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Dec 5, 2021
58
424
I think eventually this has to do with her Anger Score. At the last quarter of the game, Angry Hana would probably choose a different path than a non-angry Hana.

Similarly, I think MC that fully embraces the depravity of Kathleen's Pale Carnation events would have (should have) a different path than MC that tried to are / choose relatively normal options

The game does provides the option for the MC to choose quite minimal depravity, and while right now the events for both are the same, the "experience" already differs a bit.

In all my playthrough, I never chose MC to perform with Rosalind and an MC that offers a threesome in exchange for helping Rosie is a different MC that just goes to Hana's dad when going about it. It feels like 2 different MC to me.

I'm looking forward for the "path" to differs more in future updates based on whether the MC is depraved or relatively more normal.
We're definitely starting to see the divergence of paths as MC either falls deeper into depravity or keeps himself afloat, and I wonder if that will play a role in how the relationship with Hana will play out. Logically it should, but that also seems like a nightmare to plot branches for.

Hana's anger score is something that I've been grappling with for a while. Anger can be used in a conducive way, as motivation for change for the better, but all of my choices seemed to have really softened her up and in most of my playthroughs Hana's anger score is at a whopping zero. Certainly the two extremes will have an effect on her character arc, but just in what direction, or even whether having it at all is good or bad, I haven't yet figured out. I guess we'll see
 
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camube

Well-Known Member
Jun 4, 2022
1,352
1,228
We're definitely starting to see the divergence of paths as MC either falls deeper into depravity or keeps himself afloat, and I wonder if that will play a role in how the relationship with Hana will play out. Logically it should, but that also seems like a nightmare to plot branches for.

Hana's anger score is something that I've been grappling with for a while. Anger can be used in a conducive way, as motivation for change for the better, but all of my choices seemed to have really softened her up and in most of my playthroughs Hana's anger score is at a whopping zero. Certainly the two extremes will have an effect on her character arc, but just in what direction, or even whether having it at all is good or bad, I haven't yet figured out. I guess we'll see
Right now, whether we're playing as Normal MCs or we're playing as Depvraved MCs, the main story is the same

There's 2 essential branch for the Main Story that I would like to see,
The more depraved MCs staying in the club as Kathleen's protege or replacement.
The more normal MCs wanting to get out.

The branch on the story doesn't have to be something like Being a DIK or Our Red String where it's really convoluted and takes tons of time to plot
 
Dec 5, 2021
58
424
Right now, whether we're playing as Normal MCs or we're playing as Depvraved MCs, the main story is the same

There's 2 essential branch for the Main Story that I would like to see,
The more depraved MCs staying in the club as Kathleen's protege or replacement.
The more normal MCs wanting to get out.

The branch on the story doesn't have to be something like Being a DIK or Our Red String where it's really convoluted and takes tons of time to plot
I think we're going to get at least a variation of what you're mentioning as the endings. What I was more thinking is how each girl will fit into the said alignments. For example, I don't see there being an ending where you end up with Veronica but stay in the club, especially as a more "corrupted" individual, but I could see that being a possibility with Felicia or Mina and possibly even Hana. Each would obviously have a path that follows if the MC stays on the straight and narrow.

Whether it'll be converging on the same ending if MC is depraved beyond a certain point or whether there will be more individualized plot points is anyone's guess.
 

camube

Well-Known Member
Jun 4, 2022
1,352
1,228
I think we're going to get at least a variation of what you're mentioning as the endings. What I was more thinking is how each girl will fit into the said alignments. For example, I don't see there being an ending where you end up with Veronica but stay in the club, especially as a more "corrupted" individual, but I could see that being a possibility with Felicia or Mina and possibly even Hana. Each would obviously have a path that follows if the MC stays on the straight and narrow.

Whether it'll be converging on the same ending if MC is depraved beyond a certain point or whether there will be more individualized plot points is anyone's guess.
Probably still like closer 2 years away until we get it considering we're only 2 events deep but, I'm wondering whether the devs would take the game to a direction where MC is not just a participant on the Club but actively contributing to it.

What I mean by that is, will the MC start influencing the Carnation contestants to stay in the club after the event is over or not. The way that principal influence the teacher to stay.

That's a curiosity I have about this game. Whether the devs take it to that direction or not.
But even if that is where the direction is going, that probably happens after Week 3 if anything.

I know Hana's date is important but I really can't wait for the Penalty Event. Especially because on my playthrough, I rigged it so all three ended up with a draw, lol.

It was really hard to do it while not performing with Rosie. I refused to choose the perform with Rosie option and tried multiple times just so that the end result is a draw, lol.
 

