Bill Temple

Active Member
May 20, 2021
745
2,715
Too much sex, too little captivity and bondage to really work. Unrealistic gender dynamics and obsession with individual competition ruin an otherwise alluring perspective. Just another porn VN, give or take.

Remember, my character type is witchy women who could kill me. Not weak men getting sex on a silver platter for sacrificing their dignity.
Could you elaborate? I don't understand the second paragraph.
 

Idontplay

Well-Known Member
Oct 30, 2017
1,276
1,772
What is the worst flaw you can find in a porn game sets in a luxury brothel? Too many sex scenes!
What is the worst flaw you can find in a story about three women, who struggle to win a competition and a young man who struggle to take the maximum advantage by the opportunities he has? Too much individual competition!
:unsure:
 
Last edited:
Mar 12, 2020
336
460
Question. I do not use mods, however every fucking update I have to start this shit over. These devs do realize that many games don't have this issue. recycle bin time
 

Takkatakka

Engaged Member
Nov 11, 2022
3,067
9,902
playing on my gaming pc, windows 10. every save is broken and i start the game over each update
It's kinda hard to diagnose it from afar like this, but since it works for most people (that don't use mods) just fine, it's most likely something on your end. Try other save games, make sure the versions are complete and save games are moved over correctly, make sure you really didn't use a mod of any kind etc.
 
Mar 12, 2020
336
460
It's kinda hard to diagnose it from afar like this, but since it works for most people (that don't use mods) just fine, it's most likely something on your end. Try other save games, make sure the versions are complete and save games are moved over correctly, make sure you really didn't use a mod of any kind etc.
will do thanks
 

TD1900

#701
Game Developer
Dec 8, 2017
791
7,442
Question. I do not use mods, however every fucking update I have to start this shit over. These devs do realize that many games don't have this issue. recycle bin time
Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.

I suspect it might be owed to saves made on the thanksforplaying screen. I've never had a save break from that personally, but I may start commenting that code out instead of outright removing it to see if that cuts down on broken save reports.
 

YuNobi1

Member
Aug 9, 2021
358
363
Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.

I suspect it might be owed to saves made on the thanksforplaying screen. I've never had a save break from that personally, but I may start commenting that code out instead of outright removing it to see if that cuts down on broken save reports.
I always make sure that I'm at least a couple speech boxes before the "thanks for playing screen" for the "end-of-update" save, but it will always fail to load in the following update. Older (pre-immediate preceding update) saves will load, so I don’t know if the issue is caused by the previous update, or a save needs to be made before the last scene, or perhaps a minimum number of screens before the end in order to load properly.
 

Biscardone

Member
May 2, 2020
109
549
Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.

I suspect it might be owed to saves made on the thanksforplaying screen. I've never had a save break from that personally, but I may start commenting that code out instead of outright removing it to see if that cuts down on broken save reports.
You may be onto something. I don't know very much about Ren'py, but the first thing that popped in my mind is: how does Ren'py handle loading a save which "points" to a line of dialogue, or generally speaking a place in a script, which has been removed (or simply moved) between two different releases? (A stack trace may be useful to diagnose the problem)
I can't promise much, but now that my curiosity is piqued, I'll see if I can run a test on that particular edge case.
 

Ungawa

Well-Known Member
Apr 16, 2017
1,535
4,766
On that note, I did lose time in how some memories were unlocked and then relocked if the game shuts down. Never quite tracked that down (and then again, I'm replaying the thing from the beginning and starting to streamline that process to what works for me so I'm not complaining...)
 

MrBubu

Active Member
Mar 31, 2022
557
3,754
Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.

I suspect it might be owed to saves made on the thanksforplaying screen. I've never had a save break from that personally, but I may start commenting that code out instead of outright removing it to see if that cuts down on broken save reports.
What I have seen other dev do is leaving the screen but adding the jump right after (and maybe removing some pause or something), so that when you load the game it seamlessly goes to the new part (user does not see the thanksforplaying screen on load). It's worth a try.

You may be onto something. I don't know very much about Ren'py, but the first thing that popped in my mind is: how does Ren'py handle loading a save which "points" to a line of dialogue, or generally speaking a place in a script, which has been removed (or simply moved) between two different releases? (A stack trace may be useful to diagnose the problem)
I can't promise much, but now that my curiosity is piqued, I'll see if I can run a test on that particular edge case.
My gut feeling is that renpy handles saves location the same way it handles if you've seen text. For each files it stores the exact line that was seen, or where you are at the time of save.

e.g.: scriptX.rpy: "Some dialogue with possibly a typpo"

Now if that line is fixed to: scriptX.rpy: "Some dialogue now without the typo" and you happened to have a save at that exact location then renpy won't be able to find it and load the game.

Maybe try to test that theory if you have time.

On that note, I did lose time in how some memories were unlocked and then relocked if the game shuts down. Never quite tracked that down (and then again, I'm replaying the thing from the beginning and starting to streamline that process to what works for me so I'm not complaining...)
Yes that happened to me before, the persistent game state is persisted only if the game exits normally, if it crashes then it is not saved. It is not saved when you save a game (they are different files).
 
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