I totally agree with you - hell, you even have the option in-game to have her think they're too big for her body and wish they were smaller. Would be interesting to maybe get the chance to let her follow through on that and get reductions?I understand some of the criticism. Boobs are great, no question, but they should fit the rest of the body. Sadly, there is rarely a developer who is bold enough to have petite girls with petite breasts like they would have in real life. Maybe some tweaking at last? You don't have to give her bee stings but does she really need DDs?
As it stands, being Hank's GF will lock you out of content with the beach boys although there are particular steps you need to do for the beach boy path to open as well. Down the track, there is also an option to break up with Hank if you don't like where the plot is going. Not including steps as I don't know whether you prefer to explore around which you should as one of the core attractions of PS is that the choices you select matters a lot and a lot of hidden various scenes will occur differently.First, will agreeing to be his girlfriend lock you out of other content with the brothers (including trying to start an actual relationship with one or the other) - or will there be an opportunity to dump him in favor of them (or just cheat)?
And speaking of cheating on Hank, does/will the reboot have a version of the one scene from the original where he bets and "loses" you in a game of... I think it was pool? and you can choose to insist on honoring the bet, and leave with the other guy? Cause that was fantastic
Ah noooo, I started supporting this game because of the MC! Yeah, the proportions are not realisitic, maybe this turns a sicko like me on . There are enough other games with nearly normal sized girls (if you like atomic tits and horse asses). Do not change her!paperwork
I totally agree with you - hell, you even have the option in-game to have her think they're too big for her body and wish they were smaller.
Ah alright, cool. Nice to know I'll be able to ditch him if he gets too boring. Odd that the beach kids are the only ones locked out and not the brothers though - and rather unfortunate, I rather like themAs it stands, being Hank's GF will lock you out of content with the beach boys although there are particular steps you need to do for the beach boy path to open as well. Down the track, there is also an option to break up with Hank if you don't like where the plot is going.
Oh I totally agree! I've always been impressed with the level of variation based on player choice - even if in many cases it's just minor things, it's always great to feel you're having an impact.Not including steps as I don't know whether you prefer to explore around which you should as one of the core attractions of PS is that the choices you select matters a lot and a lot of hidden various scenes will occur differently.
Huh, I don't remember that having been a requirement - could've sworn I remembered it having only been like their second date... which made it even more delightfully cruel, hehThe pool bet from old version has not occurred yet asYou don't have permission to view the spoiler content. Log in or register now.
+++ STATUS UPDATE +++ STATUS UPDATE +++ STATUS UPDATE +++
21h
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Hey Paperwork, how are you doing? Anything new about the progress? i'm just too hyped! (and i want her to loose her v card soon )
1h
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I'll probably take her V card probably in the next update. Hank won't be in the polls this time.
1h
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Great to see you are still concerned with the progression I have started the poker event. The school events are nearly done. But, I wanted to take a break from them. I think this will be a good release with plenty of content. It is probably the largest so far.
22min
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Thanks for the Progress Update. It feels good to know you keep in touch.
Thank you, mate. Unfortunately, sometimes there are things that I can't control. Yes, we have a health problem in the family again. But, this is a more manageable situation than the last. So, that doesn't stop me from working. It just stresses me. I don't feel sociable for the last few days, I guess. But, Longo is right, when I'm in "berserk" mode, I tend to forget time and space.Ah noooo, I started supporting this game because of the MC! Yeah, the proportions are not realisitic, maybe this turns a sicko like me on . There are enough other games with nearly normal sized girls (if you like atomic tits and horse asses). Do not change her!
Btw, look at the link in my signature, maybe you like this girl (yeah self promotion, how poor is that -> I am a poor sicko, now I made myself cry ).
Btw, I have to admit, I am concerned a bit what is currently going on. I know paperwork answered 3d ago to a question that there will be no two-part release, everything goes into a single release. But one week ago he posted:
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I am working on the school scenes right now. I decided to extend them. There were already some interactions with Simon. I thought I didn't give Miyagi any love lately. So, for players who want to see more about him, I'm making some scenes with him. I'm working pretty hard to push the release until the end of the month now. Images 90%, writing 70% done so far."
