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TowerEpik

Newbie
Feb 20, 2021
45
88
But it can happen. So much for Power Fantasy by the logic you presented earlier.
How does that contradict it? If you want to get killed, why should you not be allowed to do it? You're the one in the driver's seat.


Even in a choose your adventure book or opened ended game there is a very finite limit to the options presented. Those options are limited by what the creator put in place. I used books and writer as the example as it's the most direct comparison to a Visual Novel but that fact does not change regardless the form of Media chosen. The Creator chooses the story path(s) and the audience engages it, limited by what was put before them.

I agree. If Malcie or Heliose is your favorite character then Deerie-Anne is an unfortunate casualty. It's not any different then missing Malygar Content because you choose Sunken Temple. It's a narrative choice by the creators. It's not a case of being unable to understand why people don't want their waifu to turn into a form no longer attractive. It's a case of not being able to understand why people want a plot so predictable and boring.
Nobody is asking for *every* single idea or option to be available. Only those that are actually important to people. If you were so dead set on the creator having the final holy word on everything, why have these different branching paths, why give people the choice if you're just going to take it away from them? Surely if the writer's word is law and you have no say in the matter, giving people choices is pointless? Answer is obviously no, you craft your own experience to your liking, it is the player who is the dragon who makes choices and forms bonds with the people he meets. This is why the comparison of your love interests to someone like Magalar doesn't make sense, normal people aren't okay with their loved ones being changed against their will. You do so only because you come from a dispassionate angle where you do not really see these characters as people close to you.

The point isn't to remove the story you like as it is currently, just to add more paths to deal with the issue. You can keep Deerie-Anne if you want, but you shouldn't be forced into it if you don't want to give up Heloise and Malice.


Because a Dragon changes the power structure and relationship structure heavily. In a way even King/Emperor style Harems can not do. A Dragon does not have the same kind of relationship expectations with a Harem.

So yes, it is a meaningful distinction.
Dragon is just a big lizard dude, it's not that deep. There are harems where the protagonist has incredible powers too, it doesn't really matter, it's still a harem game, you're in it for the girls (or boys).
 

qwermhv

Member
Aug 6, 2018
138
142
Installations said:
" 1. Extract and run. "
So why it is opening my Steam account and don't let me play the game?
 

TowerEpik

Newbie
Feb 20, 2021
45
88
Installations said:
" 1. Extract and run. "
So why it is opening my Steam account and don't let me play the game?
Probably because it's a steam build of the game, the executable might be a shim that just tells steam to run it. It's like that only with Windows, on my Linux machine it runs fine without need to crack Steam DRM.
Beware the dev is retarded and has put in his own brain damaged mockery of a DRM system that refuses to run the game if there are any .bat files in the directory. So first make sure there are no such files (in case you followed older guides).
Now, do you see `Ravager.py` in that directory? That's the actual game, you need to run it with python that's bundled at `lib/py3-windows-x86_64/python.exe`. Here's a script that should run it for you
Code:
cd %~dp0 
start /b lib\py3-windows-x86_64\python.exe Ravager.py
Just put it in a file like "ravager.cmd" in the directory and run it. It works on my machine. Just don't give it ".bat" extension.
 
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someguy55

New Member
Dec 28, 2019
4
9
Is it just me or is this new 5.2 update just HUGELY underwhelming LOL

1 - still TONS of missing voiced dialogue in the act 1 & 2 + act 4 & 5
2 - 5 GB???? yet not 4 GB of new content????
3 - new sound effects suck
4 - new music sucks
 

Lareit

Newbie
Jun 10, 2018
16
46
Is it just me or is this new 5.2 update just HUGELY underwhelming LOL

1 - still TONS of missing voiced dialogue in the act 1 & 2 + act 4 & 5
2 - 5 GB???? yet not 4 GB of new content????
3 - new sound effects suck
4 - new music sucks
They've hit the point all games that did what they did with branching paths and multiple states for all their characters have. Trying to figure out how to write variations for every single one.

