- Oct 9, 2017
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I already said I understand it would be more work. This is supposed to be a VN with variations. Not a linear KN where every action is already decided for the reader. You say that it would be a large amount of work to give options but even for the Mina rejection as it is now cuts a significant amount of content that they "worked on" in the end. Then you have the last scene with Mina and Falish where you can technically intervene or not but it is back on the rails right after that you have zero say in whether you want to aggressively finger there poopers out of the blue or not. All I'm saying is as soon as they start the player is basically ignored so "Edwin" can be himself. There is nothing inherently wrong with an opinionated MC but I think they have taken it too far in some parts.I think you're underestimating the amount of work this would involve. Let's use the Mina scene you mention:
Only in Mina's apartment:
- Just leading up to the option to cheat or not (55 images)
- Makeout and phone interruption with brother then continue (27 images)
Give player option here:
- [Canon option] Fondle boobs: (22 images and 12 animations)
- Other option, whatever fits your fancy: Let's just say same amount as fondling (22 images and 12 animations)
Give player another option:
- [Canon option] Cunnilingus (45 images + 9 animations)
- Another option #2 (45 images + 9 animations)
- Boobjob/Blowjob (53 images + 4 animations)
- Ending bath scene (53 images)
- If you turn down Mina (38 images)
Each animation is in 60fps
So just giving 2 divergent options equal: (67 images and 21 anim = 193 total images) and also tasking the writer to make the writing and transition from one thing to another make sense.
Each branch you do on estimate doubles the work for that section considering GIL and TD's effort of detail. Which becomes exponential if you do more branching choices for the player..
You can look at the first night of the competition as an example. That has three(?) different endings with animations with every one. It may be the same animation with a model swap put it is still a lot of extra work because you have a choice of how you want to be treated. It effects the ending but even that one is pretty rigid. I'm not trying to say they don't do a good amount of work but it takes a significantly shorter time to make images and animations in HS compared to something like Daz.
You also have the traits that effect the outcome of several scenes. If someone is making an actual VN then they most likely go into this with the mind set that they will have to make several versions of a scene depending one the choices made. Not really part of the topic but social chameleon is single handedly the most used trait in the game. Every other one is about useless,
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