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Maviarab

Dark Lord of the Coffee
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Now this is sad... people are gonna hate me here, but I really think that is a bad approach. Happy endings have no real valued if they are guaranteed. And I am not talking about screwing up with the choices, as you can always replay. I am talking about doing all right and still getting punch in the gut. Like real life.

Not saying all your games have to end up in depression, but to be happy on the good ones, I need to know things can go wrong, so that I can appreciate when they don't.

I know, I'm fucked up and many will not agree on me with this.. but please have in mind the possibility of delivering "not a happily ever after".
Yeah i think that's the strength of such games as Babysitter and Life with Mary etc. While they are all sugary sweet to an extent being a bit of a dik can get you a pretty sad, lonely end game path. To be fair though, all games have their thing...DPC likes to pile drama on needless drama for the pure sake of it...some have millions of paths...hundreds of girls...it can also be nice and refreshing just to play a simple story where you get ya girls and live happily ever.
 

Ayhsel

Chocolate Vampire
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May 9, 2019
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Yeah i think that's the strength of such games as Babysitter and Life with Mary etc. While they are all sugary sweet to an extent being a bit of a dik can get you a pretty sad, lonely end game path. To be fair though, all games have their thing...DPC likes to pile drama on needless drama for the pure sake of it...some have millions of paths...hundreds of girls...it can also be nice and refreshing just to play a simple story where you get ya girls and live happily ever.
Oh don't get me wrong, I love games with happy endings as much as anybody does. The problem for me is guaranteed happy endings, again not talking about choices. If I know from the start that it is gonna be a nice ride I cannot appreciate the same way getting to destination. There has to be the possibility that no matter what I do, I will fail, so that when does that not happen I feel happy about it. And when it does, hey, that is life.

One way or the other, what I want to say is that endings do not need to be happy per se. They need to be right. Some endings cannot be happy to be right. And only by having sad endings I can really appreciate sometimes having happy endings.

Again, might be just me being too fucked up. No need to listen to me. I need therapy.

For example:

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Maviarab

Dark Lord of the Coffee
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Oh don't get me wrong, I love games with happy endings as much as anybody does. The problem for me is guaranteed happy endings, again not talking about choices. If I know from the start that it is gonna be a nice ride I cannot appreciate the same way getting to destination. There has to be the possibility that no matter what I do, I will fail, so that when does that not happen I feel happy about it. And when it does, hey, that is life.

Again, might be just me being too fucked up. No need to listen to me. I need therapy.
Hahaha I get ya. Maybe in the future Super could implement something like in MNF. I do understand you though but I like the odd game like this where it's a simple story (not crititsizing Super there) with a simple spin and a happily ever after with little to go wrong. makes a change (to me at least) from most of the VN's I like/play where that is not the case at all and at times you have to work hard for what you want.

Guess at the end of the day it's all different strokes isn't it.
 
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Ayhsel

Chocolate Vampire
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Hahaha I get ya. Maybe in the future Super could implement something like in MNF. I do understand you though but I like the odd game like this where it's a simple story (not crititsizing Super there) with a simple spin and a happily ever after with little to go wrong. makes a change (to me at least) from most of the VN's I like/play where that is not the case at all and at times you have to work hard for what you want.

Guess at the end of the day it's all different strokes isn't it.
Yeah indeed. I've just further explained what I wanted to say makes more sense in my previous answer before I saw your comment, . Precisely, my point was not ask for this or that in each game. But to know that sometimes, sad endings are best endings.
 
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Deleted member 1412183

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May 15, 2019
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Now this is sad... people are gonna hate me here, but I really think that is a bad approach. Happy endings have no real valued if they are guaranteed. And I am not talking about screwing up with the choices, as you can always replay. I am talking about doing all right and still getting punch in the gut. Like real life.

Not saying all your games have to end up in depression, but to be happy on the good ones, I need to know things can go wrong, so that I can appreciate when they don't.