For Example, the Lair Choice alone has 9 choices they have to consider between 2 world states.
2 of those choices, de-powered Mine and Temple result in no NPC but that is still something they must track.
De-powered Malygar still exists but just barely.
Then there is Happy and Angry states for Protean,Infernal and Warlock and Cataclysm and No-Cataclysm states for them as well.

It not only requires MORE writing just to break even, it's also a lot more complex and difficult to write when you're changing your train of thought about what to write.

So I am not at all expecting expedient work and you shouldn't either.
 

TowerEpik

Newbie
Feb 20, 2021
45
88
They've hit the point all games that did what they did with branching paths and multiple states for all their characters have. Trying to figure out how to write variations for every single one.

For Example, the Lair Choice alone has 9 choices they have to consider between 2 world states.
2 of those choices, de-powered Mine and Temple result in no NPC but that is still something they must track.
De-powered Malygar still exists but just barely.
Then there is Happy and Angry states for Protean,Infernal and Warlock and Cataclysm and No-Cataclysm states for them as well.

It not only requires MORE writing just to break even, it's also a lot more complex and difficult to write when you're changing your train of thought about what to write.

So I am not at all expecting expedient work and you shouldn't either.
To be fair, nobody told them to spread themselves thin like this. It's a valid design critique that they overstretched themselves by having this many mutually exclusive world states that people don't really care about which in turn leads to any single play-through having less content than it otherwise would have had it been a more focused experience. If you imagine development time as a water, the game as a swimming pool, the wider the pool is the shallower the depths must be.
That's being kind to them. Harsher criticism would be that they have "lost the plot", they are no longer active with the community here supposedly because they are "too busy" and would rather spend more time on the game development, despite the fact reading the replies only takes about 5 minutes a day. Such precious time is instead spent on asinine DRM measures that insult the intelligence of the players, mucking about with things that don't matter like sound effect tweaking, changing scenes that nobody asked for, etc.
I don't think these thoughts come from a place of "hating" the game, but more from grief, lamenting it's potential. If nobody cared about the game, nobody would complain about it, as is with many things.
 
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someguy55

New Member
Dec 28, 2019
4
9
To be fair, nobody told them to spread themselves thin like this. It's a valid design critique that they overstretched themselves by having this many mutually exclusive world states that people don't really care about which in turn leads to any single play-through having less content than it otherwise would have had it been a more focused experience. If you imagine development time as a water, the game as a swimming pool, the wider the pool is the shallower the depths must be.
That's being kind to them. Harsher criticism would be that they have "lost the plot", they are no longer active with the community here supposedly because they are "too busy" and would rather spend more time on the game development, despite the fact reading the replies only takes about 5 minutes a day. Such precious time is instead spent on asinine DRM measures that insult the intelligence of the players, mucking about with things that don't matter like sound effect tweaking, changing scenes that nobody asked for, etc.
I don't think these thoughts come from a place of "hating" the game, but more from grief, lamenting it's potential. If nobody cared about the game, nobody would complain about it, as is with many things.
lemme put it this way man, I feel like the devs have become an "AAA studio";
sluggish
bloated
dismissive of customers

and yeah they're too focused on replayability rather than 1 solid playthrough

and to be brutally honest the legacy artstyle (animated scenes) really clashes, and the dev time has been so long that the existing art looks different from each other. and the amount of time and money they've gotten to this point, could've released 1 or 2 photoreal indie RPG games lol - seems like the dev team is just wasting time everyday...
 
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Nobles

Active Member
Apr 15, 2022
871
872
I dont mind having choices and give different outcomes and the such... but it needs to all flow back to the same destination. Otherwise as people above said, theres so many branches it just turns into alot of work.

For example, the apocalypse was always going to happen one way or another, its just how you got there .... Not have a path were it didnt exsist... Thats kinda what I mean.
 

Lareit

Newbie
Jun 10, 2018
16
46
I dont mind having choices and give different outcomes and the such... but it needs to all flow back to the same destination. Otherwise as people above said, theres so many branches it just turns into alot of work.

