DomWolf

Forum Fanatic
Jul 2, 2020
4,553
2,873
Women who join the party but wont go into Weirdwood, & their stated reasons (that I know of):

•Erevi= banned after "accidently" starting some fires.
•Frida= has had problems/misunderstandings before when entering Weridwood & dosent want the hassle.
•Hilde= Insists on getting to Frida who is in labour.
•Shakala= as a Goblin she is very much NOT welcome in the human village.
•"GD"= wants to hunt a boar/show Shakala the boar. Has been told by Shakala not to go there.
 

fixrapid

Member
Mar 1, 2020
188
443
there are a lot funny comments from party members during adventure, especialy when you want to go where you shouldn't or talk with others.
(somtimes you get diffrent response if you try again)

anyway my favourite are:
ED comments during confrontation with Mia & Greta, and when you want to talk with Oksana.
Gabriel when you want to spy on his daughter.

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FunFuntomes

Engaged Member
Mar 24, 2021
2,162
3,255
there are a lot funny comments from party members during adventure, especialy when you want to go where you shouldn't or talk with others.
(somtimes you get diffrent response if you try again)

anyway my favourite are:
ED comments during confrontation with Mia & Greta, and when you want to talk with Oksana.
Gabriel when you want to spy on his daughter.

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she probably combusted half the guards
 
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Reactions: fixrapid
May 26, 2019
355
354
Once again, Tinkerer has really knocked it out of the park with the new version of Peasant's Quest.
But that's not to say that the game is without faults and flaws.

For me, the problems aren't with the game's content but with its limited functionality.
So I have compiled a list of several functionality features that I think would really add to the overall experience.

Please feel free to correct me or challenge me on anything on this list.
I know that some of these may not be possible due to the game engine that Tinkerer is using to make this game.
Even so, here it is:


1) Please add the hot-keys listed below to the game:
- Pressing 'S' to immediately open up the game's save menu - Like in the game College Life. <-- Edited
- Pressing 'L' to immediately open up the game's load menu - Like in the game College Life. <-- Edited
Note: The only way to currently load a saved game is to end the game and choose the continue option. If there is some other way, please inform me.
- Pressing 'I' to immediately show the inventory/items.
- Pressing 'Q' to immediately show the quests currently being undertaken.
- Pressing 'T' to immediately open up the time-skip or wait time functionality menu (explained below is number 2)


2) Please add time-skip or wait time functionality to the game.
- This would be a way to allow players to set an amount of time (like say an hour) that they could skip forward to or just have the MC waiting around.
Example: The player could choose "Wait Till Nighttime" and upon choosing this, the time of day would instantly roll to night.
- This is useful for players who just want to immediately get to a piece of content without having to find something to do until the arrival of the time when that content comes into play.


3) Add the OPTION of having an auto-save enabled for every new day. This means that when the MC wakes up and starts a brand new day, the game will auto-save into a save slot decided by the player.
- This would be incredibly useful for a lot of new players who don't know of the importance of frequently saving and thus, don't remember to do so.
- But I must emphasize that this should be an option for the player and not something that is forced onto the player.


4) Add an ingredient notifier. This means two things:
(a) Provide a way for the player to read the recipes that are in the "key-items" part of the inventory. I don't want to have to go to the alchemy desk to know what the Cure Potion requires and I don't want to have to constantly refer to the walk-through. If this functionality does already exist, please inform me how I can access it.
(b) When the MC is missing a certain ingredient or set of ingredients for a particular potion, please notify the player which specific ingredient(s) are missing. This will make life so much easier for the player.


5) Add multiple food/potion creation functionality.
- By this I mean, allow us to make multiple foods (i.e. steaks and meals) and multiple potions at once. It is annoying to have to choose something like "make meal" fifty times in a row.
- The worst part is that this is something that I and others have been asking about for a long time. We're always told it's coming but it never arrives.


6) Add "Stay At Home" functionality for Escort Quests.
Sometimes you don't want someone traveling with you because they prevent you from going to certain areas. One example is how traveling with Erevi's Daughter prevents you from going into the Temple of Qetesh.

