ways, depending on how it plays out. She doesn't really have a romantic route per se, but in some cases, it'll be pretty spicy.
Ohh... thank you very much for the quick answer. :)

I had already thought that it wouldn't be a romantic route. Then I'm very curious to see how it will go with her. :)

Thank you very much for this great game! :)
 

Ranting Old Man

Member
Donor
Oct 24, 2019
409
912
I just wanted to point out thay you guys took my porn comment in the 80s WAY too literally. This was the time the porn industry started to bloom, that was my point and from then until most recently, the pay women have gotten from participating in that industry has been absolutely shit, it has always been predatory and unforgiving. There are plenty of documentarys and former stars that have come forward with mountains of evidence that proves this. So the point isn't that Edwin is an 80s porn child, but more so that trying to do porn with a child even back then and remain relevant and well paid, she would have had to be on Pamela Anderson levels of famous. 1 or 2 or even 10 videos would have been FAR from enough. So the point is money had to come from somewhere, so even if you point out there may have been more than one video, when you have a ton of desperate women coming to you for a quick buck the youngest get plucked first and everyone involved is literally a dime a dozen. Some girls do shoots for as little as $200.00 for a single video. If you think that's alot it's not, you have a ton of competition and absolutely need to keep making videos to stay relevant. So yeah I think she was connected to the Carnation, and as far as Chuck would have allowed Kilian to watch? Are you kidding me? Allow your nephew in your secret organization to watch his best friends mother go through these games, a women he himself respects and then expect him NOT to say anything to one of the most important people in the world to him? Your joking right? No WAY someone as Smart as Chuck would allow such a risk.

Now i love all the comments and many of you have brought up excellent points and I will have to go back through and play again to confirm, like the Carnation events being relatively brand new and other inconsistencies that i have had, that's fine I'm just happy we are all talking and thinking about it, hopefully this inspires are great authors into some ideas along the way.
 
Last edited:
  • Like
Reactions: futureperfect

camube

Well-Known Member
Jun 4, 2022
1,187
1,086
Veronica gets 4 points by default and can score a +1 thanks to the player, for a total of 5. She also wins any ties. We made sure to give everyone a fair shake, but indeed, Hana's fixed vote tips the scales a bit.
I read Chapter 3 walkthrough and it's said that Felicia got a +2 shoot points on the beginning of the photoshoot?

Does the other girls starts from 0?
 

camube

Well-Known Member
Jun 4, 2022
1,187
1,086
You don't have permission to view the spoiler content. Log in or register now.



Ah, yeah. I went around and around on what number would be appropriate there. It can be hard to get a good feel of what is reasonably achievable in a blind play through (which is usually my aim for these things) given all the options in the game.

You don't have permission to view the spoiler content. Log in or register now.

I'd be interested in hearing how many other people found that threshold prohibitively too high.
i know this is probably go out of your way in terms of coding, but i feel like this game is at the highest tier of games, equal to Being a DIK and I'd like to throw out my opinion because of it.

I think instead of just points system, it would be more immersive if previous decisions is counted as flag too for such options.

For example, if the players are kind to Veronica and checking if she's OK, the number threshold could be really low compared to the default threshold numbers

the other way around, if the player has high enough toughness to be degrading to Veronica in Week 1, then some offsite sex scenes only unlock on that type of playthrough. (Like the rough gym bj scene only unlocked to high toughness player that degraded Veronica).

Another example would be Felicia's offer. If the player answers Felicia in ways that always diminishes Felicia's worth, the option for Free isn't choosable.

I think those kinds of gating/opening options on sex scenes outside Carnation Main Events would add to the replayability between Low Toughness and High Toughness options instead of just for numerical values alone.

Another example I could think of is W2 Rosalind Carnation event. If the MC motivation is "Money" make the MC unable to pass it to Ian
Unless he's Social Chameleon, which then overrule it and can still pass it to Ian.

As in, make MC background choice matter on Main Carnation Events by locking/unlocking choices on it.

If the motivation is "Helping", make it easy to entered a better relationship with the girls (a lower status changes threshold) but, make them unable to choose some options on Main Carnation Events.

Or another one, "Money" make MC able to choose "deference to crowd or Concise" on that first Main Event intro but block "intro of yourself" but "Helping" make MC not able to choose "Concise"

Things like that.

Don't let Ian help on Felicia Week 2 on "Helping" background MC is another example.

