4.60 star(s) 41 Votes

Rastafoo

Well-Known Member
Jun 6, 2018
1,554
3,181
I bet this is Dev's alt account. No self-respecting person rides this hard for a random stranger online, lmao.
<removed> I literally have double the posts that you do and have been on the site since before SadPepper's first game. Cope and seethe. Some people can enjoy games without being bitter 24/7. And me personally, I like devs that release monthly instead of disappearing and milking patrons nonstop.

So just it's a swinging game that will never have any NTR?
The highest tier of his patreon mentions taking ideas from premium fans, so if anyone with clout demands NTR I imagine we'll get it.
 

pedrohefe

Member
Dec 28, 2022
382
538
Quite a few years back, Quentin Tarantino put out a film called Death Proof. It's one of the worst films he's made and probably the one that's been most negatively reviewed by critics. In a retrospective for the film, QT talks about what went wrong and what he would fix if given the chance. For example, at the start of the movie there's a scene in the bar that was shot while it was raining outside. Now the scene was meant to be comedic, but none of the test audiences laughed. It wasn't until much later (after the film's release) that he realised the reason why. The sound of the rain completely changed the tone of scene, and audiences didn't realise they were meant to laugh during that scene.

So why did I spend 100 words above talking about a terrible Tarantino film? Simple, this game has a similar problem with its sound design. The same piano track plays on loop throughout the game. The track itself is somewhat plaintive and melancholy. So when you get to a part that's meant to be erotic (eg. the recording of Cornell railing Anna), there's a tonal dissonance as the mood that the piano track conveys is at odds with the context of the scene.
Death proof is underrated
 
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Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,216
7,422
I really like this game... Because it mixes swinging with NTR in a very good way...
For example:
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I really like that kind of things... I wish there were more of those situations that aimed more at NTR than swinging, though I know most of the stories made by this dev are Swinging.... Still, I look forward to the next update
Hard disagree, thought I certainly respect and encourage you sharing your opinion.

This site already has a strong presence of "swinging" games in big ol scare quotes with strong ntr overtones, and a dearth of swinging games absent ntr themes. By the direction of his recent poll mentioned, I'm certainly not the only one that feels this way.

1. I really dislike the "it was all a dream" sex scenes and from what I have seen from here, most people dislike them as well. So my suggestion is to avoid that if possible.
Agree 100%. Dream scenes are a part of avns that need to go..... the game is already a fantasy removed....

Quite a few years back, Quentin Tarantino put out a film called Death Proof. It's one of the worst films he's made and probably the So why did I spend 100 words above talking about a terrible Tarantino film? Simple, this game has a similar problem with its sound design. The same piano track plays on loop throughout the game. The track itself is somewhat plaintive and melancholy. So when you get to a part that's meant to be erotic (eg. the recording of Cornell railing Anna), there's a tonal dissonance as the mood that the piano track conveys is at odds with the context of the scene.
Yeah I can see this. I do like dimagio's insertions of the classical piano scores in all his games as a recurring theme; but there's certainly more juxtaposition here than say in a bittersweet story like "Make her happy".
 
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demidemon

Member
Aug 31, 2016
381
496
I both agree and disagree with you. According to my intention, the points earned do not necessarily imply the concealment of certain scenes from the player. I have no intention to manipulate anyone, but rather to bring the situation closer to reality. For example, if the corruption level of the girlfriend is not sufficient, it's quite evident that she would avoid awkward situations, making it impossible to lead her down the path of sexwife, for example. Therefore, scenarios related to this theme would be unavailable to the player, even if he wanted to see something related to this fetish. It's fair, I think. It's doubtful that this can be considered manipulation.

On the other hand, the points are not the most crucial aspect of this story; they merely indicate how willing the character is to experiment. I'm sorry that you've come to the conclusion that you're being manipulated. I will watch the video you recommend. In my opinion, this is an endless debate, and each participant will believe they are right. I don't argue that my system is imperfect, and I admit that. Especially when we're talking about this game, that I initially planned to create as a short visual story. I don't contest the fact that there are hundreds of similar games, much better thought out than mine. It's a matter of personal taste and the developer's professionalism in the end :)
I agree with what you said.

Just to clarify I didnt make it clear that when I said the score system, I meant the score that is revealed to the players.

It is important to have hidden values/score or conditions to determine which variation of dialogue/facial expression/body language/behavor/scenes to be played in the game.
 

Fusionzone

Member
Jun 5, 2023
107
235
I agree with what you said.

Just to clarify I didnt make it clear that when I said the score system, I meant the score that is revealed to the players.