So it would be nice if you could tell the person you're escorting to "Stay At Home" for a while.
This can refer to your home or it could be their home, like the Tower for Erevi's Daughter.

This would really have been useful for the Waystone II Quest with Erevi's Daughter - I had taken on the quest before impregnating Victoria, assuming I could just tell Erevi's Daugther to stay in the Tower for a while. Wrong Assumption!!!
I only managed to get the pregnant Victoria and Erevi Daughter scene by taking advantage of the moment in the quest when Erevi's Daughter stays in the dress shop until you give the carpenter back his supplies.


7) Make the Waystone Map More User Friendly. This can be accomplished by implementing two things:
(a) Adding labels to all the Waystones on the Map so that you know, for sure, where you are teleporting your MC.
(b) Make the Waystone Map keyboard accessible. Right now, the only way to use the Waystone Map is with your mouse and this is annoying for players who are more prone to using the keyboard.
NOTE: If anyone knows how to use the Waystone Map with just the keyboard, I'm all ears. I tried numerous keys and nothing worked for me.


8) Either Add Prevent Pick Up Functionality or Release The 99 Item Limit

Right now, when you have 99 instances of an item and then collect more of it, anything you collect in addition to the 99 you already have is lost forever. Please fix this by either:

(a) Implementing the "Prevent Pick Up Functionality" which prevents the MC from collecting anymore of an item if he already has 99 of that item in his inventory
Note: This might cause problems when the player kills a creature that creature gives him more of an item he already maxed out for his inventory.
Example: The MC already has 99 bandages but then kills a goblin that gives him a bandage. Does he just lose the bandage he earned by killing that goblin?

OR ...

(b) Releasing the 99 Item Limit. There is a RPG Maker MV plugin called that allows the developer to increase the max amount you can stack an item to anything the developer desires. Please consider using this plugin and making the max item limit something ridiculous like 9,999.

Personally, I hope you implement the second option! But either one is better than constantly having to check your inventory or constantly losing items due to not paying close enough attention as to whether or not you already have 99 of those items.


9) Fix Lighting Effect CPU/RAM Problem.
- This one is small but really important to me.
- The lighting effect really adds to the atmosphere of the game and makes it feel more immersive. I loved seeing all the lights and glowing things during the night or when in a dungeon.
- But the Lighting Effect is so taxing on my computer that I had to deactivate it in order to properly play the game.

Please Tinkerer, fix this issue if you can. I know this isn't a big game breaking issue and that this is a really small thing.
But it's the small things in life that end up meaning the most.


10) Inform Us of Content Limits with Every Girl in the Game
- Simply put, have every girl in the game inform us of when we have reached the end of her content as of the version of the game being currently played.
- This will prevent annoying scenarios where a player is wasting time and fertility potions on a girl that has no pregnancy content available yet.
- This will also prevent people continuously coming to this thread and asking about whether or not a girl can be impregnated.


11) Until Every Girl that's already in the game has pregnancy content, no new girls can be added to the game.

Note that when I say "pregnancy content," I don't mean that the game's stats say that a girl is pregnant or that the girls simply tell you that they're pregnant.
When I say "pregnancy content," I'm specifically referring to two things:
(a) Seeing the girls' bellies and breasts bloated due to their pregnancies and
(b) Having scenes where the MC gets to have sex with these beauties while they are in their bloated forms

Thus, as of Version 1.91, while I consider Maghda to have pregnancy content, I do not consider Erevi's Daughter to have pregnancy content since we do not see Erevi's daughter being pregnant and thus, don't have sex with her while she's pregnant.

I know this last one will generate a lot of controversy but I think this is best practice for a couple reasons:
(a) It promotes a quality over quantity mindset. Now the focus is on developing the girls already in the game rather than adding more and more girls
(b) It ensures us (the players) that every girl that the MC sleeps with will inevitably, at the very least, get impregnated by him
(c) This provides more opportunities for the girls who are currently your favorite to get more content and more development


This is all just my two cents as a random player of this game!
I know almost all of this has probably been brought up before but I felt the need to bring it up again since no has been talking about this stuff for a while.
Please discuss what you agree or disagree with. I'm always open to learning and listening to other opinions.
Just try to keep it civil and cordial!