Playing around with gating/opening scenes like that would help a lot in immersivity and replayability without changing the script too much I think.

That's how BaDIK do it, to a sense. Previous decisions in BaDIK changes howother characters behaves towards MC, and in Pale Carnations it can be achieved by locking/unlocking options.

The way I see it, there's 3 Carnations and 3 Backgrounds so, it would make sense if a specific background appeal to a specific Carnation girl more, hence making going to their path easier with less threshold.

Respect MC would appeal to Veronica more,
while Money MC would appeal to Rosalind more (lowering their threshold)
For example, even if we outright rejected Rosalind's scheme early on, if our background is Money, then Rosalind's path is not closed (progress as if we're actually partner in crime) because she kept "trying" because she "clicked" with MC's Money motvation.

And maybe even, make it easier for the girl to win Main Event (extra point on Main Events because of MC background clicking with the girl)

Or maybe, this one is too out there. if Background MC matching the Girl, then that could mean all offsite sex options are unlocked regardless of Toughness because they clicked, but with other girls, the Kind/Asshole value gate/unlock specific sex progressions.

On the above, MC could always get sex scenes but not specific progressions towards kind/rough depending on toughness.

I think that would immensely add to replayability to the game. That is pretty much what BaDIK does.

Some options are locked if we play as a DICK there, and in Pale Carnations, if the player play with Low Toughness, like my first blind run, i think the discrepancy to the rough sex acts offsite is a bit jarring.

At least for Carnation Main Events it's performative.
 
Last edited:
  • Like
Reactions: TD1900

Turret

Engaged Member
Jun 23, 2017
3,756
6,466
i know this is probably go out of your way in terms of coding, but i feel like this game is at the highest tier of games, equal to Being a DIK and I'd like to throw out my opinion because of it.

I think instead of just points system, it would be more immersive if previous decisions is counted as flag too for such options.

For example, if the players are kind to Veronica and checking if she's OK, the number threshold could be really low compared to the default threshold numbers

the other way around, if the player has high enough toughness to be degrading to Veronica in Week 1, then some offsite sex scenes only unlock on that type of playthrough. (Like the rough gym bj scene only unlocked to high toughness player that degraded Veronica).

Another example would be Felicia's offer. If the player answers Felicia in ways that always diminishes Felicia's worth, the option for Free isn't choosable.

I think those kinds of gating/opening options on sex scenes outside Carnation Main Events would add to the replayability between Low Toughness and High Toughness options instead of just for numerical values alone.

Another example I could think of is W2 Rosalind Carnation event. If the MC motivation is "Money" make the MC unable to pass it to Ian
Unless he's Social Chameleon, which then overrule it and can still pass it to Ian.

As in, make MC background choice matter on Main Carnation Events by locking/unlocking choices on it.

If the motivation is "Helping", make it easy to entered a better relationship with the girls (a lower status changes threshold) but, make them unable to choose some options on Main Carnation Events.

Or another one, "Money" make MC able to choose "deference to crowd or Concise" on that first Main Event intro but block "intro of yourself" but "Helping" make MC not able to choose "Concise"

Things like that.

Don't let Ian help on Felicia Week 2 on "Helping" background MC is another example.

Playing around with gating/opening scenes like that would help a lot in immersivity and replayability without changing the script too much I think.

That's how BaDIK do it, to a sense. Previous decisions in BaDIK changes howother characters behaves towards MC, and in Pale Carnations it can be achieved by locking/unlocking options.

The way I see it, there's 3 Carnations and 3 Backgrounds so, it would make sense if a specific background appeal to a specific Carnation girl more, hence making going to their path easier with less threshold.

Respect MC would appeal to Veronica more,
while Money MC would appeal to Rosalind more (lowering their threshold)
For example, even if we outright rejected Rosalind's scheme early on, if our background is Money, then Rosalind's path is not closed (progress as if we're actually partner in crime) because she kept "trying" because she "clicked" with MC's Money motvation.

And maybe even, make it easier for the girl to win Main Event (extra point on Main Events because of MC background clicking with the girl)

Or maybe, this one is too out there. if Background MC matching the Girl, then that could mean all offsite sex options are unlocked regardless of Toughness because they clicked, but with other girls, the Kind/Asshole value gate/unlock specific sex progressions.

On the above, MC could always get sex scenes but not specific progressions towards kind/rough depending on toughness.

I think that would immensely add to replayability to the game. That is pretty much what BaDIK does.

