Man, this game is *hard*. I'm not a strategy expert by any means, but I've gotten stuck a few times—notably the second half of Chapter 17, where you have to beat two bosses on the same map—the general and his daughters, and also the prince, who both are physical tanks when you have at most three mages capable of dealing damage to them, unless you promote your healers early. I had to rely on Meer's special spear to kill both of them, and I have no idea how I'm going to kill the rest of the bosses with that spear about to break.
My main gripe, though, is chapter 18. You're required to field all 3 of your fliers in order to stop the mages, obviously. None of your other units even have a chance of reaching any of the bridges in time to stop any of the mages—even committing all of my cavalry to trying to get to the 4th bridge before one of the mages results in me being two tiles too short to even block the spot temporarily. The other problem is that the mages themselves have high movement and are surrounded by other units who will happily murder your fliers—even Selica goes down after a turn or two of punishment from all those (again) heavy armored knights and archers. If I could make a recommendation, having the mages in that map not carry weapons or retaliate in combat would actually make it a lot easier—maybe it'd even be viable to have Thurnausen try and hit one with a war bat, or have Claudia throw a javelin.
Another recommendation would be to downgrade the other two wizards on the bottom of the map—like I said, by the time you get to the bottom half of the map, your fliers have been focus-fired to death by the pile of troops on the other side of the river, you have a hard enough time fighting your way through the enemies on your side with your infantry to keep your cavalry from being picked off, and then you still have to kill two promoted units with advanced weaponry while you're still stuck with whatever halberds you can scrounge and Marek's fancy sword. None of the higher tier weapons are even *usable* without wasting Bonus EXP on a weapon scroll instead of saving up for the incredibly limited resource of promotion items.
Actually, there is another gripe I have with this game—the fact that I have to fast-forward through all the pre-mission cutscenes every time I retry a map. It's not usually that big of a deal, but in Chapter 18 in particular it takes like, a minute even when holding down the fast-forward button and mashing A to proceed.
The strategy gameplay is actually *really good* when it's not bogged down by bosses having such huge defense none of my fighters can touch them, so I'm really sad that I'm being forced to stop here, because I actually enjoy this game a lot. I just can't seem to proceed with my current units, and the idea of going through all those maps again just to try it in easy mode drains my motivation.
My main gripe, though, is chapter 18. You're required to field all 3 of your fliers in order to stop the mages, obviously. None of your other units even have a chance of reaching any of the bridges in time to stop any of the mages—even committing all of my cavalry to trying to get to the 4th bridge before one of the mages results in me being two tiles too short to even block the spot temporarily. The other problem is that the mages themselves have high movement and are surrounded by other units who will happily murder your fliers—even Selica goes down after a turn or two of punishment from all those (again) heavy armored knights and archers. If I could make a recommendation, having the mages in that map not carry weapons or retaliate in combat would actually make it a lot easier—maybe it'd even be viable to have Thurnausen try and hit one with a war bat, or have Claudia throw a javelin.
Another recommendation would be to downgrade the other two wizards on the bottom of the map—like I said, by the time you get to the bottom half of the map, your fliers have been focus-fired to death by the pile of troops on the other side of the river, you have a hard enough time fighting your way through the enemies on your side with your infantry to keep your cavalry from being picked off, and then you still have to kill two promoted units with advanced weaponry while you're still stuck with whatever halberds you can scrounge and Marek's fancy sword. None of the higher tier weapons are even *usable* without wasting Bonus EXP on a weapon scroll instead of saving up for the incredibly limited resource of promotion items.
Actually, there is another gripe I have with this game—the fact that I have to fast-forward through all the pre-mission cutscenes every time I retry a map. It's not usually that big of a deal, but in Chapter 18 in particular it takes like, a minute even when holding down the fast-forward button and mashing A to proceed.
The strategy gameplay is actually *really good* when it's not bogged down by bosses having such huge defense none of my fighters can touch them, so I'm really sad that I'm being forced to stop here, because I actually enjoy this game a lot. I just can't seem to proceed with my current units, and the idea of going through all those maps again just to try it in easy mode drains my motivation.