EDIT: I know that last one is more of about content than functionality but I still think it's a good point and worth mentioning.
I know that Tinkerer is a busy guy, but it astounds me that after more than 3 years, only 3 of the items in my list (numbers 3, 6, and 9) have been implemented.

I mean, is my list really that unreasonable?

Save for number 11, I thought a lot of this was functionality most players would appreciate to have in the game.
 

DomWolf

Forum Fanatic
Jul 2, 2020
4,553
2,873
The only way to currently load a saved game is to end the game and choose the continue option. If there is some other way, please inform me.

4) Add an ingredient notifier. This means two things:
(a) Provide a way for the player to read the recipes that are in the "key-items" part of the inventory. I don't want to have to go to the alchemy desk to know what the Cure Potion requires and I don't want to have to constantly refer to the walk-through. If this functionality does already exist, please inform me how I can access it.
If you go to the Save Menu & click on a save slot you have the option to Load that save. You dont have to go to the Main Menu. The Load is right next to Save.


If you go to the Ingredient List in the Importent Items section of Inentory the ingredients are listed in the Discription at the top.

For the 99 items limit why cant it be like when the kids over harvest in the garden. You have 99 pumpkins? The kids sell them for money. So yes u "lose" the item BUT u get money instead (like its be auto-sold).

Note: Erevi's got some pregnancy content. She has preg-sex in the fem-dom dungeon scene & the play scene. She just needs it for the bed scene & then she will be finished. Also her children dont appear in the Book so that needs to be fixed as well. Another thing I would like to see is the extra 4 Erevi kids added to the game. You can get 4 more named kids but they dont actually exist cos Tinkerer didnt have time to add another floor. So I'd he does in the future would love to see them.
 
Last edited:
May 26, 2019
355
354
If you go to the Save Menu & click on a save slot you have the option to Load that save. You dont have to go to the Main Menu. The Load is right next to Save.


If you go to the Ingredient List in the Importent Items section of Inentory the ingredients are listed in the Discription at the top.

For the 99 items limit why cant it be like when the kids over harvest in the garden. You have 99 pumpkins? The kids sell them for money. So yes u "lose" the item BUT u get money instead (like its be auto-sold).
I know about loading a saved game from the Save Menu.
But what I'm asking for is a built-in hotkey that automatically sends the player to a load-game screen.
Then another built-in hotkey that automatically sends the player to a save-game screen.


I know that the ingredients are listed in the descriptions of the various items.
But that isn't a replacement for the built-in ingredient notification system that I'm asking Tinkerer for.


That auto-selling system could work too. Definitely!!
I just want something other than you losing the item when you pick it up but already have over 99 of it in your inventory.
 
May 26, 2019
355
354
Note: Erevi's got some pregnancy content. She has preg-sex in the fem-dom dungeon scene & the play scene. She just needs it for the bed scene & then she will be finished. Also her children dont appear in the Book so that needs to be fixed as well. Another thing I would like to see is the extra 4 Erevi kids added to the game. You can get 4 more named kids but they dont actually exist cos Tinkerer didnt have time to add another floor. So I'd he does in the future would love to see them.
I definitely agree with all of this.

Absolutely love Erevi and her various pregnant scenes.
 
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Gerlach

Member
Feb 4, 2023
108
35
okay so i recently restarted playing this game but i'm stuck in a loop where the spider appears and steals a egg when entering or even leaving the tower even though i don't have any eggs on me is this a event activation error or something? because if it is it's a VERY annoying one as it means i'm stuck in the tower unless i restarts and i don't want to do everything all over as i only recently went to the tower after spending hours doing other quests that didn't need the spells you learn at the tower
Did you follow the spider into the dungeon and try to catch it?
 

