3.20 star(s) 6 Votes

Seamonkey

Member
Oct 24, 2017
289
336
Remember that contrary to f.e. Fire Emblem, you don't lose units when they die, so sacrifice them at your will. It's the only map where boss can be killed literally in turn 1 (place Selica in the closest available starting square and rush him - she'll die as well, but that's strognest mage out). If you defeat all mages, even if you lose all fliers and mobile units, rest of the map should be a cakewalk.
Thank you for the help here, I knew that rushing the mages would be a priority but just couldn't figure out how. Also kind of forgot that I could change what tiles units deployed on at battle start so I was making it unnecessarily harder on myself. It did cost me all but one of my flyers and some of my cav to pull off though, also is it fair to assume that the map is meant to be played with all bridges but one destroyed? It is very difficult to kill the 3 mages near start before they can destroy the first two bridges so I assume that the map is balanced around those being lost and then there is that wizard that was near the third bridge which I didn't even notice until the third bridge was suddenly destroyed.

Also sorry to bother you with all these bug reports but I've noticed that since switching to 2.2 I can no longer load saves from in gameplay only from the main menu. Save is still there at the start of turns as normal but load does not appear at any point on the menu so if you want to reload a previous save you have to quit back out and reload the game.

Edit* There is yet another imperial mage on that map which I somehow missed, I swear this map hates me. Will likely have to try it again.
Edit** Wait I just checked the map at start and while I managed to find the Imperial Mage I missed which is near the third bridge and the second Wizard I mentioned starts off on the other side of the bridge now I just need to figure out how to kill them all without all my mobile units getting murdered first.
 
Last edited:

Mk900

New Member
Oct 7, 2017
14
34
Hm, but you also can use units units like Junia, Beatrice, German and Tanya, who appear late (in fact Tanya appears in this very chapter) and should be decent enough to handle the enemies even without much additional XP.

Key of this chapter is to rush with flyers (especially if yours have good stats) the northern forts asap. Part of enemy forces will retreat after you gain some progress.
yes, those units are there, but are quite weaker than my usual side and they struggle to keep up an endless wave of imperial soldiers
the problem here i think are the forts,i have cleared almost all northern side with the three elves alone(they are between my strongest units), but occupying them does not prevent them to keep spawning
 

Tjord

Member
Game Developer
Sep 18, 2017
173
752
Thank you for the help here, I knew that rushing the mages would be a priority but just couldn't figure out how. Also kind of forgot that I could change what tiles units deployed on at battle start so I was making it unnecessarily harder on myself. It did cost me all but one of my flyers and some of my cav to pull off though, also is it fair to assume that the map is meant to be played with all bridges but one destroyed?
Ha ha, yes, holding to any other bridge than the furthest one is extremely difficult. You can safely give up on other three and rush to save that one.

Also sorry to bother you with all these bug reports but I've noticed that since switching to 2.2 I can no longer load saves from in gameplay only from the main menu. Save is still there at the start of turns as normal but load does not appear at any point on the menu so if you want to reload a previous save you have to quit back out and reload the game.
Hmm, to be frank, i myself never saw an option to load saved state during gameplay. I'll look into it, maybe I (un)checked some box in studio by mistake.

yes, those units are there, but are quite weaker than my usual side and they struggle to keep up an endless wave of imperial soldiers
the problem here i think are the forts,i have cleared almost all northern side with the three elves alone(they are between my strongest units), but occupying them does not prevent them to keep spawning
If you station unit on them (preferably, one you don't need to kill Esterhazy), enemies won't spawn. I believe there was a tip about that at mission start.
 
