I've started a new play through for this version, and I come up with a error near the beginning of the beach scene. Right after you put Alexa down. Is there a fix for this? I can ignore it and the game continues but I thought I'd mention this.
Sure, just not today. I'm too tired for that.
And I don't mind if someone else beats me to it, takes over and explains how my patch works and how you could change your script files to get the same results.
I'll try to find some time tomorrow for this. Depends on the local weather - if the heatwave continues and I can't do much outside without dropping dead, then I have time for other things while sitting near the air conditioner. :biggrin:
I'm having problems with the apk android version of this game. Every time I go to the activities section a grey screen pops up and I can't go meet brooke in the sauna
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 5223, in script
m "I nearly forgot about you [my boy... You are a part of this [family] now... You need to put some on!"
Exception: String u'I nearly forgot about you [my boy... You are a part of this [family] now... You need to put some on!' ends with an open format operation.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 5223, in script
m "I nearly forgot about you [my boy... You are a part of this [family] now... You need to put some on!"
File "C:\Acer\Games\Indevelopment\Novels\APervertedHotel-1.37-win\renpy\ast.py", line 613, in execute
renpy.exports.say(who, what, interact=self.interact)
File "C:\Acer\Games\Indevelopment\Novels\APervertedHotel-1.37-win\renpy\exports.py", line 1147, in say
who(what, interact=interact)
File "C:\Acer\Games\Indevelopment\Novels\APervertedHotel-1.37-win\renpy\character.py", line 868, in __call__
what = what_pattern.replace("[what]", sub(what, translate=translate))
File "C:\Acer\Games\Indevelopment\Novels\APervertedHotel-1.37-win\renpy\character.py", line 850, in sub
return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]
File "C:\Acer\Games\Indevelopment\Novels\APervertedHotel-1.37-win\renpy\substitutions.py", line 232, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 572, in _vformat
File "C:\Acer\Games\Indevelopment\Novels\APervertedHotel-1.37-win\renpy\substitutions.py", line 157, in parse
raise Exception("String {0!r} ends with an open format operation.".format(s))
Exception: String u'I nearly forgot about you [my boy... You are a part of this [family] now... You need to put some on!' ends with an open format operation.
Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.4.2187
Perverted Hotel 1.37
Hey, can you tell me how your patch works to make old saves work fine? Is there a way to integrate this into my game (which I believe does not work with old saves)?
A fair warning:
I tend to write a lot, possibly too much when I'm trying to explain something, so I apologize for that. Just try to bear with me.
I would also like to warn you that there are far better Ren'Py programmers here at F95. When it comes to Ren'Py, I'm just one of the guys who is talking about the things he knows about, not always a guy who knows what he's talking about. :winkytongue:
I haven't created any working game myself in Ren'Py, just dabbling around other peoples code, Ren'Py Wiki and Lemma forums when needed.
To make sure that you understand what I was talking about, I actually took the script.rpy from the v1.37 of your game and modified it the way I described for option 1, so you'd have an example of what I tried to explain.
Obviously you don't have to move all the already existing variables into the init section (from the organizational point of view it would make sense, though), just add any new ones there, so you won't have trouble breaking old saves without declaring their (default) values on every possible path of the game, as you did with vpunch4s.
I tested this modified script a little and it seems to run fine with old saves and from the start.
Also, anyone else interested about it can test it with v1.37
A fair warning:
I tend to write a lot, possibly too much when I'm trying to explain something, so I apologize for that. Just try to bear with me.
I would also like to warn you that there are far better Ren'Py programmers here at F95. When it comes to Ren'Py, I'm just one of the guys who is talking about the things he knows about, not always a guy who knows what he's talking about. :winkytongue:
I haven't created any working game myself in Ren'Py, just dabbling around other peoples code, Ren'Py Wiki and Lemma forums when needed.
To make sure that you understand what I was talking about, I actually took the script.rpy from the v1.37 of your game and modified it the way I described for option 1, so you'd have an example of what I tried to explain.
Obviously you don't have to move all the already existing variables into the init section (from the organizational point of view it would make sense, though), just add any new ones there, so you won't have trouble breaking old saves without declaring their (default) values on every possible path of the game, as you did with vpunch4s.
