- Apr 29, 2020
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I figured that was probably the case and damn that would be a miserable misadventure in modding.Yes but it will be a pain. It requires finding each mob on each map (~90 combat maps) and editing their specific pathing. Problem is each event is a separate box (black interior and white outline), mobs are events and so are traps and event triggers. So it will require me clicking on each box until I find the right one.
For example look at the intro map for Reno Forest (missing background textures since I didn't import any pics into my RPG Maker folder). The two red circles are the 4x Starfish and 2x Slime fights that had the no defeat scene bug. Most (~80%) of those white boxes are swamp triggers. Walking in an aphrodisiac swamp does not trigger getting covered, it happens when you walk on one of those. Also see the blue circle, that is a squid fight.
Why I missed the no scene trigger was how tedious it would have been to review each box for each map for something the game devs should have had correct from the get go.
Edit- With all that said, let me look at the custom plugins used by the game dev. There might be way that doesn't require modifying all mobs.