But negative feedback sure can be useful, right?
I mean, if i was a dev and created a patreon page to fund my game, i'd like to know why people are hating it and/or why is not getting more pledges, even if i disagree with them ::|:. As long you're not doing personal attacks, i say it's fine calling a game shit because reasons.
Btw, i tried RtP once and i have some similar complaints to
@N1K17Y. I completely disagree about the game trying to be serious, because everything is so over the top; and the dialogue being okay, because it gets tiresome after a while, due to how predictable the narrative is.
I had a personal dislike for the lighting speed pace and lack of build up for sex (nothing feels "rewarding" here), the linearity and useless one box "choices", bland characterization (girls personalities don't matter, cause they are mere cock receptacles anyway), completely unrelatable protagonist.
I played quite a few games with overpowered protags, and the few i enjoyed usually had enough characterization to make me feel at least empathy for them. Which i can't feel for Jensen, since he is just a walking dildo. Ofc i wish i had his life, but there's only so much wish fulfillment fantasy i can take.
I liked the visuals though and the angry milf had potential, till she started falling for Jensen's magic and had her characterization destroyed. :winkytongue:
I also disagree about not criticizing an unfinished game. Why would it be fair to give a 5 star rating to a game that is still a 0.01 and merely has a bare bones story, but not give it a 1 star rating when it's on the same stage, is low quality on many aspects, but you shouldn't evaluate negatively just because "it isn't finished yet and you don't know how different it will be in the future"? seems biased to me.
Only thing i won't do is give negative reviews based on fetishes/kinks i hate/don't understand; and review partial games i most certainly won't come back to, because if it improves in the future, i will have to give the game another try.