I know, I'm fucked up and many will not agree on me with this.. but please have in mind the possibility of delivering "not a happily ever after".
Yeah i think that's the strength of such games as Babysitter and Life with Mary etc. While they are all sugary sweet to an extent being a bit of a dik can get you a pretty sad, lonely end game path. To be fair though, all games have their thing...DPC likes to pile drama on needless drama for the pure sake of it...some have millions of paths...hundreds of girls...it can also be nice and refreshing just to play a simple story where you get ya girls and live happily ever.
I don't think it's 'sad' or a 'bad' approach. My games have consequences, because they are point-based. If you answer incorrectly, you will miss scenes and content. And you can choose to spend time with a girl or not.

I don't think my games would be any better if I had a bad ending where you end up lonely and with no girls. Don't really see the need for that in a dating simulator/porn game.

I don't know about you, but I play these games to have fun and forget about the tough realities of real life.

But like you say, not all games are like that. You have games like Dr pink cakewhere the heroines can die, so you should go play those type of games if you are looking for a drama and you should play my games if you are looking just to have fun, you know? You can have your cake and eat it too, plenty of options to choose from =]

Though my science fiction and fantasy games coming up definitely will not be so simple. It'll be more along the lines of Mass effect and dragon age Inquisition like you say. Real shit at stake like the fate of the world
 

Maviarab

Dark Lord of the Coffee
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Jul 12, 2020
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I don't think it's 'sad' or a 'bad' approach. My games have consequences, because they are point-based. If you answer incorrectly, you will miss scenes and content. And you can choose to spend time with a girl or not.

I don't think my games would be any better if I had a bad ending where you end up lonely and with no girls. Don't really see the need for that in a dating simulator/porn game.

I don't know about you, but I play these games to have fun and forget about the tough realities of real life.

But like you say, not all games are like that. You have games like Dr pink cakewhere the heroines can die, so you should go play those type of games if you are looking for a drama and you should play my games if you are looking just to have fun, you know? You can have your cake and eat it too, plenty of options to choose from =]

Though my science fiction and fantasy games coming up definitely will not be so simple. It'll be more along the lines of Mass effect and dragon age Inquisition like you say. Real shit at stake like the fate of the world
Super..please...please please...please...I'll kiss your feet type of please...more ME2 like and far less DA:I ;)
 

Ayhsel

Chocolate Vampire
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May 9, 2019
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I don't think it's 'sad' or a 'bad' approach. My games have consequences, because they are point-based. If you answer incorrectly, you will miss scenes and content. And you can choose to spend time with a girl or not.

I don't think my games would be any better if I had a bad ending where you end up lonely and with no girls. Don't really see the need for that in a dating simulator/porn game.
My point here is was that by construction you know you can obtain a happy ending. No matter how hard a situation you put the characters into, you know they are going to eventually manage. That make the adventure less of a real adventure, when things can go to hell, and more like a walk in a theme park: you know that no matter how high the roller coaster, you are going to survive it.

That is why I say that some games is great they can have happy endings. But I don't like the idea that no matter what happens we know there is a happy ending.

Long story short: I just love when the writer manages to subvert expectations, going from a happy moment to "please I just want anyone to survive this".

LOL Oh, dude, trust me, I am way ahead of you. Mass effect 2 is a masterpiece and dragon age Inquisition was okay, but a huge letdown When comparing it to the masterpiece of origins
I need to get into Trespasser. But I don't agree in that it was a let down. Being the hardcore Bioware fan I am, DA Origins was great from the point of view of setting up the lore, but from the point of view of story it was as straight forward as it comes and it also follows ME 1 too closely in some things:

"in a world/galaxy built upon a forgotten a ancient civilization (forgotten elven empire/proteans), a sleeping old threat (Archdemon/Sovereign) returns and threatens the known world/galaxy, a new member (the hero of ferelden/Shepard) of an organization that works as part of the law but it is not bound by it (Grey Wardens/Spectres) forms a group members of all kind of backgrounds and personalities (self explanatory) and defeats the threat, leaving more questions in the process that answers (what are the archdemons/reapers, where are they, what are the elven gods/proteans, a new impending threat is rising in the wake with the return of the reapersp/the old gods)."

