- May 20, 2021
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Ehh, I'm a social chameleon. It'll be fine.you will collect "cheat points" - but if I were you I wouldn't do it
Ehh, I'm a social chameleon. It'll be fine.you will collect "cheat points" - but if I were you I wouldn't do it
I'll confess: I skipped it. Not so much interested in watching my bro in action, I guess .
Yeah, MC also was like "thanks, but no thanks!" to that.I'll confess: I skipped it. Not so much interested in watching my bro in action, I guess .
Could you elaborate? I don't understand the second paragraph.Too much sex, too little captivity and bondage to really work. Unrealistic gender dynamics and obsession with individual competition ruin an otherwise alluring perspective. Just another porn VN, give or take.
Remember, my character type is witchy women who could kill me. Not weak men getting sex on a silver platter for sacrificing their dignity.
Stop projecting lolToo much sex, too little captivity and bondage to really work. Unrealistic gender dynamics and obsession with individual competition.
I've never had that problem. What are you playing it on?Question. I do not use mods, however every fucking update I have to start this shit over. These devs do realize that many games don't have this issue. recycle bin time
You really shouldn't have to. I never had to.Question. I do not use mods, however every fucking update I have to start this shit over. These devs do realize that many games don't have this issue. recycle bin time
playing on my gaming pc, windows 10. every save is broken and i start the game over each updateYou really shouldn't have to. I never had to.
Edit: Right, what platform are we talking here? PC should just work fine.
It's kinda hard to diagnose it from afar like this, but since it works for most people (that don't use mods) just fine, it's most likely something on your end. Try other save games, make sure the versions are complete and save games are moved over correctly, make sure you really didn't use a mod of any kind etc.playing on my gaming pc, windows 10. every save is broken and i start the game over each update
will do thanksIt's kinda hard to diagnose it from afar like this, but since it works for most people (that don't use mods) just fine, it's most likely something on your end. Try other save games, make sure the versions are complete and save games are moved over correctly, make sure you really didn't use a mod of any kind etc.
Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.Question. I do not use mods, however every fucking update I have to start this shit over. These devs do realize that many games don't have this issue. recycle bin time
I always make sure that I'm at least a couple speech boxes before the "thanks for playing screen" for the "end-of-update" save, but it will always fail to load in the following update. Older (pre-immediate preceding update) saves will load, so I don’t know if the issue is caused by the previous update, or a save needs to be made before the last scene, or perhaps a minimum number of screens before the end in order to load properly.Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.
I suspect it might be owed to saves made on the thanksforplaying screen. I've never had a save break from that personally, but I may start commenting that code out instead of outright removing it to see if that cuts down on broken save reports.
You may be onto something. I don't know very much about Ren'py, but the first thing that popped in my mind is: how does Ren'py handle loading a save which "points" to a line of dialogue, or generally speaking a place in a script, which has been removed (or simply moved) between two different releases? (A stack trace may be useful to diagnose the problem)Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.
I suspect it might be owed to saves made on the thanksforplaying screen. I've never had a save break from that personally, but I may start commenting that code out instead of outright removing it to see if that cuts down on broken save reports.
check the user/appdata/roaming/renpy save location, chances you have the computer automatic clean up the files there and the game trying to get the save file from that location instead of the \PaleCarnations-Ch4Up3-pc\game\savesplaying on my gaming pc, windows 10. every save is broken and i start the game over each update
What I have seen other dev do is leaving the screen but adding the jump right after (and maybe removing some pause or something), so that when you load the game it seamlessly goes to the new part (user does not see the thanksforplaying screen on load). It's worth a try.Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.
I suspect it might be owed to saves made on the thanksforplaying screen. I've never had a save break from that personally, but I may start commenting that code out instead of outright removing it to see if that cuts down on broken save reports.
My gut feeling is that renpy handles saves location the same way it handles if you've seen text. For each files it stores the exact line that was seen, or where you are at the time of save.You may be onto something. I don't know very much about Ren'py, but the first thing that popped in my mind is: how does Ren'py handle loading a save which "points" to a line of dialogue, or generally speaking a place in a script, which has been removed (or simply moved) between two different releases? (A stack trace may be useful to diagnose the problem)
I can't promise much, but now that my curiosity is piqued, I'll see if I can run a test on that particular edge case.
Yes that happened to me before, the persistent game state is persisted only if the game exits normally, if it crashes then it is not saved. It is not saved when you save a game (they are different files).On that note, I did lose time in how some memories were unlocked and then relocked if the game shuts down. Never quite tracked that down (and then again, I'm replaying the thing from the beginning and starting to streamline that process to what works for me so I'm not complaining...)