Unreal434

Member
Sep 23, 2018
139
358
While in a state of post-nut clarity I have noticed some obscure details like the fact that Hana wears two hairpins or how nice and detailed the couch looks. Especially when compared with the floor. Must be a real leather huh...

hana_couch.png
 
Nov 23, 2020
317
310
Hello tried loading my recent save and got this


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
ImportError: No module named revertable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\core.py", line 3518, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\screen.py", line 714, in event
    rv = self.child.event(ev, x, y, st)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\behavior.py", line 962, in event
    return handle_click(self.clicked)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\behavior.py", line 897, in handle_click
    rv = run(action)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\behavior.py", line 313, in run
    new_rv = run(i, *args, **kwargs)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\behavior.py", line 320, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\loadsave.py", line 769, in load
    roots, log = loads(location.load(filename))
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\loadsave.py", line 63, in loads
    return cPickle.loads(s)
ImportError: No module named revertable

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Pale Carnations Ch4Up1
Wed Oct 19 21:12:39 2022
 

JenusKudo

Well-Known Member
Aug 4, 2017
1,404
929
It's weird tho because in my playtrough, Mina doesnt have any bi points but she still mentions having a menage à trois with Hana :unsure:
Probably just a bucket list then... Only one time thing... Hana is already bi, Mina is not... Don't know what the consequences of choosing gf route or fb route....
 

k-

Newbie
Jul 1, 2018
17
69
Bruh, stop making me have feelings with my decisions. Hana best girl, but I also don't want to disappoint her. You know the club is going to make us do some real shit crazy stuff. Plus preexisting promises.
 
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Turret

Forum Fanatic
Jun 23, 2017
4,217
7,208
Hana's anger score is something that I've been grappling with for a while. Anger can be used in a conducive way, as motivation for change for the better, but all of my choices seemed to have really softened her up and in most of my playthroughs Hana's anger score is at a whopping zero. Certainly the two extremes will have an effect on her character arc, but just in what direction, or even whether having it at all is good or bad, I haven't yet figured out. I guess we'll see
Hi!
Your problem is how you perceive Hana´s anger score. Yes, a certain amount of anger can be condutive, but that is a rather small amount of it. Trust me on this, serious anger or hate have the big tendency to eat you from the inside and become destructive not only to you, but your surroundings as well.
Lowering Hana´s anger does not make her forget her convictions. Even zero anger Hana knows what she wants and how she thinks about certain things. Both high and low anger Hana has "weaknesses" others can use. For example, Kath banks very much on Hana´s anger to get her shares for herself. Lowering Hana´s anger score makes it harder for Kath!

There's 2 essential branch for the Main Story that I would like to see,
The more depraved MCs staying in the club as Kathleen's protege or replacement.
The more normal MCs wanting to get out.
We will get more variants of the main story than that, that is rather sure with what we know already. There will be paths for both "corrupted" and "normal" MCs to stay at the club or to leave it. That the general circumstances of these endings will be VERY different is a given though!
For instance, I speculate given our current knowledge of the game, that a "normal" or only slightly "corrupted" MC staying at PC in the end, means that Kath and her support have to go in that ending. Chuck likely too. August might be staying, but I think that depends a lot if we played the Hana path (and a reconciliation of Hana and her Dad). Just one possible scenario.

TD once mentioned that staying or leaving the Club will be a major decision point, but that there will be paths for corrupted or normal MCs on both sides of this divide.
I think we get these 4 major routes, just to keep the game from becoming too problematic to handle, since the "small" variations will be the big meat. Who will be the main LI of the MC, who will be at the Club with him, with whom are we friends, who has been kicked out, what are the changes in the Club now? Did a mostly "normal" Mc convince e.g. Rosi to stay at the club? What with Abel and Sophia? And so on.
Likewise for the "Leaving" routes.
 
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msleomac

Engaged Member
Feb 1, 2019
2,505
1,608
New Walkthrough


Hey everyone, here's my walkthrough for this great game. I hope you find it useful to navigate the game and get all the hidden gems.


If you want to support my work, you can:


Visit my thread to post suggestions for my next work.

Walkthrough is also available here:


You don't have permission to view the spoiler content. Log in or register now.

Cheers,
Mr Bubu
Please update
 

Grimstar

Member
May 15, 2020
100
395
Hello tried loading my recent save and got this


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
ImportError: No module named revertable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\core.py", line 3518, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\screen.py", line 714, in event
    rv = self.child.event(ev, x, y, st)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\behavior.py", line 962, in event
    return handle_click(self.clicked)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\behavior.py", line 897, in handle_click
    rv = run(action)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\behavior.py", line 313, in run
    new_rv = run(i, *args, **kwargs)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\display\behavior.py", line 320, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\loadsave.py", line 769, in load
    roots, log = loads(location.load(filename))
  File "C:\Users\user\AppData\Local\Temp\Rar$EXa33580.1959\PaleCarnations-Ch4Up1-pc\renpy\loadsave.py", line 63, in loads
    return cPickle.loads(s)
ImportError: No module named revertable

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Pale Carnations Ch4Up1
Wed Oct 19 21:12:39 2022
Same
 

gmgladi007

Newbie
May 5, 2017
23
29
Those hana scenes were fire. It started with the romantic date that I thought would end early but then the sex scene started and holy shit the dev nailed it. Now if only Mina could get the same treatment.
 

crunchycake

Member
Jun 3, 2020
171
319
At the end of the last update, I didn't have the option "seek advice from Kathleen", did I miss some precondition?
I think you need to pass a Trust check (possible with the choice of accepting the birthday gift) with Kath.

I've just used the cheat mod to set to the pts of Kath's Affinity and Trust as if I have chosen the "best" choice for MC's corrupt path. FYI, at that very moment the Affinity and Trust pts for Kath are 24 and 15 respectively.

Cheers

Edit: I didnt set the pts to max just because i dont want to break the save
 
Last edited:
4.90 star(s) 502 Votes