I tested this modified script a little and it seems to run fine with old saves and from the start.
Also, anyone else interested about it can test it with v1.37
A fair warning:
I tend to write a lot, possibly too much when I'm trying to explain something, so I apologize for that. Just try to bear with me.
I would also like to warn you that there are far better Ren'Py programmers here at F95. When it comes to Ren'Py, I'm just one of the guys who is talking about the things he knows about, not always a guy who knows what he's talking about. :winkytongue:
I haven't created any working game myself in Ren'Py, just dabbling around other peoples code, Ren'Py Wiki and Lemma forums when needed.
To make sure that you understand what I was talking about, I actually took the script.rpy from the v1.37 of your game and modified it the way I described for option 1, so you'd have an example of what I tried to explain.
Obviously you don't have to move all the already existing variables into the init section (from the organizational point of view it would make sense, though), just add any new ones there, so you won't have trouble breaking old saves without declaring their (default) values on every possible path of the game, as you did with vpunch4s.
I tested this modified script a little and it seems to run fine with old saves and from the start.
Also, anyone else interested about it can test it with v1.37
Nice work you got there
Totally my favorite kind of CG style
As far from what I see, I didn't see any option to view the scenes so I take it as I can view it after I finished the game?
And uh I do like to know actually apart from family what relationship can the characters have?
I tried some of relationship that I could think of but seems to be the wrong one.
Nice work you got there
Totally my favorite kind of CG style
As far from what I see, I didn't see any option to view the scenes so I take it as I can view it after I finished the game?
And uh I do like to know actually apart from family what relationship can the characters have?
I tried some of relationship that I could think of but seems to be the wrong one.
On some proper criticism, I would say that the ending of Brooke's Spa scene is quite abrupt? it would benefit from having a "See ya later Bro" line or something like that, just so the player knows the scene is over and didn't just bug out.
Also, I don't know if it's a plot hole or what, but the fact that Maddison and the girls are being regarded as just guests and still Eliza states several times that her job not only depends on her, but she was also trained by her? it clearly raises some questions I know I would have.
In any case, I'll be looking out for the next update, keep up the good job.
Although not much in the game now this game is truly unique and artistic. The way every character moved their eyebrows, tiny movements, facial expressions after almost every word I must say I have an admiration for this developer, it must have taken her a lot of time to code and render all that. This game could evolve into something truly amazing if the dev keeps up with it.
Couple of complaints though, the navigation is dull especially if you don't use a mouse, for some reason the find a wine and ice quest can be repeated even though brooke is out of the sauna, and these god damn censors ... Do you have a censors fetish or something? Girls eyes are censored on certain pics, and a lot of text is censored aswel
Although not much in the game now this game is truly unique and artistic. The way every character moved their eyebrows, tiny movements, facial expressions after almost every word I must say I have an admiration for this developer, it must have taken her a lot of time to code and render all that. This game could evolve into something truly amazing if the dev keeps up with it.
Couple of complaints though, the navigation is dull especially if you don't use a mouse, for some reason the find a wine and ice quest can be repeated even though brooke is out of the sauna, and these god damn censors ... Do you have a censors fetish or something? Girls eyes are censored on certain pics, and a lot of text is censored aswel
Unfortunately, this game has obviously only been designed with a mouse in mind so far. Trying to use a gamepad is really difficult. I hope this will be addressed as the game develops.
The Brooke ice-wine-glasses quest is an end-of-scenario situation that has not yet been tidied up. If is expected to continue if future versions. It does cause confusion though since it does not neatly end the quest line and leaves you with that looping quest.
The only time text should be censored is if you did not choose "family" for the game start relationship question. I have no idea what you mean by "Girls eyes are censored".
Version 1.37 crahes right after loading save from version 1.3. The script from Penfold Mole didn't help. No other patch was installed. I only unpacked the zip, started the game and loaded the last save (older didn't work either).
I chose anything in the game start, said "sorry we're unable to do this now" or smthn and took me back to the same screen, I just gave up and continued censored which sucks