actually going through it, there's several more i cannot be bothered to edit out. Provided you follow the correct sequence you can get to the end of the content just fine.
The issue here is tht the author is lifting the map set from each day to day and trying to edit the events to fit. This on the surface sounds like the faster process. However in actuality your starting on an already buggy incorrect event stack and need to both fix them and write the new content. which makes alot more work in the long run and leads you to this point.
My humble suggestion copy and paste the map stack day to day but delete all events except the lighting effects. This will feel like your re-creating work but from a time perspective it isn't and you'll introduce way less bugs.
I also saw your starting to merge day map stacks (day 3/4, day 6/7) this means more switch and variable tracking is required to make em work. which is where ur switches between the apartments and gas station are falling down a little.
sometimes things that feel like shortcuts inevitably cost more time
there is a term for the above two points in the common pitfalls of game development but the name escapes me.
its a great game with a fun concept thts very rare here. so hopefully you'll take this as i intended (constructive feedback0
keep up the good work and also maybe get urself a beta tester. i've found atleast 6 incorrectly setup map transfers, 2 variable trackers and 4 switches that are incorrectly setup and i only played through once.
Also give the player hints
i had to check the map events to find the key under the rock, id have never clicked on it