se20299

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Oct 18, 2017
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I was always in the "let them cook" camp, but after reading TD's thoughts, it seems the 6-9 month upate cycle is the way to go. Such a huge update was always an ambitious undertaking, and respect to the devs for recognizing their own limits. Burnout is a bitch, and it would be a shame to half ass and rush development due to fatigue so close to the finish line.

I think I'm speaking for everyone when I say that we appreciate the transparency and the engagement, especially since most devs make promises they can't keep and underdeliver, or get burned out halfway through because they can't pace themselves. As always, can't wait for the update.
 

Turret

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Jun 23, 2017
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I am a little letdown that didn't wait till full exhibition, would of like the whole thing. But I understand the dev's view. I know I can wait, but that may be too long.

I will say though, I can't wait to see the complaining about how there isn't enough sexual content, short update, that was it, and other things since it is just the pre exhibition part for the most part and that isn't really exciting.
Hi!
I am sure there will be complainers from the "wait" camp, but I am also pretty sure these guys would also complain no matter what. They simply overlook that we, thanks to ename144 for his stat blocks, sit comfortably at a point where with one exception all former updates were artwise, around 2.500 stills, several dozen animations. This is NOT a hasty mini-update pushed out because time is burning on the fingers we can see from some other developers, but an update of the size TD and GIL constantly deliver. I am sure it will be tasty!

I am also happy that the release comes now because it is the better solution for the game development. As I stated before during the discussion "be consistent, be trustworthy, keep your expected intervall" will win in the long run.
 

lustforsex

Member
Sep 18, 2023
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This update is already close to 8 months in development, so I think releasing it in two parts is a good call. Also, we have to keep in mind that we don't even have a hint of a release date yet, which means that the development time could go up to 9 months (hopefully no more).

TD and GIL have previously said that they wanted to satisfy all kind of players on this game day and that takes time. So it's not surprising that game day could take a full year of development, or even a little more. But at least they'll show us everything they've planned, and by splitting the update, there won't be as much pressure on them as if they were releasing the update in full, and I hope that will help in other ways as well :)

P.S. I wonder how many times Edwin can cum in one day and whether it will be a problem? Although, we have all these aphrodisiacs, so it's a solvable "problem" :sneaky:
 

nalgonas4ever

Member
Nov 11, 2023
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View attachment 5181103
Dev Diary 100

Hello all, TD here.

It’s been a weird couple of weeks, but let’s first get the numbers out of the way. Currently Chapter4Up6 sits at 2,446 static images, 92 animations, and 51,544 words.

That totals out to 96 statics, 15 animations, and 3,194 words added to the script since our last dev diary.

Now, the elephant in the room: *we will be releasing everything up to the exhibition proper as its own update.*

Quite frankly, while I want desperately for you guys to play the entire day, we could use the hit of motivation that a release provides. We’ve both been sick over these past three weeks, but even accounting for that, we have been noticeably dragging our feet to a finish line that isn’t anywhere close. It’s a malaise that will inevitably eat into the remaining portion of the update, both leading us to cut corners and take the turns we do take more slowly. I’ve fed myself a heap of copium these past two weeks that this wouldn’t be the case and that we would rally through, but I feel it in my bones. We need the mental refresh from having our work seen.

I know we’re going against the majority result with this, but thank you for your input in the decision. Your kind, thoughtful comments not only helped us see the writing on the wall through a litany pros and cons, but there was a few times where I teared up from the expressions of unconditional support regardless our decision. It sounds corny, but it helped me shift my perspective and see that, no matter how we piece it out, once Chapter 4 is done… it’s done. It’ll be judged on its entirety, not by the arbitrary lines I draw in the sand. It’s a conclusion I arrived at early on in Chapter 3 when we had to break up the Carnation photo shoots, but it was time for a reminder.

Thanks, guys. For both your understanding and investment into us.

Going forward, once update 6 is in your hands, our goal will be to get the remaining portion of the exhibition 3 out in three to four months. We’ve always refrained from putting an explicit time frame on an update, but… fuck it, let’s see how it goes. Ironically, a little constraint might be beneficial for the creative process.
Whatever keeps the devs happy and willing to work, I understand that wating could do more damage than good even when I believe this game it's worth waiting for. I know I'll be wating more even when the update drops beacuse that's how I enjoy the games so I hope everyone else enjoys it to their hearts content and we'll read each others experiences later.
 