DAI was actually quite basic too (again, haven't gotten to Trespasser DLC yet). But it had one amazing thing. The ending and essentially Solas pretty much betraying you and telling you that a lot of the established lore in DAO and DA2 is not to be taken as told.
 

Deleted member 1412183

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My point here is was that by construction you know you can obtain a happy ending. No matter how hard a situation you put the characters into, you know they are going to eventually manage. That make the adventure less of a real adventure, when things can go to hell, and more like a walk in a theme park: you know that no matter how high the roller coaster, you are going to survive it.

That is why I say that some games is great they can have happy endings. But I don't like the idea that no matter what happens we know there is a happy ending.


I need to get into Trespasser. But I don't agree in that it was a let down. Being the hardcore Bioware fan I am, DA Origins was great from the point of view of setting up the lore, but from the point of view of story it was as straight forward as it comes and it also follows ME 1 too closely in some things:

"in a world/galaxy built upon a forgotten a ancient civilization (forgotten elven empire/proteans), a sleeping old threat (Archdemon/Sovereign) returns and threatens the known world/galaxy, a new member (the hero of ferelden/Shepard) of an organization that works as part of the law but it is not bound by it (Grey Wardens/Spectres) forms a group members of all kind of backgrounds and personalities (self explanatory) and defeats the threat, leaving more questions in the process that answers (what are the archdemons/reapers, where are they, what are the elven gods/proteans, a new impending threat is rising in the wake with the return of the reapersp/the old gods)."

DAI was actually quite basic too (again, haven't gotten to Trespasser DLC yet). But it had one amazing thing. The ending and essentially Solas pretty much betraying you and telling you that a lot of the established lore in DAO and DA2 is not to be taken as told.
Happy endings are fine with these games, or at least mine because it's about the journey. We all play these games knowing we are going to bang the girls, so it's about spending time and getting to know them and seeing them grow is why we play, right?

As for your other points, DA:I was definitely a letdown to me and majority of others, just because the story and the characters were not as strong. Origins had much better characters and a storyline. Sure it set up lore, but the story was just simply better
 
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Ayhsel

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Happy endings are fine with these games, or at least mine because it's about the journey. We all play these games knowing we are going to bang the girls, so it's about spending time and getting to know them and seeing them grow is why we play, right?
Agree on the thing about the journey, but endings are important to me.

As for your other points, DA:I was definitely a letdown to me and majority of others, just because the story and the characters were not as strong. Origins had much better characters and a storyline. Sure it set up lore, but the story was just simply better
Agree with DA:O>DA:I. I just don't think it was a let down at all, as I saw it mainly as a game to shift the focus on what is coming. Best characters so far, no taking main characters, I would say Morrigan, Flemeth, Solas and awesome Varric.

Anyway, as I said before, wishing the best for the super hero story. That one I am very interesting in.
 

Deleted member 1412183

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Agree on the thing about the journey, but endings are important to me.


Agree with DA:O>DA:I. I just don't think it was a let down at all, as I saw it mainly as a game to shift the focus on what is coming. Best characters so far, no taking main characters, I would say Morrigan, Flemeth, Solas and awesome Varric.

Anyway, as I said before, wishing the best for the super hero story. That one I am very interesting in.
I do agree that it was a good game overall though. I'm really hoping and praying the next game is even better! We're getting closer and closer

And I'm looking for magical assets and fighting assets right now.

A fight between a fire user and magic user is it going to take some extra stuff than the norm lol. I'm gearing up
 
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YogSothoth1982

Devoted Member
Jun 26, 2018
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Now this is sad... people are gonna hate me here, but I really think that is a bad approach. Happy endings have no real valued if they are guaranteed. And I am not talking about screwing up with the choices, as you can always replay. I am talking about doing all right and still getting punch in the gut. Like real life.