Some options are locked if we play as a DICK there, and in Pale Carnations, if the player play with Low Toughness, like my first blind run, i think the discrepancy to the rough sex acts offsite is a bit jarring.

At least for Carnation Main Events it's performative.
Interesting post, no doubt. But I have one question: Among your examples is one of how background chioces impact Edwin´s introduction and you said if he has a helping background, he should not have to option to be consice? That is something I see different. You might want to help, but if you see that a lot of the audience wants "let the games begin", then even a person with a helping background has the option to be to the point.
That some options should be opened and closed by your stats and background is partially already in the game. Some degrading choices depend on your toughness or you get other options if you are inquisitive or a voyeur.
 

camube

Well-Known Member
Jun 4, 2022
1,187
1,086
Interesting post, no doubt. But I have one question: Among your examples is one of how background chioces impact Edwin´s introduction and you said if he has a helping background, he should not have to option to be consice? That is something I see different. You might want to help, but if you see that a lot of the audience wants "let the games begin", then even a person with a helping background has the option to be to the point.
That some options should be opened and closed by your stats and background is partially already in the game. Some degrading choices depend on your toughness or you get other options if you are inquisitive or a voyeur.
oh yeah of course! that's just examples off the top of my head. I didn't really think the examples through all that much. Your argument could be as valid or more valid than mine on any of the examples.

What I'm trying to add to your post is that the options that are currently in the game are mostly for sex-related scenes (strongman, tireless, voyeur for those scenes).

It would be more immersive if there are more gating/opening on the conversational options. It would add to the immersivity if we can't choose certain options based on our MC backgrounds.

Non-sex scenes free roam conversational options could be more than "what we want to choose" but also "what we could or unable to choose", it could be an in-game mechanic that we could/couldn't choose based on our backgrounds + our toughness level.

Another example of immersivity would be if money-centered MC is unable to ask Emma "who's that asshole" option on their first meeting.
The idea would be that money-centered MC would not risk whispering bad things about the patrons on the off-chance the patrons would hear it (on default). However, say the Money MC has Chameleon trait, then the "who's that asshole" is choosable still.

There are tons of small ways to integrate MC's backgrounds to the gating dialogue options that will immensely add to the immersivity of this game's "gameplay"

I understand it's really time-consuming from a coding standpoint, I'm just throwing it out there as a wishful thinking.
 

dolfe67

Forum Fanatic
Apr 25, 2020
4,604
12,554
oh yeah of course! that's just examples off the top of my head. I didn't really think the examples through all that much. Your argument could be as valid or more valid than mine on any of the examples.

What I'm trying to add to your post is that the options that are currently in the game are mostly for sex-related scenes (strongman, tireless, voyeur for those scenes).

It would be more immersive if there are more gating/opening on the conversational options. It would add to the immersivity if we can't choose certain options based on our MC backgrounds.

Non-sex scenes free roam conversational options could be more than "what we want to choose" but also "what we could or unable to choose", it could be an in-game mechanic that we could/couldn't choose based on our backgrounds + our toughness level.

Another example of immersivity would be if money-centered MC is unable to ask Emma "who's that asshole" option on their first meeting.
The idea would be that money-centered MC would not risk whispering bad things about the patrons on the off-chance the patrons would hear it (on default). However, say the Money MC has Chameleon trait, then the "who's that asshole" is choosable still.

There are tons of small ways to integrate MC's backgrounds to the gating dialogue options that will immensely add to the immersivity of this game's "gameplay"

I understand it's really time-consuming from a coding standpoint, I'm just throwing it out there as a wishful thinking.
You emphasize too much the MC's background. It's not because you focus on money that you can't focus on other things at different times. There are already some choices gated on perks, although in small quantity, maybe not enough for you. Though some perks are under-used for now, but it would be too restricting to tie more of them to perks IMO. What is very interesting is making choices throughout the game, evolving maybe differently than expected, not just at the start with the perks.
 
  • Like
Reactions: ename144

camube

Well-Known Member
Jun 4, 2022
1,187
1,086
You emphasize too much the MC's background. It's not because you focus on money that you can't focus on other things at different times. There are already some choices gated on perks, although in small quantity, maybe not enough for you. Though some perks are under-used for now, but it would be too restricting to tie more of them to perks IMO. What is very interesting is making choices throughout the game, evolving maybe differently than expected, not just at the start with the perks.
It may look like that from my post but actually no, of course not solely like that.