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Leinad_Sevla

Well-Known Member
Jun 30, 2023
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View attachment 5181103
Dev Diary 100

Hello all, TD here.

It’s been a weird couple of weeks, but let’s first get the numbers out of the way. Currently Chapter4Up6 sits at 2,446 static images, 92 animations, and 51,544 words.

That totals out to 96 statics, 15 animations, and 3,194 words added to the script since our last dev diary.

Now, the elephant in the room: *we will be releasing everything up to the exhibition proper as its own update.*

Quite frankly, while I want desperately for you guys to play the entire day, we could use the hit of motivation that a release provides. We’ve both been sick over these past three weeks, but even accounting for that, we have been noticeably dragging our feet to a finish line that isn’t anywhere close. It’s a malaise that will inevitably eat into the remaining portion of the update, both leading us to cut corners and take the turns we do take more slowly. I’ve fed myself a heap of copium these past two weeks that this wouldn’t be the case and that we would rally through, but I feel it in my bones. We need the mental refresh from having our work seen.

I know we’re going against the majority result with this, but thank you for your input in the decision. Your kind, thoughtful comments not only helped us see the writing on the wall through a litany pros and cons, but there was a few times where I teared up from the expressions of unconditional support regardless our decision. It sounds corny, but it helped me shift my perspective and see that, no matter how we piece it out, once Chapter 4 is done… it’s done. It’ll be judged on its entirety, not by the arbitrary lines I draw in the sand. It’s a conclusion I arrived at early on in Chapter 3 when we had to break up the Carnation photo shoots, but it was time for a reminder.

Thanks, guys. For both your understanding and investment into us.

Going forward, once update 6 is in your hands, our goal will be to get the remaining portion of the exhibition 3 out in three to four months. We’ve always refrained from putting an explicit time frame on an update, but… fuck it, let’s see how it goes. Ironically, a little constraint might be beneficial for the creative process.
Although I still maintain my opinion that I would rather wait for the full update, I´d be lying if i said I wasn´t happy that I´m getting something earlier. I have great confidence in these Devs to put out a great work.
 

Turret

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Jun 23, 2017
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Although I still maintain my opinion that I would rather wait for the full update, I´d be lying if i said I wasn´t happy that I´m getting something earlier. I have great confidence in these Devs to put out a great work.
Hi!
You say it yourself, while you would wait, you are also happy to get an update earlier. We might be among the big fans, but let us think about the players/patrons who are casual fans or fencesitters, an update taking over a year for them it would be too long. It would hurt the game development seriously. Even DPC, who is an outlier when it comes to AVN success, is banking more on his existing fanbase with his longer and longer taking update intervalls than attracting new players.
I have kicked BaDik from my harddrive quite a time ago and do not miss it at all. It would be very different with PC, since we are onboard for the various storylines in this crime game with erotica in combination with the great artwork.

As I wrote above, the coming update will be meaty since it is already in the typical range of PC updates, it won´t be a "short one" as some players seem to fear. And we already had updates without an Exhibition taking place in it, besides the events outside the Exhibitions normally are more intriguing than the "Sex BDSM Olympics" itself.;)
 

Discrepancy

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Dec 3, 2020
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Hi!
You say it yourself, while you would wait, you are also happy to get an update earlier. We might be among the big fans, but let us think about the players/patrons who are casual fans or fencesitters, an update taking over a year for them it would be too long. It would hurt the game development seriously. Even DPC, who is an outlier when it comes to AVN success, is banking more on his existing fanbase with his longer and longer taking update intervalls than attracting new players.
I have kicked BaDik from my harddrive quite a time ago and do not miss it at all. It would be very different with PC, since we are onboard for the various storylines in this crime game with erotica in combination with the great artwork.

As I wrote above, the coming update will be meaty since it is already in the typical range of PC updates, it won´t be a "short one" as some players seem to fear. And we already had updates without an Exhibition taking place in it, besides the events outside the Exhibitions normally are more intriguing than the "Sex BDSM Olympics" itself.;)
Not saying you're wrong but pretty sure badik is the most successful AVN here and on patreon even with the long development times so not sure long development times hurt Pale Carnations, the development time is going to be long anyway even with the split.
What it matter is what TD said, he and Gil think it's better releasing it this way and that's all that should matter to us Fans in my opinion.
 

