- Sep 7, 2022
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You're putting words in my mouth. I'm not saying it provides a liveable wage.nowhere did I use the word amateur
You should revisit the definition of professional:
View attachment 4647690
I already shared, but will again...
The average adult game developer on Patreon that has paid subscribers brings in less than $100 USD per month in subscriptions (that's after patreon's cut but before credit card transaction fees and where applicable VAT and/or taxes). Even after 4 years on Patreon.
Less than 20% earn $1000 USD or more per month.
So, of the 9000 developers on Patreon, 7000 have paid subscribers or are in their first year, about 1200 earn more than $1000 per month. For some countries, that may be high enough for "main occupation" earnings... But for USA, Western Europe, Australia, Canada, Japan, etc.... That's not even minimum wage, let alone living wage, for a full-time main occupation. Less than 1% earn $100,000 or more (after patreon cut, but before transaction fees, VAT, taxes, expenses).
The vast majority are still hobbyists, side gig, and part time enthusiasts. The fact that they are soliciting subscriptions does not make them professionals - there is more to it than that. Really there is more to it than getting paid for it full time, but hey, we're going on minimum definitions here.
I'm saying the entire concept of being a "hobbyist" whilst being paid for something is wrong. Only in this post-patreon culture is "part-time" somehow used as a synonym for partial work. "Part-time" is a supply-side disinction, no one on the demand side (customer) cares. Granted, most avn devs DO do this as a part time side job, but that's irrelevant to the customer. The customer need only evaluate whether the product or service being produced in the given time is worth their dollar.
No one would take up a side job at mcdonalds working nights after their 9-5 day job, then when they get orders wrong they tell people "oh this is just a side job, making burgers is a hobby."