Gerlach

Member
Feb 4, 2023
108
35
I'm playing the game for the first time and have a problem with the were spider too, she got pregnant but no eggs! I disbled the light effect, gave her food aplenty, clicked on the walls in case... And nada...
I think you need to complete a different quest before the eggs show up.
 

pussyhunter33

Member
Jan 1, 2021
210
139
Max Children:
Gwynneth= 6
Alice= 10
Jenny= 6
Victoria= 10
Mia= 6
Ziva= 10
Oksana= 10
Julia= 10
Liandra= 10
Luthien= 10
Erevi= 1SpecialDaughter + 6
Caleah= 10
Frida= 6
Maghda= 6
Shakala= Infinite Goblins + 1SepcialDaughter
"GoblinDaughter"= Infinite Goblins
Seqouia= Infinite Goblins
Obeah= Infinite Goblins
"BatBreeder"= Infinite Eggs
Venomina= Infinite Eggs
The Vampires= Infinite Gargoyles
"SuccubusDaughter"= ? + 6
"Familiar"= Infinite Imps

Preg Limbo:
Vixenatrix

No-Preg Content:
Beth
Hilde
Rosy=6
 
May 26, 2019
355
354
Once again, Tinkerer has really knocked it out of the park with the new version of Peasant's Quest.
But that's not to say that the game is without faults and flaws.

For me, the problems aren't with the game's content but with its limited functionality.
So I have compiled a list of several functionality features that I think would really add to the overall experience.

Please feel free to correct me or challenge me on anything on this list.
I know that some of these may not be possible due to the game engine that Tinkerer is using to make this game.
Even so, here it is:


1) Please add the hot-keys listed below to the game:
- Pressing 'S' to immediately open up the game's save menu - Like in the game College Life. <-- Edited
- Pressing 'L' to immediately open up the game's load menu - Like in the game College Life. <-- Edited
Note: The only way to currently load a saved game is to end the game and choose the continue option. If there is some other way, please inform me.
- Pressing 'I' to immediately show the inventory/items.
- Pressing 'Q' to immediately show the quests currently being undertaken.
- Pressing 'T' to immediately open up the time-skip or wait time functionality menu (explained below is number 2)


2) Please add time-skip or wait time functionality to the game.
- This would be a way to allow players to set an amount of time (like say an hour) that they could skip forward to or just have the MC waiting around.
Example: The player could choose "Wait Till Nighttime" and upon choosing this, the time of day would instantly roll to night.
- This is useful for players who just want to immediately get to a piece of content without having to find something to do until the arrival of the time when that content comes into play.


3) Add the OPTION of having an auto-save enabled for every new day. This means that when the MC wakes up and starts a brand new day, the game will auto-save into a save slot decided by the player.
- This would be incredibly useful for a lot of new players who don't know of the importance of frequently saving and thus, don't remember to do so.
- But I must emphasize that this should be an option for the player and not something that is forced onto the player.


4) Add an ingredient notifier. This means two things:
(a) Provide a way for the player to read the recipes that are in the "key-items" part of the inventory. I don't want to have to go to the alchemy desk to know what the Cure Potion requires and I don't want to have to constantly refer to the walk-through. If this functionality does already exist, please inform me how I can access it.
(b) When the MC is missing a certain ingredient or set of ingredients for a particular potion, please notify the player which specific ingredient(s) are missing. This will make life so much easier for the player.


5) Add multiple food/potion creation functionality.
- By this I mean, allow us to make multiple foods (i.e. steaks and meals) and multiple potions at once. It is annoying to have to choose something like "make meal" fifty times in a row.
- The worst part is that this is something that I and others have been asking about for a long time. We're always told it's coming but it never arrives.


6) Add "Stay At Home" functionality for Escort Quests.
Sometimes you don't want someone traveling with you because they prevent you from going to certain areas. One example is how traveling with Erevi's Daughter prevents you from going into the Temple of Qetesh.

