Eonor

Active Member
Sep 9, 2017
544
1,247
Updated my compressed Android port of Polyturnon to v0.12.

Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip. Save files are now stored in the Documents folder. This sometimes means that you may need to close and re-open the port after installing so the save folder is properly created.

Please let me know if you encounter any issues with the port and I'll see what I can do to get them sorted.

Links: -
 

ZinkoPoly

Member
Game Developer
Jan 9, 2019
180
721
What do i need to fo to activate yhe event of jennifer eith the hint "prereq event: any 10am to 4 pm friend?
Looks like I made a mistake! It's supposed to say Liriannah's Room or, if you renamed her, her new name's room. She's the purple haired friend of the Secretary. In the code she's known as Friend, which is why the hint is so odd.

My apologies! I have just fixed it in the code for the next version of the game. There was an issue with all the other Extra Rooms as well, so I'm glad you spotted this so I could fix all of them.

Thanks!
 

FinalZero

Well-Known Member
Apr 24, 2017
1,006
486
how to use Event Spreadsheet i download it but don't know what do with it file Polyturnon Hints v0_12.xlsx like this ????
 

ZinkoPoly

Member
Game Developer
Jan 9, 2019
180
721
how to use Event Spreadsheet i download it but don't know what do with it file Polyturnon Hints v0_12.xlsx like this ????
As hoborg said, Google docs should open it, or if you have Excel or any of the open source versions it should open it.

Every event in the game is listed as a line. By selecting one of the filters at the top, you can find events that suit a location or girl that you're looking for.

Each update is separated by thick black lines and are listed in order. I do that so if you're coming back after an update or two you can find out what's been new and added. I'm also exposing some of my weird programming, but I figure letting people know about the events is better than protecting my own pride LOL

If you have any questions on this please ask away and I'll do my best to help.

Thanks!
 

ZinkoPoly

Member
Game Developer
Jan 9, 2019
180
721
This game is awesome!

Are there any plans for a gallery?
Glad you like the game!

Several people have requested a gallery. I personally do not use the gallery of any of the games I play, so I am a bad judge as to what would make a good one. So, I'm in a bit of a conundrum as to how to proceed on that front. I occasionally consider how I'd do it, but I am nowhere near coming up with a solution that I like... especially because it'll be a ton of work with the way I've set my game up.

So, I may or may not add a gallery in the future. I do know that it would make my game better. I just don't think I'd do a good job at it if/when I ever get around to it!

Hope that answers your question. Cheers!
 
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hedgehog4216

Newbie
Jun 25, 2022
90
74
Glad you like the game!

Several people have requested a gallery. I personally do not use the gallery of any of the games I play, so I am a bad judge as to what would make a good one. So, I'm in a bit of a conundrum as to how to proceed on that front. I occasionally consider how I'd do it, but I am nowhere near coming up with a solution that I like... especially because it'll be a ton of work with the way I've set my game up.

So, I may or may not add a gallery in the future. I do know that it would make my game better. I just don't think I'd do a good job at it if/when I ever get around to it!

Hope that answers your question. Cheers!
Really all it needs to be is a menu where all the scenes are sorted by each girl instead of having to go every location in game at a certain time.
 
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NeonSelf

Member
Dec 3, 2019
199
301
Really all it needs to be is a menu where all the scenes are sorted by each girl instead of having to go every location in game at a certain time.
I agree about time management. Its a chore to read thorugh all possible events, check which ones are actually available right now and skip hours to get into needed interval. But I dont like galleries, they ruin immersion and game becomes nothing more than a pornsite where you select a clip to view. Also gallery doesnt progress the story, so you will have to manually go to every location at the right time. Its helpful only after you already have finished the game.

Maybe add someting like fast travel?

A simple menu with up to 5 closest(in time) events. And when I choose one - my character skips hours and teleports where he needs to be to have this event. No extra thinking required, while also progressing the story. I would open that huge spreadsheet with girls only to check my progress, instead of digging for details about next meeting.
 
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ZinkoPoly

Member
Game Developer
Jan 9, 2019
180
721
Hello Everyone! Hope you're enjoying my game.

I'd like to give an update on the upcoming v0.13 update.

Rather than the scattered updates that I normally release, this upcoming one is very specific and all focused on one location. There's been a lot of build-up for various characters and they're all going to come to fruition in this upcoming release.

One thing that I do need is more time. I will not be releasing an update in March. Instead, it's looking like I'll be releasing sometime between April 20th and April 27th.

I'm also considering some quality of life improvements, so recent messages with suggestions are very, very helpful, even if I end up going a slightly different direction.

Hope all is well, and I look forward to eventually getting this big update out to you.

Cheers!
 

lewdgirl69

Newbie
Nov 22, 2019
89
102
Hello Everyone! Hope you're enjoying my game.

I'd like to give an update on the upcoming v0.13 update.

Rather than the scattered updates that I normally release, this upcoming one is very specific and all focused on one location. There's been a lot of build-up for various characters and they're all going to come to fruition in this upcoming release.

One thing that I do need is more time. I will not be releasing an update in March. Instead, it's looking like I'll be releasing sometime between April 20th and April 27th.

I'm also considering some quality of life improvements, so recent messages with suggestions are very, very helpful, even if I end up going a slightly different direction.

Hope all is well, and I look forward to eventually getting this big update out to you.

Cheers!

This is a great game btw I hope you can add more scenes with two or more girls at once.
 

ZinkoPoly

Member
Game Developer
Jan 9, 2019
180
721
A big wish from me is the possibility for a few clothing options for some of the girls, especially the main girls. Don't have to ve a lot, but would be nice to mix it up a bit.