  • Like
Reactions: Seamonkey

Mk900

New Member
Oct 7, 2017
14
34
If you station unit on them (preferably, one you don't need to kill Esterhazy), enemies won't spawn. I believe there was a tip about that at mission start.
i see, so its as intended. because until now, missions that have spawning enemy units, is enough to just occupy once that tile and they stop spawning. and the tip from the beginning yes, it suggests to occupy forts to prevent the spawn of enemy units, but so does in the previous missions where that was a thing. i guess i have been misled by experience :D
i'll keep trying but its a very difficult mission. the only one i've encountered so far

anyway,i like the game, engaging story and nice gameplay
 

Mk900

New Member
Oct 7, 2017
14
34
ok i've managed to beat that chapter. still not easy especially because i had to renounce to one of the flying units to occupy the first fort for half the match until the path was clear for one of the weaker units to walk up there.
and what i was doing wrong was a defensive line too deep, i had instead to hold the ground at the mid while the 2 remaining flying units slowly clear the rest of the map
 

Seamonkey

Member
Oct 24, 2017
289
336
Ha ha, yes, holding to any other bridge than the furthest one is extremely difficult. You can safely give up on other three and rush to save that one.
Thanks for all the help, finally managed to beat the level. You've done a good job regarding making objectives that are a challenge to accomplish without just making the enemies stats higher as figuring out how to use my flyers to snipe the mages without exposing them to fatal reprisals was surprisingly difficult, although it did feel a bit mean spirited to have that last mage and swordsman pair spawn when you're near the last bridge after I had gone to such lengths to deal with the others. You were also correct it felt a lot easier once the mages were dealt with, just felt like a simple by the books level once they were out the way.
 

Vimtoking

Newbie
Nov 28, 2018
49
19
hey just got this game and it looks awesome :), its just my style of game ;D.
but i was just wondering if theres a guide that helps me figure out what unit type works best on which

im presuming similiar others like this
sword works best againest.... archers,
archers best againest pikeman?
pikeman best againest horseback,
horseback best againes heavys ?
heavys againest soldiers ?
 

Tjord

Member
Game Developer
Sep 18, 2017
173
752
hey just got this game and it looks awesome :), its just my style of game ;D.
but i was just wondering if theres a guide that helps me figure out what unit type works best on which

im presuming similiar others like this
sword works best againest.... archers,
archers best againest pikeman?
pikeman best againest horseback,
horseback best againes heavys ?
heavys againest soldiers ?
Swords counter axes, axes counter spears, spears counter swords

Heavy melee units can tank lighter ones, fast melee units rip through archers, archers can over time outrange and out-speed mages, mages melt armored units.

Some seemingly fragile units (Bran, Zara) can be surprisingly good frontliners if they have good level-ups thanks to their high evasion rate.

Also, keep in mind unit personal skills.
 

DBAV

Member
Jul 22, 2017
479
317
Error attack\attack_realbattle.js
Line 350: "null" is null or not an object.

I got this error a few times when attacking or defending, different enemy/ally units so it's not a particular unit. Sometimes other units also show the wrong graphics in my case the defender shows the footman lancer graphics.
 

Seamonkey

Member
Oct 24, 2017
289
336
Error attack\attack_realbattle.js
Line 350: "null" is null or not an object.

I got this error a few times when attacking or defending, different enemy/ally units so it's not a particular unit. Sometimes other units also show the wrong graphics in my case the defender shows the footman lancer graphics.
Yeah I had the same problem before, apparently it is an engine issue and is not easily fixed. You can work around it by turning of the real battle option in the menu. It just means you miss out on seeing the attack animations.
 
  • Like
Reactions: DBAV

Seamonkey

Member
Oct 24, 2017
289
336
Well managed to reach chapter 27 and have managed to encounter another oddity. The support 'Well-placed Investment' talks about re-forging Varscona and awards you an additional one, like with the support which awards healing herbs this one can also be repeated. This bug is another one with limited utility as the sword can only be used by Marek but could ease the logistical burden of supplying him with swords and having to conserve uses on better ones, which given I spend a good chunk of my gold on supplying my troops with weapons having a unit which has them in abundance would ease the logistics of it a fair bit.

Also while the standard of writing of the game has been a fair bit above standard for a porn game I must say that there do seem to be quite a lot of misspellings and typos in the texts of events and supports, they are generally small mistakes and don't detract from understanding the game but fixing them could help give the game some polish.

*Edit* I only just thought to mention, is it intended that for several levels like chapter 27 and a few prior that you have Marek or Euphemia being defeated being loss conditions but you are not obligated to actually have Euphemia in the fight? As it stands on levels where that is part of the objective you are almost always better off taking someone else as having her there just adds another point of failure to your plans.
 