Turret

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Jun 23, 2017
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Not saying you're wrong but pretty sure badik is the most successful AVN here and on patreon even with the long development times so not sure long development times hurt Pale Carnations, the development time is going to be long anyway even with the split.
What it matter is what TD said, he and Gil think it's better releasing it this way and that's all that should matter to us Fans in my opinion.
Hi Discrepancy !
As I wrote BaDiK is a positive outlier when it comes to AVN success. Personally I find the game rather mediocre, a student fantasy "I am Biggus Diggus", nothing more. DPC made it at the right time and reaps in the success. But even with a broad fanbase, there are the first miffed, and more than a few; fans due to the longer and longer gaps between updates and the length of the updates itself, which are a fraction of size compared to PC updates.
DPC is banking more on the existing fans than thinking about new fans these days.

I am 100% sure TD and GIL make the right decision with releasing the update this way instead of waiting for the "full one". Both the current size of the update and the intervall time to the last update are in the usual span we have come to expect for Pale Carnation updates.
This time next year nobody, not even the "wait" faction, will give a flying fuck about the fact that the 3. exhibition will be in the next after next update and not this one. One day PC will be a complete one package and a semi-arbitrarily set stop point for an update along the way forgotten.
Keeping an expected intervall with meaty updates wins in the long run. We are otakus for PC, we are on the train ride until the end, but the casual fans, fencesitters and generally interested will find developers who are consistent and trustworthy, keeping to their schedules more worthy of support!
Because let´s face it, the number of developers here who are consistent in their work, keeping roughly their usual intervall of updates with sizeable content are a distinct minority. TD and GIL are among those few developers you can trust to deliver what they promised. And it is very good that developers like them still exist!
The software/games industry is full of persons you can trust as far as you can throw them, even big studios are full of people you do not need to know. Just look at studios like e.g. Firaxis/Take2, Paradox, EA whose EULA and DLC practises are modern robbery and forced consent.
I am truly happy to see that at least some studios and indie developers, TD and GIL among them, are honest creators.
 

Ottoeight

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Mar 13, 2021
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Not saying you're wrong but pretty sure badik is the most successful AVN here and on patreon even with the long development times so not sure long development times hurt Pale Carnations, the development time is going to be long anyway even with the split.
What it matter is what TD said, he and Gil think it's better releasing it this way and that's all that should matter to us Fans in my opinion.
Summertime Saga has ALWAYS been number 1 rank by far.

BaDIK is number 6: it was number 2 before DrPinkCake started his fucking 1-year-at-least cycle development habits - i.e. until he released that Interlude shit - then its popularity started to decline.

So, very long development cycles can be double-edged blades, buuuuuuut Summertime Saga is different, because it's not a game, but a cult and its Patrons are not patrons, but cult followers and DC is their prophet.

 

Discrepancy

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Dec 3, 2020
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Hi Discrepancy !
As I wrote BaDiK is a positive outlier when it comes to AVN success. Personally I find the game rather mediocre, a student fantasy "I am Biggus Diggus", nothing more. DPC made it at the right time and reaps in the success. But even with a broad fanbase, there are the first miffed, and more than a few; fans due to the longer and longer gaps between updates and the length of the updates itself, which are a fraction of size compared to PC updates.
DPC is banking more on the existing fans than thinking about new fans these days.

I am 100% sure TD and GIL make the right decision with releasing the update this way instead of waiting for the "full one". Both the current size of the update and the intervall time to the last update are in the usual span we have come to expect for Pale Carnation updates.
This time next year nobody, not even the "wait" faction, will give a flying fuck about the fact that the 3. exhibition will be in the next after next update and not this one. One day PC will be a complete one package and a semi-arbitrarily set stop point for an update along the way forgotten.
Keeping an expected intervall with meaty updates wins in the long run. We are otakus for PC, we are on the train ride until the end, but the casual fans, fencesitters and generally interested will find developers who are consistent and trustworthy, keeping to their schedules more worthy of support!
Because let´s face it, the number of developers here who are consistent in their work, keeping roughly their usual intervall of updates with sizeable content are a distinct minority. TD and GIL are among those few developers you can trust to deliver what they promised. And it is very good that developers like them still exist!
The software/games industry is full of persons you can trust as far as you can throw them, even big studios are full of people you do not need to know. Just look at studios like e.g. Firaxis/Take2, Paradox, EA whose EULA and DLC practises are modern robbery and forced consent.
I am truly happy to see that at least some studios and indie developers, TD and GIL among them, are honest creators.
Hey, I really don't like to talk about other games in the Pale Carnations thread, and no offence but your opinion on Badik doesn't matter to the fact that the game is really popular and successful even with their long update times, and the same can be said for Pale Carnations, this is a very successful game, with the split or without a split it will remain popular unless it becomes shit, and you and I know that it won't happen.
Once again without wanting to talk about other games, but the ones I follow (the ones on my signature basically) all have long update times except one, and that one is 2d drawings so probably the variable that matters here, but all the others have long development times, minimum 6 months, some a year and they all have great quality in the art department which is probably the most defining time for the long dev times.
I understand the split (faction) worries about the possibility of the game being damaged by the long delays, but the same can happen by people being disappointed for lack of sex scenes or the split ending on an unsatisfactory part (don't believe it will happen).
Anyways as someone that was mostly on the wait camp, I'm happy the devs reached a decision and can't wait for playing the update :love:
 