Could this be possible at some time, ZinkoPoly ?
Ever since someone posted in this thread about an outfit manager being a good idea, I've been thinking about it a lot.

Since I'm using still images and movies to create my game rather than in-game models, I'm limited to what I can do. I actually think an outfit manager would be fantastic and I enjoy it in all sorts of games (fKiss being a huge favorite of mine). However, with the way I've done my game, it's a bit like the pregnancy issue of having to duplicate events. Thankfully, with alternative outfits, the issue is far, far smaller than the issue with pregnancy. Thus, it's doable (unlike pregnancy, which, en masse, is not practical). I'm just really unsure how I'd like to handle it and how it would go.

My current (weak) compromise is to include events with the girls in different outfits. For example, in v0.12, there are multiple events where a girl being in a new outfit is the focus of the entire event. Currently, for v0.13, I'm working on a huge multi-option event where the current line I've rendered and need to program have two girls in new outfits. So, in a way, I'm trying to get some of the feel of girls being in different outfits into the game without going fully into an outfit selector.

The main thing missing is player interaction/choice. It would be way more fun to choose rather than it just be random all the time. I've still not thought of a way to do a clothing choice in a manner that I like and that fits the gameplay loop. Maybe I'll have a eureka moment and do something really quick, but I don't want to promise anything. I love the idea of it being in the game but at the same time I disagree with every implementation that I can come up with.

Hope I'm not blabbing too much about it! It's a topic I've thought about a lot.

Cheers!
 

Logan1377

Active Member
Feb 13, 2023
528
713
Ever since someone posted in this thread about an outfit manager being a good idea, I've been thinking about it a lot.

Since I'm using still images and movies to create my game rather than in-game models, I'm limited to what I can do. I actually think an outfit manager would be fantastic and I enjoy it in all sorts of games (fKiss being a huge favorite of mine). However, with the way I've done my game, it's a bit like the pregnancy issue of having to duplicate events. Thankfully, with alternative outfits, the issue is far, far smaller than the issue with pregnancy. Thus, it's doable (unlike pregnancy, which, en masse, is not practical). I'm just really unsure how I'd like to handle it and how it would go.

My current (weak) compromise is to include events with the girls in different outfits. For example, in v0.12, there are multiple events where a girl being in a new outfit is the focus of the entire event. Currently, for v0.13, I'm working on a huge multi-option event where the current line I've rendered and need to program have two girls in new outfits. So, in a way, I'm trying to get some of the feel of girls being in different outfits into the game without going fully into an outfit selector.

The main thing missing is player interaction/choice. It would be way more fun to choose rather than it just be random all the time. I've still not thought of a way to do a clothing choice in a manner that I like and that fits the gameplay loop. Maybe I'll have a eureka moment and do something really quick, but I don't want to promise anything. I love the idea of it being in the game but at the same time I disagree with every implementation that I can come up with.

Hope I'm not blabbing too much about it! It's a topic I've thought about a lot.

Cheers!
That's interesting. My knowledge of game design is limited and I didn't even realize that your creation process was an option. Its certainly worked well for you.

One of the things I've thought would add some spice to the game would be the various girls starting off more fully and modestly dressed, for the most part, and then gradually wearing skimpier and more lewd ones as the player progresses with each one, but I guess that would be difficult to achieve as well then?
 
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hedgehog4216

Newbie
Jun 25, 2022
90
74
That's interesting. My knowledge of game design is limited and I didn't even realize that your creation process was an option. Its certainly worked well for you.

One of the things I've thought would add some spice to the game would be the various girls starting off more fully and modestly dressed, for the most part, and then gradually wearing skimpier and more lewd ones as the player progresses with each one, but I guess that would be difficult to achieve as well then?
Have you already checked out Corruption by Mr.C?
 

hedgehog4216

Newbie
Jun 25, 2022
90
74
Ever since someone posted in this thread about an outfit manager being a good idea, I've been thinking about it a lot.

Since I'm using still images and movies to create my game rather than in-game models, I'm limited to what I can do. I actually think an outfit manager would be fantastic and I enjoy it in all sorts of games (fKiss being a huge favorite of mine). However, with the way I've done my game, it's a bit like the pregnancy issue of having to duplicate events. Thankfully, with alternative outfits, the issue is far, far smaller than the issue with pregnancy. Thus, it's doable (unlike pregnancy, which, en masse, is not practical). I'm just really unsure how I'd like to handle it and how it would go.

My current (weak) compromise is to include events with the girls in different outfits. For example, in v0.12, there are multiple events where a girl being in a new outfit is the focus of the entire event. Currently, for v0.13, I'm working on a huge multi-option event where the current line I've rendered and need to program have two girls in new outfits. So, in a way, I'm trying to get some of the feel of girls being in different outfits into the game without going fully into an outfit selector.

The main thing missing is player interaction/choice. It would be way more fun to choose rather than it just be random all the time. I've still not thought of a way to do a clothing choice in a manner that I like and that fits the gameplay loop. Maybe I'll have a eureka moment and do something really quick, but I don't want to promise anything. I love the idea of it being in the game but at the same time I disagree with every implementation that I can come up with.

Hope I'm not blabbing too much about it! It's a topic I've thought about a lot.

Cheers!
Definitely look into it more and decide if you want to make big changes to implement good features! More games need outfit managers
 
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Logan1377

Active Member
Feb 13, 2023
528
713
Have you already checked out Corruption by Mr.C?
Yes. The basic setup of Corruption is one of my favorite games on here, although I'm not a fan of how far it goes into degredation, BDSM, and dumbing down the women. I just want the MC to be a sexy, charasmatic dude who gradually gets better at picking up and seducing a number of women further and further. I like the personality of the MC in Polyturnon for sure, and I like how he interacts with the women.
 
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