Jun 26, 2019
157
120
While Clicking PREFERENCE.
Android Ver

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
Exception: DynamicImage u'gui/phone/slider/horizontal_[prefix_]thumb.png': could not find image. (u'gui/phone/slider/horizontal_insensitive_thumb.png', u'gui/phone/slider/horizontal_thumb.png', and 1 more.)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "_layout/screen_load_save.rpymc", line 35, in script
  File "E:\renpy-7.2.2-sdk\renpy\ast.py", line 912, in execute
  File "E:\renpy-7.2.2-sdk\renpy\python.py", line 2004, in py_exec_bytecode
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
  File "E:\renpy-7.2.2-sdk\renpy\ui.py", line 295, in interact
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 2699, in interact
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 3091, in interact_core
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\screen.py", line 434, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 541, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\core.py", line 531, in visit_all
  File "E:\renpy-7.2.2-sdk\renpy\display\image.py", line 730, in visit
  File "E:\renpy-7.2.2-sdk\renpy\display\image.py", line 640, in find_target
Exception: DynamicImage u'gui/phone/slider/horizontal_[prefix_]thumb.png': could not find image. (u'gui/phone/slider/horizontal_insensitive_thumb.png', u'gui/phone/slider/horizontal_thumb.png', and 1 more.)
 
D

Deleted member 604239

Guest
Guest
The art in this is fine, but the gameplay is not. The dev really needs to stop with the art for a version or two and just improve on the interface and actual gameplay. A game needs to be engaging and fun. Ok, fun is not mandatory, not as long as the gameplay is engaging. This is not.

The UI is bad, the number of clicks you need to achieve anything or progress are annoying high - 3 clicks rule mate. When you get to rent the apartment, the improved travel UI is like a breath of fresh air - that shouldn't happen, the UI should be good from the beginning of the game. The fact that we get both highlighted doors AND directional thumbnails at the bottom of the screen is just bad UI design. And the minigames, well, just don't get me started on the minigames. Inane car trivia is not my idea of fun and the fact that the aunt minigame was removed in the latest version speaks volumes about the quality of what the dev things are engaging mechanics.

To be fair to the dev though, when most sold porno management games are as bad as those sold by Lesson of Passion it's not surprise he thinks these game mechanics are ok. My 2 cents is that the dev spend the next weekend actually playing a good management/RPG game. I get that the dev wants to make something more engaging then a visual novel - and I frankly apreciate the effort - but what we have here is something that is actively trying to make you stop playing.
 

Robbery1211

[ROCKING ROBIN]
Game Developer
Apr 5, 2018
570
1,565
The art in this is fine, but the gameplay is not. The dev really needs to stop with the art for a version or two and just improve on the interface and actual gameplay. A game needs to be engaging and fun. Ok, fun is not mandatory, not as long as the gameplay is engaging. This is not.

The UI is bad, the number of clicks you need to achieve anything or progress are annoying high - 3 clicks rule mate. When you get to rent the apartment, the improved travel UI is like a breath of fresh air - that shouldn't happen, the UI should be good from the beginning of the game. The fact that we get both highlighted doors AND directional thumbnails at the bottom of the screen is just bad UI design. And the minigames, well, just don't get me started on the minigames. Inane car trivia is not my idea of fun and the fact that the aunt minigame was removed in the latest version speaks volumes about the quality of what the dev things are engaging mechanics.

To be fair to the dev though, when most sold porno management games are as bad as those sold by Lesson of Passion it's not surprise he thinks these game mechanics are ok. My 2 cents is that the dev spend the next weekend actually playing a good management/RPG game. I get that the dev wants to make something more engaging then a visual novel - and I frankly apreciate the effort - but what we have here is something that is actively trying to make you stop playing.
You're complaining about the number of clicks it takes to get to a scene... on a game? Now I have heard everything... Highlighted doors AND directional thumbnails at the bottom of the screen is worse than the red letters? I didn't hear you complaining about the red letters... Why didn't you complain about the red letters? As a matter of fact, go to preferences and click use words. You will see where the game was, then compare to now.
No offense to you but I am beginning to see that if there is something to complain about, someone will. People say there are glitches in the game but won't tell me what is glitching so I can fix it.

I do agree with you about the artwork though. That does take some time.

