Can someone else test my fix for trait inheritance, please?
Used dnSpy to edit Assembly-CSharp.dll - added a function call on birth to update traits, seems to work now.
Edit: after more testing it seems Health trait increased only MaxHealth of newborn units, but spawned units have both current and max health updated.
Added "set health to maxhealth on birth" fix.
Devs will sure make it work in the next update (and much more).
For now, you can watch results of your eugenics with this quick fix.
Won't update already born units though (in your save) - just get new offsprings with working traits.
Extract in your game folder (ProjectR_v0.3.0.0), choose to replace.
Used dnSpy to edit Assembly-CSharp.dll - added a function call on birth to update traits, seems to work now.
Edit: after more testing it seems Health trait increased only MaxHealth of newborn units, but spawned units have both current and max health updated.
Added "set health to maxhealth on birth" fix.
Devs will sure make it work in the next update (and much more).
For now, you can watch results of your eugenics with this quick fix.
Won't update already born units though (in your save) - just get new offsprings with working traits.
Extract in your game folder (ProjectR_v0.3.0.0), choose to replace.
Last edited: