- Feb 16, 2020
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I read Chapter 3 walkthrough and it's said that Felicia got a +2 shoot points on the beginning of the photoshoot?Veronica gets 4 points by default and can score a +1 thanks to the player, for a total of 5. She also wins any ties. We made sure to give everyone a fair shake, but indeed, Hana's fixed vote tips the scales a bit.
i know this is probably go out of your way in terms of coding, but i feel like this game is at the highest tier of games, equal to Being a DIK and I'd like to throw out my opinion because of it.You don't have permission to view the spoiler content. Log in or register now.
Ah, yeah. I went around and around on what number would be appropriate there. It can be hard to get a good feel of what is reasonably achievable in a blind play through (which is usually my aim for these things) given all the options in the game.
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I'd be interested in hearing how many other people found that threshold prohibitively too high.
Interesting post, no doubt. But I have one question: Among your examples is one of how background chioces impact Edwin´s introduction and you said if he has a helping background, he should not have to option to be consice? That is something I see different. You might want to help, but if you see that a lot of the audience wants "let the games begin", then even a person with a helping background has the option to be to the point.i know this is probably go out of your way in terms of coding, but i feel like this game is at the highest tier of games, equal to Being a DIK and I'd like to throw out my opinion because of it.
I think instead of just points system, it would be more immersive if previous decisions is counted as flag too for such options.
For example, if the players are kind to Veronica and checking if she's OK, the number threshold could be really low compared to the default threshold numbers
the other way around, if the player has high enough toughness to be degrading to Veronica in Week 1, then some offsite sex scenes only unlock on that type of playthrough. (Like the rough gym bj scene only unlocked to high toughness player that degraded Veronica).
Another example would be Felicia's offer. If the player answers Felicia in ways that always diminishes Felicia's worth, the option for Free isn't choosable.
I think those kinds of gating/opening options on sex scenes outside Carnation Main Events would add to the replayability between Low Toughness and High Toughness options instead of just for numerical values alone.
Another example I could think of is W2 Rosalind Carnation event. If the MC motivation is "Money" make the MC unable to pass it to Ian
Unless he's Social Chameleon, which then overrule it and can still pass it to Ian.
As in, make MC background choice matter on Main Carnation Events by locking/unlocking choices on it.
If the motivation is "Helping", make it easy to entered a better relationship with the girls (a lower status changes threshold) but, make them unable to choose some options on Main Carnation Events.
Or another one, "Money" make MC able to choose "deference to crowd or Concise" on that first Main Event intro but block "intro of yourself" but "Helping" make MC not able to choose "Concise"
Things like that.
Don't let Ian help on Felicia Week 2 on "Helping" background MC is another example.
Playing around with gating/opening scenes like that would help a lot in immersivity and replayability without changing the script too much I think.
That's how BaDIK do it, to a sense. Previous decisions in BaDIK changes howother characters behaves towards MC, and in Pale Carnations it can be achieved by locking/unlocking options.
The way I see it, there's 3 Carnations and 3 Backgrounds so, it would make sense if a specific background appeal to a specific Carnation girl more, hence making going to their path easier with less threshold.
Respect MC would appeal to Veronica more,
while Money MC would appeal to Rosalind more (lowering their threshold)
For example, even if we outright rejected Rosalind's scheme early on, if our background is Money, then Rosalind's path is not closed (progress as if we're actually partner in crime) because she kept "trying" because she "clicked" with MC's Money motvation.
And maybe even, make it easier for the girl to win Main Event (extra point on Main Events because of MC background clicking with the girl)
Or maybe, this one is too out there. if Background MC matching the Girl, then that could mean all offsite sex options are unlocked regardless of Toughness because they clicked, but with other girls, the Kind/Asshole value gate/unlock specific sex progressions.
On the above, MC could always get sex scenes but not specific progressions towards kind/rough depending on toughness.
I think that would immensely add to replayability to the game. That is pretty much what BaDIK does.
Some options are locked if we play as a DICK there, and in Pale Carnations, if the player play with Low Toughness, like my first blind run, i think the discrepancy to the rough sex acts offsite is a bit jarring.
At least for Carnation Main Events it's performative.
oh yeah of course! that's just examples off the top of my head. I didn't really think the examples through all that much. Your argument could be as valid or more valid than mine on any of the examples.Interesting post, no doubt. But I have one question: Among your examples is one of how background chioces impact Edwin´s introduction and you said if he has a helping background, he should not have to option to be consice? That is something I see different. You might want to help, but if you see that a lot of the audience wants "let the games begin", then even a person with a helping background has the option to be to the point.