Discrepancy

Active Member
Dec 3, 2020
708
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Summertime Saga has ALWAYS been number 1 rank by far.

BaDIK is number 6: it was number 2 before DrPinkCake started his fucking 1-year-at-least cycle development habits - i.e. until he released that Interlude shit - then its popularity started to decline.

So, very long development cycles can be double-edged blades, buuuuuuut Summertime Saga is different, because it's not a game, but a cult and its Patrons are not patrons, but cult followers and DC is their prophet.

Oh, ok my mistake then, BaDIK is still the most popular in this site though.
And yes I agree on the double edge sword analogy, long updates can damage the game, but fast can too with lack of content ( but lack of content never applied for this game I think).
 

Doggor

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Jul 23, 2019
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Just wanna toss my two cents regarding games in general having long wait times between updates.

You gotta realize most of these Devs on these perv games that we love are either flying solo or have a small team, so i'll give them a pass on it, especially GIL and TD just based on how impeccable their track record is.

The alternative to the long time between updates isnt that much of a better choice IMO, if anyone's familiar with NLT's works, Their current title Symphony of the Serpent they update every 2 weeks but barely any of it is substantial (only adding a few scenes and/or moving the story along by 1%) it leaves you wanting more and a feeling of "its better to just wait until the game is finished"/enough content has been added. Not to mention the annoying constant patching of the game and having to refresh your memory where it left off every 2 weeks.

But then theres extreme cases like the other games mentioned on this topic where the wait between game updates are so unreasonably long that it starts to feel like the devs are milking their patreon members.

I think theres a reasonable middle ground to be reached here around 3-4 months per a sizable update (TD mentioned that that's their timeframe with the 2nd half of the update) but i also understand that making a good thing takes time and most likely most of these games will stay around the 6-9 months update cadence and thats just how it is.

Interesting topic though for sure.
 

Turret

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Jun 23, 2017
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Hey, I really don't like to talk about other games in the Pale Carnations thread, and no offence but your opinion on Badik doesn't matter to the fact that the game is really popular and successful even with their long update times, and the same can be said for Pale Carnations, this is a very successful game, with the split or without a split it will remain popular unless it becomes shit, and you and I know that it won't happen.
Once again without wanting to talk about other games, but the ones I follow (the ones on my signature basically) all have long update times except one, and that one is 2d drawings so probably the variable that matters here, but all the others have long development times, minimum 6 months, some a year and they all have great quality in the art department which is probably the most defining time for the long dev times.
I understand the split (faction) worries about the possibility of the game being damaged by the long delays, but the same can happen by people being disappointed for lack of sex scenes or the split ending on an unsatisfactory part (don't believe it will happen).
Anyways as someone that was mostly on the wait camp, I'm happy the devs reached a decision and can't wait for playing the update :love:
Hi again!
As I mentioned earlier, happy players are the result of correct interplay of update intervall, size and quality of update and general consistency. Up to a certain point, medium to long intervalls (6-9 months) are unproblematic if the update content is sizeable and meets the players taste. Quality takes time. PC never disappointed with it´s updates on content.
But as Otto mentioned in his post, even quality games will suffer if you overdo the update intervall. H.H. Gossen and his law strike again in these cases. Diminishing returns.
And a year or more is too long even for quality games. The otakus might not care or think it just barely acceptable, but the playerbase beyond them does care for several reasons.:)
Anyway, I too look forward to play th new update when it comes out.

Does anyone know what sexual content we can expect in this first split?
No, but we know from the Dev logs and TD himself, that exclusive events for "girlfriend Hana" are on the menu and there will be a Sophia meeting, but we do not know how sexual this might be.
 
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