It is important to have hidden values/score or conditions to determine which variation of dialogue/facial expression/body language/behavor/scenes to be played in the game.
hidden values means you need a mod to expose those values/highlight "correct" choices so that you aren't in the dark wasting time. The more face up this sort of game is the more control the player has over their experience, and that's never a bad thing. This one's very simple and binary so it's pretty whatever unless you're gonna have more than 2 endings based on whether it's 1-4 5-8 9+ etc, as a simple example. Other games have more nuance and hiding that nuance is just asking people to spend a bunch of time replaying for reasons other than simple enjoyment of the game, or writing mods, or writing guides. Maybe some people enjoy that process but I see it as unnecessary when it could have been avoided with a face up approach. The only games that I think are worth playing face down is like rpgs where the learning process and fumbling in the dark is a majority of the fun in the game since it's boring once the math has been solved.
 

demidemon

Member
Aug 31, 2016
381
496
hidden values means you need a mod to expose those values/highlight "correct" choices so that you aren't in the dark wasting time. The more face up this sort of game is the more control the player has over their experience, and that's never a bad thing. This one's very simple and binary so it's pretty whatever unless you're gonna have more than 2 endings based on whether it's 1-4 5-8 9+ etc, as a simple example. Other games have more nuance and hiding that nuance is just asking people to spend a bunch of time replaying for reasons other than simple enjoyment of the game, or writing mods, or writing guides. Maybe some people enjoy that process but I see it as unnecessary when it could have been avoided with a face up approach. The only games that I think are worth playing face down is like rpgs where the learning process and fumbling in the dark is a majority of the fun in the game since it's boring once the math has been solved.
hidden values has no differences from hidden conditions that requires you to have made a few "correct" choices preciously.

players who dont like exploring a game themselves will "need" a walkthrough as long as a game has multiple routes which arent very straight forward.

the rest of what you say are just preferences. some ppl like simpler games, some ppl like complicated ones. A dev has to decide the complexity and scope of his game according to his budget and target audience.
 
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packard1928

Engaged Member
Nov 16, 2018
3,039
3,042
Here is a missed opportunity. When the MC goes to Cornell br door and Julia comes to the door. It would have been great to see some small milky residue on her back side when she turned around. or ave her cleaning he lips as she walked up ....
 
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Sieglinnde

Let the Nightshine in - Developer
Game Developer
Dec 2, 2019
2,188
4,603
Here is a missed opportunity. When the MC goes to Cornell br door and Julia comes to the door. It would have been great to see some small milky residue on her back side when she turned around. or ave her cleaning he lips as she walked up ....
Although I would've loved to see something like that, like wiping her lip, I think the dev did it that way for a reason... It wouldn't been the best considering the story the dev wanted to tell (personally speaking, based on how I felt the story up until now)
 

packard1928

Engaged Member
Nov 16, 2018
3,039
3,042
understood.... but it would have been interesting.... it would be just for us if it was there but the MC did not see it. It suggest that something did happen.
 

Rastafoo

Well-Known Member
Jun 6, 2018
1,554
3,181
Here is a missed opportunity. When the MC goes to Cornell br door and Julia comes to the door. It would have been great to see some small milky residue on her back side when she turned around. or ave her cleaning he lips as she walked up ....
No, I think he did enough already. If you interrupt them, wife comes out in jean shorts. If you don't interrupt, she comes out in panties. Its literally Day 1 of the game, if they were already fucking I'd have dropped the game. You can't rush it. The outfit changes are subtle and already say a lot.
 

Griev

Active Member
Dec 7, 2021
572
1,472
No, I think he did enough already. If you interrupt them, wife comes out in jean shorts. If you don't interrupt, she comes out in panties. Its literally Day 1 of the game, if they were already fucking I'd have dropped the game. You can't rush it. The outfit changes are subtle and already say a lot.
Yes. Teasing is an art! If you rush things, you miss the chance to build suspense in the story and anticipation in the reader. So far the pacing has been perfect imo! I wouldn't change anything.

If they are already being intimate on night one, then it's just gonna be another The Adventurous Couple, fuck fest game. I don't think ANYONE wants that.
 

Fusionzone

Member
Jun 5, 2023
107
235
Yes. Teasing is an art! If you rush things, you miss the chance to build suspense in the story and anticipation in the reader. So far the pacing has been perfect imo! I wouldn't change anything.

If they are already being intimate on night one, then it's just gonna be another The Adventurous Couple, fuck fest game. I don't think ANYONE wants that.
tac is straight up trash imo. Idk why its listed on multiple lists as a top tier game when its literally non animated porn with no story at all. I'm assuming since they have a safe word built into the plot you have full control over what actually happens. I think it's a bit cringe that the dudes friend leaves that video out for him to find as if he has an obvious agenda.
 
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Rastafoo

Well-Known Member
Jun 6, 2018
1,554
3,181
tac is straight up trash imo. Idk why its listed on multiple lists as a top tier game when its literally non animated porn with no story at all. I'm assuming since they have a safe word built into the plot you have full control over what actually happens. I think it's a bit cringe that the dudes friend leaves that video out for him to find as if he has an obvious agenda.
Yep I'm glad Dimajio puts more care into his writing. Fingers crossed the next update continues to impress X)
 
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4.60 star(s) 41 Votes