I hope he is being fine and no family matters and is in content creating berserk mode, forgetting time and space But I don't want to bother him with WHERE IS THE UPDATE?! Just want to reassure me that others here see it the same way. If not, keep it by yourself
Thx Paperwork for you brief reply!Thank you, mate. Unfortunately, sometimes there are things that I can't control. Yes, we have a health problem in the family again. But, this is a more manageable situation than the last. So, that doesn't stop me from working. It just stresses me. I don't feel sociable for the last few days, I guess. But, Longo is right, when I'm in "berserk" mode, I tend to forget time and space.
I just want to talk about release dates. With the game getting larger, the choices grow with it. So, believe me or not, relatively, I am working more with each release. You may not see it at each update as more scenes or text. I just want to give you an example from the poker night I'm writing right now:
In the first poker night, there were no choices that depended on the previous events. This time, I consider:
-How many times the MC has seen Wilson's dick
-Their encounter in the balcony
-The MC's decisions in the previous poker game
-The MC's horniness
-Boyfriend situation
Most of these decisions require me reading all previous chats in those events and evaluate all the variables used. Then, I decide what whould happen with each choice. If I can't do the scene is one session, I need to read everything again. Then, I make the scenes. If they look odd, I change/rewrite them. This is more than three times the work I did in the first poker event.
Thinking of a solution, a few come to my mind and I like none of them. I just want to share them, regardless. Because, one or more of these will happen if I start to care about release date too much. Some of you may think that I'm lazy or want more money or I am tired from making the game or I am not professional. The only thing I care is not regretting anything after a release. For me, that's the maximum I can give to my Patrons and people who enjoy the game. When I feel that not adding or not changing some (extra) scenes reduce my satisfaction, I delay the release. It has always been like this. However, let's return to the topic of possible solutions for quicker releases.
1- To cut down or ignore some decisions
2- To build some branches in this update and progress others in the next
3- Adding no new ideas-repeating the old stuff with a little progression
4- Shorten the events
5- Don't check the consistency of the MC's thoughts and/or speech
You probably see one or more option used occasionally in some games (sometimes in PS too, maybe. If I felt too tired). The list goes like more probable>less probable for the current state of PS .
I like to see people talking or asking or "slightly" getting angry about a new release. Those comments keep me working on the game. I haven't written this to slam anyone talking about the new release. On the contrary, I wanted to let you know about my side of things. Because, this community has been quite supportive and mostly constructive so far. And I thank you for it.
Sorry for the wall of text . I'll be reading your comments about the next release soon
I think if we are very very lucky on the weekend, but I wouldn't bet on it. I think during the next week is more realistic."Very close," that is, this week? )
It won't be that long! I'm trying so hard not to name a certain daygiven all the branches, maybe 2-3 weeks sounds like a better estimate. dev needs a break too
You're heading into the exponential choice and consequence hell that has plagued many an RPG(and why it's so rare to find the ones that do it well). I think the best way is to try and reduce the sprawl, because the more choices you add in the more work each new day requires, which will eventually lead to burnout.1- To cut down or ignore some decisions
2- To build some branches in this update and progress others in the next
3- Adding no new ideas-repeating the old stuff with a little progression
4- Shorten the events
5- Don't check the consistency of the MC's thoughts and/or speech
Can I just say how awesome Paperwork is , giving us an update here - a pirated site? Communicating to us his thought process, struggles and opinions? Usually these kind of things would be on patreon.Thank you, mate. Unfortunately, sometimes there are things that I can't control. Yes, we have a health problem in the family again. But, this is a more manageable situation than the last. So, that doesn't stop me from working. It just stresses me. I don't feel sociable for the last few days, I guess. But, Longo is right, when I'm in "berserk" mode, I tend to forget time and space.
I just want to talk about release dates. With the game getting larger, the choices grow with it. So, believe me or not, relatively, I am working more with each release. You may not see it at each update as more scenes or text. I just want to give you an example from the poker night I'm writing right now:
In the first poker night, there were no choices that depended on the previous events. This time, I consider:
-How many times the MC has seen Wilson's dick
-Their encounter in the balcony
-The MC's decisions in the previous poker game
-The MC's horniness
-Boyfriend situation
Most of these decisions require me reading all previous chats in those events and evaluate all the variables used. Then, I decide what whould happen with each choice. If I can't do the scene is one session, I need to read everything again. Then, I make the scenes. If they look odd, I change/rewrite them. This is more than three times the work I did in the first poker event.