You saying more than three clicks is bothering me lol. I am playing right now and I am getting to most scenes in three clicks, no more than five. Are you constantly pressing the hint button or something?
 
Last edited:
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pldmdfan325

Member
Oct 27, 2017
437
204
for unlocking patreon things search and edit code:
$ patreon_reward = False to $ patreon_reward = True
$ enter_code = True to $ enter_code = False
$ patreonphone = True to $ patreonphone = False
and write in same place
entercode = "True"
Do you know what file this is in for the mac?
 
D

Deleted member 604239

Guest
Guest
You're complaining about the number of clicks it takes to get to a scene... on a game? Now I have heard everything... Highlighted doors AND directional thumbnails at the bottom of the screen is worse than the red letters? I didn't hear you complaining about the red letters... Why didn't you complain about the red letters? As a matter of fact, go to preferences and click use words. You will see where the game was, then compare to now.
No offense to you but I am beginning to see that if there is something to complain about, someone will. People say there are glitches in the game but won't tell me what is glitching so I can fix it.

I do agree with you about the artwork though. That does take some time.

You saying more than three clicks is bothering me lol. I am playing right now and I am getting to most scenes in three clicks, no more than five. Are you constantly pressing the hint button or something?
Firstly, yes, yes on a game. Every click needs to do something for the player. The more clicks it takes me to do something the more bored I get. Say you're in your apartment and you want to visit Lana in the back while she's doing yoga. One click to go to her house. One to go to the left to the garage area, one to go to the back, one to go to the patio, one to touch her. That's 6 clicks. And that's assuming it's evening and you're in your rented apartment - in the bedroom. If you're not there we can add a few more clicks. So yes, yes I'm complaining about there being to many clicks. Every click that doesn't do something engaging me is a wasted click. It doesn't need to be a sex/sexy scene, but something that can catch my attention and engage me as the player need to happen.

You're not making an open world RPG here, one where I can just keep my finger on W and just move the mouse to look and move in any direction. I need to willingly press the mouse button every single time. And if I don't get something from clicking the mouse it gets boring and tiresome.

Secondly, I think you misunderstood me - or I wasn't clear enough - I don't mean to say highlighted door OR directional thumbnail at the bottom of the screen are bad design, I mean to say highlighted doors AND directional thumbnail for the same locations are bad design. Chose one and stick with it. Both only send mix signals as to what the UI actually is. At the moment, there are several places where I can go and that will have both a door that is highlightable - and which when clicked will send/take me to a new location - and a thumbnail at the bottom of the page that sends/takes me to the same new location. That's redundant and frankly bad UI and UX. Especially when it's not universally applied. At work, I get both a highlightable door and a thumbnail card. In the restaurant the same. Outside the restaurant/diner, nope, hihglightable doors that lead to interiors - or are intended to in future versions - and thumbnail cards that let me navigate the exterior.

As for the red letter, I have no idea what that was. I tend to not try games when they're just new because most never get finished, this seemed to be old enough, and has gotten enough updates and attention to warrant a first look. If the UI and UX as they are now are better than they used to be, good for you. Alas, better doesn't make them actually good.

Thirdly: "No offense to you, but I am beginning to see that if there is something to complain about, someone will." ...no offense, but your game isn't finished, this is the time for people to complain about the UI and UX, once the game actually reaches 1.0 it will be too late. Now, while the game is still being actively developed is the time to complain about user interface and user experience. Now, while they can still be changed. So that when the game is finally finished there won't be any complaints on the matter.

And finally, as I said in my original post, I appreciate that you're trying to make something more engaging than a visual novel. At their best, visual novels are chose-your-own-adventure books with pictures. Alas, that doesn't usually happen. Most VNs are just a set of static images and a bunch of text with sometimes no choice other than a "move to next scene/image" button. They are boring, if I'd wanted to just read something I would have done just that. I went with a game because I wanted to be engaged in a different manner than I would have been just reading something.

The problem with your game is that it's filled with empty clicks. Clicks that don't actually do anything. Click here so you can click here, so you can get to click here, so you can click here, so you can get to click here, so you can click here, so you can get to something that might finally require you to pay attention and think.

Even grinding in an MMO is more rewording than that because the mobs you'd be fighting are technically fighting back and offer some challenge and need a bare minimum of attention. Hell, even games like Antichamber, where you have to run from one location to another time and time again are stimulating because you have to remember your location in what is a noneucledian volume. Your game has a lot of clicks that don't reword the player in any meaningful way. If I get more enjoyment and engagement out of "spreadsheet simulators" like Victoria II and EVE Online than I do your game - while you're a porn game - then you're doing something wrong.