That some options should be opened and closed by your stats and background is partially already in the game. Some degrading choices depend on your toughness or you get other options if you are inquisitive or a voyeur.
You emphasize too much the MC's background. It's not because you focus on money that you can't focus on other things at different times. There are already some choices gated on perks, although in small quantity, maybe not enough for you. Though some perks are under-used for now, but it would be too restricting to tie more of them to perks IMO. What is very interesting is making choices throughout the game, evolving maybe differently than expected, not just at the start with the perks.oh yeah of course! that's just examples off the top of my head. I didn't really think the examples through all that much. Your argument could be as valid or more valid than mine on any of the examples.
What I'm trying to add to your post is that the options that are currently in the game are mostly for sex-related scenes (strongman, tireless, voyeur for those scenes).
It would be more immersive if there are more gating/opening on the conversational options. It would add to the immersivity if we can't choose certain options based on our MC backgrounds.
Non-sex scenes free roam conversational options could be more than "what we want to choose" but also "what we could or unable to choose", it could be an in-game mechanic that we could/couldn't choose based on our backgrounds + our toughness level.
Another example of immersivity would be if money-centered MC is unable to ask Emma "who's that asshole" option on their first meeting.
The idea would be that money-centered MC would not risk whispering bad things about the patrons on the off-chance the patrons would hear it (on default). However, say the Money MC has Chameleon trait, then the "who's that asshole" is choosable still.
There are tons of small ways to integrate MC's backgrounds to the gating dialogue options that will immensely add to the immersivity of this game's "gameplay"
I understand it's really time-consuming from a coding standpoint, I'm just throwing it out there as a wishful thinking.
It may look like that from my post but actually no, of course not solely like that.You emphasize too much the MC's background. It's not because you focus on money that you can't focus on other things at different times. There are already some choices gated on perks, although in small quantity, maybe not enough for you. Though some perks are under-used for now, but it would be too restricting to tie more of them to perks IMO. What is very interesting is making choices throughout the game, evolving maybe differently than expected, not just at the start with the perks.
I think so, iirc. TD is the one making the code for the game, but iirc Felicia's photoshoot scoring followed a similar concept as Vero's exhibition trial scoring. More base points, less options to increase them.I read Chapter 3 walkthrough and it's said that Felicia got a +2 shoot points on the beginning of the photoshoot?
Does the other girls starts from 0?
GIL and I work very closely for creative and production reasons (I only write in chunks of what he can produce over 2-3 days), so the writing for PC continues all the way up to a few days before we finish all the images for the update. So the graph shouldn't suddenly nose dive or anything.I'm curious to see how the word progress goes; The Unbroken is the only other game I've tracked that gave regular word counts, and it hit it's word limit within ~7 weeks, then paired down the script slightly over the next couple months. So it wasn't all that predictive an indicator. We'll have to see how TD's writing style compares.
Is this the public release that's on our patreon that came out today?Something is wrong with the android version. I keep getting error:
When choosing load: "couldn't find gui/phone/overlay/game_menu.png"
When choosing new game: app crash
When choosing replay you have to input your character name: "couldn't fine gui/phone/textbox.png"
I think there's something wrong with UI elements.
Yes, that is the latest public release.Is this the public release that's on our patreon that came out today?
I guess Victoria will comment on MC about her resemblance to his new "GF"
I have to disagree with your opinion that only Hana, Feli and Ian are characters. E.g. Mina, who we can learn has more to her than being cute and lively (her sexual fantasies are quite wild too), is a type of person I have seen more than once in my life. She is very much the result of going to a "Nuns Bunker" school, which my homecity has one.>Characters - Only Felicia Hana & Ian are sympathetic, the others are cartoons and anime/hentai tropes. There's Katherine the disney evil queen and her thugs. Brothel patrons are all the same stock character of weird pervy rich Jap/Asian old guy. Not to mention the weirder/eviler they are the more Japanese they look.
You are right that from the named PC members, he is currently the only one rather normal. It is just that even for an upscale etablisment, just one normal guy is well below average expectation. Maybe the anonymous "audience" PC members represent the nice and/or normal ones?I would say that it is probably due to the fact that the game takes place in the US and the fact that PC is extremely "upscale" and expensive. Other than Samson (who is said to be comped from time to time) everyone there (that we know of) has a job that gives them some amount of power and quite a bit of disposable income.
Am I the only one who thinks Mihir is pretty normal? I might be forgetting something but isn't the "worst" thing Mihir has done been just watching (mostly the lactation lover), compared to most other PC members he seems pretty reasonable. He was also one of the first along with Chuck to not shoot down the idea of Felica joining the club (he said Interesting! while everyone else was saying but a woman!?!)