Yeah, it's near feature complete, minus some oddball moves right now like trick room and many items plus not every ability is finished. Oh and it uses the turn order mechanics pre Sw&Sh where turn move order cant be affected during the turn, only before (mostly cause that would require a complete redo of all the code)Wait, are you completely rewriting the battle system to work in unity?
It also includes 1 or 2 QoL features from showdown like seeing the base stats of your enemies by hovering the nameplate