For example, the apocalypse was always going to happen one way or another, its just how you got there .... Not have a path were it didnt exsist... Thats kinda what I mean.
Then people would complain about how their choices don't matter. People will whine regardless.
It's a lose/lose for the devs. They choose the more interesting but difficult path.
 

TowerEpik

Newbie
Feb 20, 2021
45
88
Then people would complain about how their choices don't matter. People will whine regardless.
It's a lose/lose for the devs. They choose the more interesting but difficult path.
Problem is, a lot of those variants you mentioned are things that literally nobody cares about. Why would you choose any given lair, and then not empower the faction there? Now you might say, what if you don't want to give up any captives, but the issue is because there are 3 lairs now there are 3 variants of "I don't want to give up anybody" that the game has to account for. These choices aren't meaningful, it's just unnecessary complexity.
Besides, this is just an ignorant mentality that only serves to dismiss any flaws the game might have. If your mindset is "people will complain anyway", there is no reason to improve, no point in feedback.

I dont mind having choices and give different outcomes and the such... but it needs to all flow back to the same destination. Otherwise as people above said, theres so many branches it just turns into alot of work.

For example, the apocalypse was always going to happen one way or another, its just how you got there .... Not have a path were it didnt exsist... Thats kinda what I mean.
Fully agree, the apocalypse is too big of a deal to make it optional because the entire game just forks, it requires a lot of effort and time to develop which is going to make not picking it seem like just missing out on content, like what leafus said before. We can still have player agency if the focus will be on making choices in how to deal with the apocalypse, rather than it being just a thing that happens. It helps to give it an overarching narrative too, that everything has led to this, rather than the game being about random shit that the dragon does.
 

Lareit

Newbie
Jun 10, 2018
16
46
Problem is, a lot of those variants you mentioned are things that literally nobody cares about. Why would you choose any given lair, and then not empower the faction there? Now you might say, what if you don't want to give up any captives, but the issue is because there are 3 lairs now there are 3 variants of "I don't want to give up anybody" that the game has to account for. These choices aren't meaningful, it's just unnecessary complexity.
Besides, this is just an ignorant mentality that only serves to dismiss any flaws the game might have. If your mindset is "people will complain anyway", there is no reason to improve, no point in feedback.


Fully agree, the apocalypse is too big of a deal to make it optional because the entire game just forks, it requires a lot of effort and time to develop which is going to make not picking it seem like just missing out on content, like what leafus said before. We can still have player agency if the focus will be on making choices in how to deal with the apocalypse, rather than it being just a thing that happens. It helps to give it an overarching narrative too, that everything has led to this, rather than the game being about random shit that the dragon does.
So yes, like I said. You want things to be YOUR way or else you're going to whine.
 

someguy55

New Member
Dec 28, 2019
4
9
I dont mind having choices and give different outcomes and the such... but it needs to all flow back to the same destination. Otherwise as people above said, theres so many branches it just turns into alot of work.

For example, the apocalypse was always going to happen one way or another, its just how you got there .... Not have a path were it didnt exsist... Thats kinda what I mean.
nah bro choices need to matter - one of the things i hated about SWTOR is whatever you say leads to the same outcome

the solution is the dev team needs to put their heads down and work... cause i get the feeling that aint the case and they just leisurely going, (cause if they complete it the money stops - patreon/subscription is ironically counterproductive for games)
 

TowerEpik

Newbie
Feb 20, 2021
45
88
nah bro choices need to matter - one of the things i hated about SWTOR is whatever you say leads to the same outcome

the solution is the dev team needs to put their heads down and work... cause i get the feeling that aint the case and they just leisurely going
If only you could solve everything with "just work more" - it doesn't matter how hard you work if the effort is spent on unproductive things. If you have a million different paths to keep track of, this is just what happens because you have to split your attention on each one. If it leads to some being neglected and having no content, or multiple overlap and accomplish the same goals, why have them at all? At some point, you're just gonna end up working on multiple games in one because none of the different paths have anything to do with each other.

cause if they complete it the money stops - patreon/subscription is ironically counterproductive for games
God forbid they just start work on a new game. Or that voice actors and artists get paid.
 
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