Not saying all your games have to end up in depression, but to be happy on the good ones, I need to know things can go wrong, so that I can appreciate when they don't.

I know, I'm fucked up and many will not agree on me with this.. but please have in mind the possibility of delivering "not a happily ever after".
Personally I prefer to avoid games with multiple endings or use a guide to get the ending I prefer. I don't usually play games again, and if I get an ending that I don't like, it annoys me (it's very rare that I replay the game to see another ending, even if I don't like the one I got). Therefore, a game with multiple endings without a guide I'm not going to play it.
 

WaerM

Active Member
Dec 3, 2017
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Aaaaw maaaaan , so NOT a fan of the makeover on Paris and my godess Sasha , Miracle and Sabina looks better on the other hand but nope didn't like the changes on the other two.
Sasha was my fav to such a shame :(
 
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Mookey

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Nov 13, 2017
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It's been a long while since I played this so I came back to check out what's new. I personally have mixed feelings on the revamp. Obviously it is artistic choice, but for me, some changes I like and others not so much.

In terms of scenes, while they look better in appearance, some of the detail is missing that was there before due to changes in room orientation or whatever else took place. This could be to speed up the release of the revamp version, I'm not sure. For example, look at the background in these images.

ORIGINAL:
1605482744877.png 1605482786710.png

REVAMP:
1605482836846.png 1605482892680.png


Camera angles generally look better. The car scene with Miracle is a perfect example:
1605482620385.png 1605482658180.png

The Girls

Miracle:
Better face, more realistic looking body. Her skin got a little lighter which doesn't look as good in certain lighting but it doesn't look bad and that's really the only "downside".

Paris:
Not a fan. The face lacks expression and the eyes are too big, more like a doll. The original eyelashes may have been a bit large but the new ones look off being separated and spread out all over the top and bottom of the eye. Also her original vibe was angry and irritable but then softened once you develop the relationship, you could see her emotions and demeanor change toward you, which fit nicely with her character. Now she appears more gentle and not as strong of a person, but also more emotionless. And while her hair strands appear more natural, it's way too blue, and follows too "perfectly" around her face. If the original color was returned, along with the old bangs, but kept the rest new, it would be better. Also, some of the clothing, like the pink nightgown, doesn't look as natural as before, and the new hair doesn't always follow gravity.

ORIGINAL (Left: lots of emotion, angrier. Right: starting to soften to you)
1605483196892.png 1605483239464.png

REVAMP (Left: emotionless, staring into emptiness. Middle: Even when smiling her eyes look like they're somewhere else. Right: Again, blank stare.)
1605483306198.png 1605483445347.png 1605483466614.png

Sasha:
Not a fan. Less natural in appearance, also looking more doll like with too much makeup.

ORIGINAL (natural smile, emotion in the eyes)
1605483574812.png

REVAMP (glossy, too much makeup, eyes look dead inside)
1605483637808.png

Sabrina:
Improved face and way more realistic looking body. I like the lighter eyeliner and she looks way more natural in appearance.

ORIGINAL (lacking facial muscles, too much eyeliner:
1605483707167.png

REVAMP (facial structure improved, lips improved, freckles much better):
1605483725892.png

Again, it is all artistic choice. While I may not 100% be a fan of every change, especially the radical appearance change in Paris, the artist's interest in their own work is what matters most. If they like the changes better, then I'd rather they stick with it and maybe the game will continue to completion, since so many other artists featured on here have abandoned their projects due to boredom, tiredness, etc.
 
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Deleted member 1412183

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I understand people have opinions, but I am so over people complaining -_-

I think I'll take a break from this site for a little while, because it's doing nothing but bringing down my spirits.

I like to be in the threads for people who have actual questions or suggestions you guys have for the game, but most of what I'm seeing is complaining, etc. Thank you to all those who have been supportive, though.
 
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BadmanBaxter

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May 28, 2019
1,387
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On the Android version when role-playing wish Sasha in the mma gym after squeezing her butt the game just goes to the main menu. How do I prevent this?
 
4.00 star(s) 108 Votes