Also, I can't help but notice you ignored my comments about your minigames.

EDIT actually, since I mentioned other games, one good example - that I just happen to have reinstalled over the past weekend - that comes to mind is Halcyon 6. The original game was released in 2016 and was considered to be a bit too slow progression wise. The devs rebalanced the game to be a bit faster paced and rereleased it as Halcyon 6 lightspeed edition in 2017. The original game is no longer for sale, and you can only get it by buying the lighspeed edition on steam. People that had the original game got the new edition for free. Why did the devs rerelease their game? why not just patch it? because they thought the balance changes they had done in a post release game were so drastic a rerelease was warranted. Your game is still in development, this is the time to comment about things like UI & UX, balance and generally about how fun your game is.
 
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Robbery1211

[ROCKING ROBIN]
Game Developer
Apr 5, 2018
570
1,565
I’ll reply
Firstly, yes, yes on a game. Every click needs to do something for the player. The more clicks it takes me to do do something the more bored I get. Say you're in your apartment and you want to visit Lana in the back while she's doing yoga. One click to go to her house. One to go to the left to the garage area, one to go to the back, one to go to the patio, one to touch her. that's 6 clicks. And that's assuming it's evening and you're in your rented apartment - in the bedroom. If you're not there we can add a few more clicks. So yes, yes I'm complaining about there being to many clicks. Every click that doesn't do something engaging me is a wasted click. It doesn't need to be a sex/sexy scene, but something that can catch my attention and engage me as the player need to happen.

You're not making an open world RPG here, one where I can just keep my finger on W and just move the mouse to look and move in any direction. I need to willingly press the mouse button every single time. And if I don't get something from clicking the mouse it get's boring and tiresome.

Secondly, I think you misunderstood me - or I wasn't clear enough - I don't mean to say highlighted door OR directional thumbnail at the bottom of the screen are bad design, I mean to say highlighted doors AND directional thumbnail for the same locations are bad design. Chose one and stick with it. Both only send mix signals as to what the UI actually is. At the moment, there are several places where I can go and that will have both a door that is highlightable - and which when clicked will send me to a new location - and a thumbnail at the bottom of the page that sends me to the same new location. That's redundant and frankly bad UI and UX. Especially when it's not universally applied. At work I get both a highlightable door and a thumbnail card. In the restaurant the same. Outside the restaurant/diner, nope, hihglightable doors that lead to interiors - or are intended to in future versions - and thumbnail cards that let me navigate the exterior.

As for the red letter, I have no idea what that was. I tend to not try games when they're just new because most never get finished, this seemed to be old enough, and has gotten enough updates and attention to warrant a first look. If the UI and UX as they are now are better then they used to be, good for you. Alas, better doesn't make them actually good.

Thirdly: "No offense to you but I am beginning to see that if there is something to complain about, someone will." ...no offence, but your game isn't finished, this is the time for people to complain about the UI and UX, once the game actually reaches 1.0 it will be too late. Now, while the game is still being actively developed is the time to complain about user interface and user experience. Now, while they can still be changed. So that when the game is finally finished there won't be any complains on the matter.

And finally, as I said in my original post, I apreciate that you're trying to make something more engaging then a visual novel. At their best, visual novels are chose-your-own-adventure books with pictures. Alas that doesn't usually happen. Most VNs are just a set of static images and a bunch of text with sometimes no choice other then a "move to next scene/image" button. They are boring, if I'd wanted to just read something I would have done just that. I went with a game because I wanted to be engaged in a different manner then I would have been just reading something.

The problem with your game is that it's filled with empty clicks. Clicks that don't actually do anything. Click here so you can click here, so you can get to click here, so you can click here, so you can get to click here, so you can click here, so you can get to something that might finally require you to pay attention and think.

Even grinding in an MMO is more rewording then that because the mobs you'd be fighting are technically fighting back and offer some challenge and need a bare minimum of attention. Hell, even games like Antichamber, where you have to run from one location to another time and time again are stimulating because you have to remember your location in what is a noneucledian volume. Your game has a lot of clicks that don't reword the player in any meaningful way. If I get more enjoyment and engagement out of "spreadsheet simulators" like Victoria II and EVE Online then I do your game - while you're a porn game - then you're doing something wrong.

