U
User_51567
Guest
Guest
True, it always will be a case of personal preference.Yeah, the prologue...
I understand that there are people who are actually enjoying it.
I wasn't.
I think a prologue should be short, crisp and arouse the player's curiosity.
It had the opposite effect on me.
Giving people the option to skip the intro completely is nothing but a band-aid, because if I don't like an intro I usually won't continue playing the game - Reincarnotica is a rare exception to that rule.
It's a damn shame, because I'm sure a lot of people were driven off by it.
And the length of a prologue should depend on what kind of game you are making.
A normal H content game should indeed have a short crisp prologue to get the players invested.
But a Adult game that's more focused on a story based on feelings should have a long prologue, because if you try to create a engaging story there are so many factors to introduce to a player... There you should take the time to explore the events that lead up to the point of the actual start of the game.. And a good story doesn't rush those things.
As far as the prologue from this game.
The idea is very good, and i love what he/she tried to accomplish.
But for me it seems that the most conversations are just a couple sentences to long.
Trick is to end a conversation at a high point, still have the players attention but he is still thinking about it in his head and wondering for more...
And in this game at most conversations during the end i was thinking "yeah...i know already.... Or... Can you please get to the point already".. And that's might be good writing for a book, but for a game that's just bad scene creating.
But i can understand that most people on this site are complete off this game because of that prologue.
95% people on this site just want to hit start and have H content in 5 minutes.
I love a good story, i need a good story..... And there is a good story in place here, it only needs some trimming and someone who knows something about script/scene writing