So it would be nice if you could tell the person you're escorting to "Stay At Home" for a while.
This can refer to your home or it could be their home, like the Tower for Erevi's Daughter.

This would really have been useful for the Waystone II Quest with Erevi's Daughter - I had taken on the quest before impregnating Victoria, assuming I could just tell Erevi's Daugther to stay in the Tower for a while. Wrong Assumption!!!
I only managed to get the pregnant Victoria and Erevi Daughter scene by taking advantage of the moment in the quest when Erevi's Daughter stays in the dress shop until you give the carpenter back his supplies.


7) Make the Waystone Map More User Friendly. This can be accomplished by implementing two things:
(a) Adding labels to all the Waystones on the Map so that you know, for sure, where you are teleporting your MC.
(b) Make the Waystone Map keyboard accessible. Right now, the only way to use the Waystone Map is with your mouse and this is annoying for players who are more prone to using the keyboard.
NOTE: If anyone knows how to use the Waystone Map with just the keyboard, I'm all ears. I tried numerous keys and nothing worked for me.


8) Either Add Prevent Pick Up Functionality or Release The 99 Item Limit

Right now, when you have 99 instances of an item and then collect more of it, anything you collect in addition to the 99 you already have is lost forever. Please fix this by either:

(a) Implementing the "Prevent Pick Up Functionality" which prevents the MC from collecting anymore of an item if he already has 99 of that item in his inventory
Note: This might cause problems when the player kills a creature that creature gives him more of an item he already maxed out for his inventory.
Example: The MC already has 99 bandages but then kills a goblin that gives him a bandage. Does he just lose the bandage he earned by killing that goblin?

OR ...

(b) Releasing the 99 Item Limit. There is a RPG Maker MV plugin called that allows the developer to increase the max amount you can stack an item to anything the developer desires. Please consider using this plugin and making the max item limit something ridiculous like 9,999.

Personally, I hope you implement the second option! But either one is better than constantly having to check your inventory or constantly losing items due to not paying close enough attention as to whether or not you already have 99 of those items.


9) Fix Lighting Effect CPU/RAM Problem.
- This one is small but really important to me.
- The lighting effect really adds to the atmosphere of the game and makes it feel more immersive. I loved seeing all the lights and glowing things during the night or when in a dungeon.
- But the Lighting Effect is so taxing on my computer that I had to deactivate it in order to properly play the game.

Please Tinkerer, fix this issue if you can. I know this isn't a big game breaking issue and that this is a really small thing.
But it's the small things in life that end up meaning the most.


10) Inform Us of Content Limits with Every Girl in the Game
- Simply put, have every girl in the game inform us of when we have reached the end of her content as of the version of the game being currently played.
- This will prevent annoying scenarios where a player is wasting time and fertility potions on a girl that has no pregnancy content available yet.
- This will also prevent people continuously coming to this thread and asking about whether or not a girl can be impregnated.


11) Until Every Girl that's already in the game has pregnancy content, no new girls can be added to the game.

Note that when I say "pregnancy content," I don't mean that the game's stats say that a girl is pregnant or that the girls simply tell you that they're pregnant.
When I say "pregnancy content," I'm specifically referring to two things:
(a) Seeing the girls' bellies and breasts bloated due to their pregnancies and
(b) Having scenes where the MC gets to have sex with these beauties while they are in their bloated forms

Thus, as of Version 1.91, while I consider Maghda to have pregnancy content, I do not consider Erevi's Daughter to have pregnancy content since we do not see Erevi's daughter being pregnant and thus, don't have sex with her while she's pregnant.

I know this last one will generate a lot of controversy but I think this is best practice for a couple reasons:
(a) It promotes a quality over quantity mindset. Now the focus is on developing the girls already in the game rather than adding more and more girls
(b) It ensures us (the players) that every girl that the MC sleeps with will inevitably, at the very least, get impregnated by him
(c) This provides more opportunities for the girls who are currently your favorite to get more content and more development


This is all just my two cents as a random player of this game!
I know almost all of this has probably been brought up before but I felt the need to bring it up again since no has been talking about this stuff for a while.
Please discuss what you agree or disagree with. I'm always open to learning and listening to other opinions.
Just try to keep it civil and cordial!