MC background is merely a starting point where the background can be override or added upon by Toughness Score and Affection Score.

If you have Money background but High Toughness, you could still choose a dialogue option that is by default locked from Money background for example.

I said at the end of my post that this is all just wishful thinking because I understand coding it retroactively would be really time-consuming and not a good use of development time.

It's a wishful thinking where had that been applied to the game (the way Mass Effect and BaDIK does it), this game would be really immersive.

On Mass Effect, our background really doesn't matter much, it's whether we continue to choose Paragon or Renegade is what matters more.

I think for Pale Carnations, the reverse is true. Since MC is internally thinking back to his mother's stuffs from time to time, having MC background tied to gating of dialogue options outside of sex scenes (and MC internal monologue tied to Toughness score) would add some sort of more immersivity than it already is.

Don't get me wrong, I'm satisfied with the game's writing as it is. The game is written really well. It's already top-tier game on the genre as it is, it's already one of the more engagin game I've ever played but I just have wishful thinking it could be "even more" immersive.

It fell just right below BaDIK on immersivity factor for me. But BaDIK takes a long time per update.

Coding for extra immersivity takes far lower priority to me than quicker update time. Hence wishful thinking.

I would rather have Ch3 Update 5 sooner than the devs retroactively coding stuffs.
 

GIL3D

Illusionist
Game Developer
Sep 24, 2019
78
3,301
I read Chapter 3 walkthrough and it's said that Felicia got a +2 shoot points on the beginning of the photoshoot?

Does the other girls starts from 0?
I think so, iirc. TD is the one making the code for the game, but iirc Felicia's photoshoot scoring followed a similar concept as Vero's exhibition trial scoring. More base points, less options to increase them.
 

ename144

Engaged Member
Sep 20, 2018
3,193
13,316
We got our first Dev Diary of Chapter 4 today!

You don't have permission to view the spoiler content. Log in or register now.

I've overhauled my spreadsheet to track these new 'words' TD mentioned, so let's plug in the numbers! It's been 16 days since Chapter 3 Update 4 launched, but only 4 days since work on Chapter 4 Update 1 began (thanks TD!). In that time TD and GIL have created 57 static images, 3 animations, 3041 words, and 0 partridges (in or out of pear trees). That's an average of approximately 100 statics, 5.3 animations and 5322 words per week. Behold the new charts!
You don't have permission to view the spoiler content. Log in or register now.
As you can see, we're an unsurprisingly long way from matching Ch3Up4's totals, but I'd say we're off to a good start. As TD noted, the next update should be smaller in scope since it's easier to divide the week into bite-sized chunks. And I'm very eager to see Sunday's content, so let's hope the bite is manageable. ;)

I'm curious to see how the word progress goes; The Unbroken is the only other game I've tracked that gave regular word counts, and it hit it's word limit within ~7 weeks, then paired down the script slightly over the next couple months. So it wasn't all that predictive an indicator. We'll have to see how TD's writing style compares.
 
Last edited:

TD1900

#701
Game Developer
Dec 8, 2017
744
6,554
I'm curious to see how the word progress goes; The Unbroken is the only other game I've tracked that gave regular word counts, and it hit it's word limit within ~7 weeks, then paired down the script slightly over the next couple months. So it wasn't all that predictive an indicator. We'll have to see how TD's writing style compares.
GIL and I work very closely for creative and production reasons (I only write in chunks of what he can produce over 2-3 days), so the writing for PC continues all the way up to a few days before we finish all the images for the update. So the graph shouldn't suddenly nose dive or anything.
 

theGlassAlice

Newbie
Sep 8, 2018
54
32
Something is wrong with the android version. I keep getting error:
When choosing load: "couldn't find gui/phone/overlay/game_menu.png"
When choosing new game: app crash
When choosing replay you have to input your character name: "couldn't fine gui/phone/textbox.png"
I think there's something wrong with UI elements.
 

TD1900

#701
Game Developer
Dec 8, 2017
744
6,554
Something is wrong with the android version. I keep getting error:
When choosing load: "couldn't find gui/phone/overlay/game_menu.png"
When choosing new game: app crash
When choosing replay you have to input your character name: "couldn't fine gui/phone/textbox.png"
I think there's something wrong with UI elements.
Is this the public release that's on our patreon that came out today?
 
4.90 star(s) 473 Votes