- Sep 7, 2022
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- 10,138
Yep, this. Anyone who's done animation knows that day-to-day non repetitive motions are HARD. Final boss challenge is like making a full-body dancing animation that's not just twerking or gyrating. I don't think I've ever seen an adult game with realistic dancing.Sex is a relatively simple act, yet animating it to look natural is difficult enough. More complicated, full-body animations is a whole other undertaking and tend to just look unnatural and jarring. Additionally, I can also think of a few examples that have caused me to roll my eyes ("Take it easy, Stanley Kubrick") as the result of unnatural camera dolly/crane-type movements. Like you more or less said, some people forget that they're a visual novel.
The most common offender of #2 is the pause-circlepan-resume. Everytime I see that I see a masturbatory exercise for the developer (bonus -points if it's unskippable, holding the captive audience hostage).
Smart devs realize they're not trying to compete with top industry animators at EA, Blizzard, or Respawn etc. They focus on giving us something we CANT see with the others; semi realistic sex animations.
One thing I'll give more credit to PC than other devs/games is the shot direction. Too often in porn games there isn't actually much porn. By that I mean theyll have concealed penetration, or awkward angles etc. Porn isn't supposed to look like real people having sex, it's supposed to show the viewer those people having sex. Off the top of my head two examples of good shot direction/framing in PC are the felicia post truth/dare couch bj/facefuck; with her head and expression in the frame, and the veronica photoshoot bj where it's a low angle behind mc while hes stroking himself in her mouth.
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