Last edited:

Bloodly

Active Member
Feb 27, 2019
621
478
I only just thought to mention, is it intended that for several levels like chapter 27 and a few prior that you have Marek or Euphemia being defeated being loss conditions but you are not obligated to actually have Euphemia in the fight?

It might be. A similar example is Fire Emblem 9: As I recall when Elincia finally officially joins up, you're not obligated to bring her, but it is a loss condition if she goes down.
 
  • Like
Reactions: Seamonkey and Tjord

Seamonkey

Member
Oct 24, 2017
289
336
Just managed to beat chapter 30 after numerous attempts and I feel I have to mirror lvx900's sentiments further up thread. That level is absolutely brutal, especially if you haven't focused too hard on levelling your flyers. I spent the entire level not being sure if I was winning or not as you are stuck in a brutal slog of trying to commit enough troops to hold off the endless wave assaults of decent quality units while the rest of your troops try to take a fort and even when you succeed you still have to commit a unit to occupying it.

Obviously this isn't a problem if the level is meant to represent a difficulty spike but if it isn't I would suggest the forts should work like they do in previous levels where you only need to visit them once to shut them down so we don't need to permanently commit a unit to occupying them.
 

D3xter_

Newbie
Aug 4, 2017
69
84
I have 1 and 3 stores (Quartermaster and Cassie's New Wares ), but no 2 (ch 21), did I miss it somehow?
P.S. I have never had any errors or crashes, although I play without animation, they slow down the game too much.
 

Tjord

Member
Game Developer
Sep 18, 2017
173
752
Just managed to beat chapter 30 after numerous attempts and I feel I have to mirror lvx900's sentiments further up thread. That level is absolutely brutal, especially if you haven't focused too hard on levelling your flyers. I spent the entire level not being sure if I was winning or not as you are stuck in a brutal slog of trying to commit enough troops to hold off the endless wave assaults of decent quality units while the rest of your troops try to take a fort and even when you succeed you still have to commit a unit to occupying it.

Obviously this isn't a problem if the level is meant to represent a difficulty spike but if it isn't I would suggest the forts should work like they do in previous levels where you only need to visit them once to shut them down so we don't need to permanently commit a unit to occupying them.
Okay, I'll redo that capter in next release

I have 1 and 3 stores (Quartermaster and Cassie's New Wares ), but no 2 (ch 21), did I miss it somehow?
P.S. I have never had any errors or crashes, although I play without animation, they slow down the game too much.
You missed support conversation around chapter 6
 
  • Like
Reactions: Seamonkey
Feb 8, 2019
51
22
Hi dev! It's me, "Lord Zero". This is my F95 account btw. I noticed that your active here so.. just wanna to say hi. and yeh. I'm replaying ROWA 0.22 right now (almost finished again too) and there ARE differences compared to 0.21. I'll inform you what I find.

That said. I Skip to ch. 34 and followed what you said about the H-scenes. and the "Extras" in the main menu has not come out.

I played it in cheat mode, has this something to do with it or I need to play it on normal for the "Extras" option to come out. or my download of the game itself is bad, I used the "mega" link ("anonfiles" proved difficult to download due my low mbps).
 
Jul 30, 2019
21
9
Hi dev,
I finished part 2 yesterday, it's really good so far. But, I'm wondering if there will be cowgirl/lactation/milking content and girls who can grow much bigger breasts and ass than the ones that can be corrupted right now. It is just a suggestion, but the elves probably have huge and very potent shards that can be used twice to optionally double breast size/ass size/ produce or increase lactation.

I had a few issues with the story portion of the game that is after we finish a mission because the scenes skip themselves sometimes and they restart again. It seems that after loading my save and recompleting the chapter a couple of time I could finally finish those H-scenes and story portions. I had 1 or 2 crashes when Elissandra is under attack and the error message that popped up said that an image was not loading. It was against 1 ennemy, but unfortunately I don't remember in which chapter.

Spoiler Alert, stop reading if you're not in part 2 yet.
You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.
 
3.20 star(s) 6 Votes