EDIT: I know that last one is more of about content than functionality but I still think it's a good point and worth mentioning.

Hey Tinkerer,

In addition to the list above, there are other items that I'd love to see in your incredible game.

If anyone has any direct connection to Tinkerer and likes a lot of the stuff in this list, could you please pass it over to him.

I know that the chances of getting any of this stuff implemented is slim to none, but it can't hurt to try.

Also, please tell me why if you think my list is ridiculous or bonkers. Of if you think any specific item of the list is a bad call.
I'd love to hear alternative positions since we all play this game differently and enjoy different things about this game.

Lastly, no flame wars.
I just want to have a discussion on different things that can be done to enhance or improve Peasant's Quest.

Here goes nothing:

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

Joe33333

Newbie
Feb 23, 2023
56
27
Read the change log in the OP and count the number of quest (also in the OP). I don't know your standard of "enough content".

The end is no where near. People who love this game probably don't want it to end. If they could, they would enslave Tinkerer.
i mean how many hours of playing does the game provide currently
 

TSSG59

Member
Jun 7, 2021
447
284
i mean how many hours of playing does the game provide currently
That depends on how you play the game.
If you start slow the game goes much faster later on, start by trying to do quests quickly and you find you start to slow.
30-40 hours seems to be the average for me but sometimes a little quicker or slower depending on the routes I take.
 

Brandu33

Member
Apr 11, 2022
353
354
I think you need to complete a different quest before the eggs show up.
Thx for the reply.
Which quest? I've only the drunken bet too much for his own good quest unfinished. Awaiting for the temples' babies to be born, and for the goblin daughter to be of age... Nothing else.
 

DomWolf

Forum Fanatic
Jul 2, 2020
4,553
2,873
I know about loading a saved game from the Save Menu.
But what I'm asking for is a built-in hotkey that automatically sends the player to a load-game screen.
Then another built-in hotkey that automatically sends the player to a save-game screen.


I know that the ingredients are listed in the descriptions of the various items.
But that isn't a replacement for the built-in ingredient notification system that I'm asking Tinkerer for.
Ok sorry I must of misunderstood you're question.
 

DomWolf

Forum Fanatic
Jul 2, 2020
4,553
2,873
Hey Tinkerer,

In addition to the list above, there are other items that I'd love to see in your incredible game.

If anyone has any direct connection to Tinkerer and likes a lot of the stuff in this list, could you please pass it over to him.

I know that the chances of getting any of this stuff implemented is slim to none, but it can't hurt to try.

Also, please tell me why if you think my list is ridiculous or bonkers. Of if you think any specific item of the list is a bad call.
I'd love to hear alternative positions since we all play this game differently and enjoy different things about this game.

Lastly, no flame wars.
I just want to have a discussion on different things that can be done to enhance or improve Peasant's Quest.

Here goes nothing:

You don't have permission to view the spoiler content. Log in or register now.
I like these ideas & hope Tinkerer see them. Heres my 2cents.

You don't have permission to view the spoiler content. Log in or register now.
;)
 
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May 26, 2019
355
354
I like these ideas & hope Tinkerer see them. Heres my 2cents.

You don't have permission to view the spoiler content. Log in or register now.
;)
Man, it's so good to see a generally positive response to my post.

I was really expecting to either be completely ignored or verbally attacked.

Regarding a couple of your responses:

You don't have permission to view the spoiler content. Log in or register now.

Once again, I'm really glad to see that you liked a lot things on the list and hope others who like it and have direct access to Tinkerer's ear will bring all of this to him.

Whoever brings this list to Tinkerer, please don't forget to also show him my original list of 11 items linked here. Thanks in advance.

Lastly, what do you think about my new number 27, DomWolf?

I think giving the players more control over the keyboard configuration would only be a good thing for both this game and its players. What's your opinion?
 
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4.20 star(s) 201 Votes