Thinking of a solution, a few come to my mind and I like none of them. I just want to share them, regardless. Because, one or more of these will happen if I start to care about release date too much. Some of you may think that I'm lazy or want more money or I am tired from making the game or I am not professional. The only thing I care is not regretting anything after a release. For me, that's the maximum I can give to my Patrons and people who enjoy the game. When I feel that not adding or not changing some (extra) scenes reduce my satisfaction, I delay the release. It has always been like this. However, let's return to the topic of possible solutions for quicker releases.
1- To cut down or ignore some decisions
2- To build some branches in this update and progress others in the next
3- Adding no new ideas-repeating the old stuff with a little progression
4- Shorten the events
5- Don't check the consistency of the MC's thoughts and/or speech
You probably see one or more option used occasionally in some games (sometimes in PS too, maybe. If I felt too tired). The list goes like more probable>less probable for the current state of PS .
I like to see people talking or asking or "slightly" getting angry about a new release. Those comments keep me working on the game. I haven't written this to slam anyone talking about the new release. On the contrary, I wanted to let you know about my side of things. Because, this community has been quite supportive and mostly constructive so far. And I thank you for it.
Sorry for the wall of text . I'll be reading your comments about the next release soon
Sometimes it is hard to know how big and complex this game has become just in ACT 1, I recently had to make new paths for this new update to come, and I was impressed by the size of the game so far, it took me several minutes. skipping all the dialogs and quickly choosing the choices to get to the end, I just have to congratulate you PW, of course I'm extremely looking forward to the new update, but every time I think about it I can only imagine that I would never be able to produce a game like this one, you are one of the best here, if not the best, producing it all by yourself, thank you so much for this masterpiece ...Thank you, mate. Unfortunately, sometimes there are things that I can't control. Yes, we have a health problem in the family again. But, this is a more manageable situation than the last. So, that doesn't stop me from working. It just stresses me. I don't feel sociable for the last few days, I guess. But, Longo is right, when I'm in "berserk" mode, I tend to forget time and space.
I just want to talk about release dates. With the game getting larger, the choices grow with it. So, believe me or not, relatively, I am working more with each release. You may not see it at each update as more scenes or text. I just want to give you an example from the poker night I'm writing right now:
In the first poker night, there were no choices that depended on the previous events. This time, I consider:
-How many times the MC has seen Wilson's dick
-Their encounter in the balcony
-The MC's decisions in the previous poker game
-The MC's horniness
-Boyfriend situation
Most of these decisions require me reading all previous chats in those events and evaluate all the variables used. Then, I decide what whould happen with each choice. If I can't do the scene is one session, I need to read everything again. Then, I make the scenes. If they look odd, I change/rewrite them. This is more than three times the work I did in the first poker event.
Thinking of a solution, a few come to my mind and I like none of them. I just want to share them, regardless. Because, one or more of these will happen if I start to care about release date too much. Some of you may think that I'm lazy or want more money or I am tired from making the game or I am not professional. The only thing I care is not regretting anything after a release. For me, that's the maximum I can give to my Patrons and people who enjoy the game. When I feel that not adding or not changing some (extra) scenes reduce my satisfaction, I delay the release. It has always been like this. However, let's return to the topic of possible solutions for quicker releases.
1- To cut down or ignore some decisions
2- To build some branches in this update and progress others in the next
3- Adding no new ideas-repeating the old stuff with a little progression
4- Shorten the events
5- Don't check the consistency of the MC's thoughts and/or speech
You probably see one or more option used occasionally in some games (sometimes in PS too, maybe. If I felt too tired). The list goes like more probable>less probable for the current state of PS .
I like to see people talking or asking or "slightly" getting angry about a new release. Those comments keep me working on the game. I haven't written this to slam anyone talking about the new release. On the contrary, I wanted to let you know about my side of things. Because, this community has been quite supportive and mostly constructive so far. And I thank you for it.
Sorry for the wall of text . I'll be reading your comments about the next release soon