Also, I can't help but notice you ignored my comments about your minigames.
I’ll reply in a couple hours
 

JAmesbond234

Member
Jul 2, 2017
226
213
View attachment 343005

VERSION 5 - IS HERE

Overview:
The story is about a once rich teenager whose family is suddenly poor and evicted from their home. The teenager must now learn life on the streets and the truth behind his families eviction. All while being homeless! Perhaps he can find shelter for the night in his car but he keeps getting stopped by a sexy officer. Maybe he can sneak over his aunts house and sleep but watch out for that aunt. Better yet, she's watching out for you.

Thread Updated: 2019-08-11
Release Date: 2019-08-11
Developer: Robbery1211
Censored: No
Version: 0.5a
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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DOWNLOAD
Win/Linux
: - - -
Mac: - - -
- UNOFFICIAL COMPRESSED
for unlocking patreon things search and edit code:
$ patreon_reward = False to $ patreon_reward = True
$ enter_code = True to $ enter_code = False
$ patreonphone = True to $ patreonphone = False
and write in same place
entercode = "True"


Someone posted this forget this username, thank you
 

Robbery1211

[ROCKING ROBIN]
Game Developer
Apr 5, 2018
570
1,565
for unlocking patreon things search and edit code:
$ patreon_reward = False to $ patreon_reward = True
$ enter_code = True to $ enter_code = False
$ patreonphone = True to $ patreonphone = False
and write in same place
entercode = "True"


Someone posted this forget this username, thank you
Does it work?
 

Robbery1211

[ROCKING ROBIN]
Game Developer
Apr 5, 2018
570
1,565
Firstly, yes, yes on a game. Every click needs to do something for the player. The more clicks it takes me to do something the more bored I get. Say you're in your apartment and you want to visit Lana in the back while she's doing yoga. One click to go to her house. One to go to the left to the garage area, one to go to the back, one to go to the patio, one to touch her. That's 6 clicks. And that's assuming it's evening and you're in your rented apartment - in the bedroom. If you're not there we can add a few more clicks. So yes, yes I'm complaining about there being to many clicks. Every click that doesn't do something engaging me is a wasted click. It doesn't need to be a sex/sexy scene, but something that can catch my attention and engage me as the player need to happen.

You're not making an open world RPG here, one where I can just keep my finger on W and just move the mouse to look and move in any direction. I need to willingly press the mouse button every single time. And if I don't get something from clicking the mouse it gets boring and tiresome.

Secondly, I think you misunderstood me - or I wasn't clear enough - I don't mean to say highlighted door OR directional thumbnail at the bottom of the screen are bad design, I mean to say highlighted doors AND directional thumbnail for the same locations are bad design. Chose one and stick with it. Both only send mix signals as to what the UI actually is. At the moment, there are several places where I can go and that will have both a door that is highlightable - and which when clicked will send/take me to a new location - and a thumbnail at the bottom of the page that sends/takes me to the same new location. That's redundant and frankly bad UI and UX. Especially when it's not universally applied. At work, I get both a highlightable door and a thumbnail card. In the restaurant the same. Outside the restaurant/diner, nope, hihglightable doors that lead to interiors - or are intended to in future versions - and thumbnail cards that let me navigate the exterior.

As for the red letter, I have no idea what that was. I tend to not try games when they're just new because most never get finished, this seemed to be old enough, and has gotten enough updates and attention to warrant a first look. If the UI and UX as they are now are better than they used to be, good for you. Alas, better doesn't make them actually good.

Thirdly: "No offense to you, but I am beginning to see that if there is something to complain about, someone will." ...no offense, but your game isn't finished, this is the time for people to complain about the UI and UX, once the game actually reaches 1.0 it will be too late. Now, while the game is still being actively developed is the time to complain about user interface and user experience. Now, while they can still be changed. So that when the game is finally finished there won't be any complaints on the matter.

And finally, as I said in my original post, I appreciate that you're trying to make something more engaging than a visual novel. At their best, visual novels are chose-your-own-adventure books with pictures. Alas, that doesn't usually happen. Most VNs are just a set of static images and a bunch of text with sometimes no choice other than a "move to next scene/image" button. They are boring, if I'd wanted to just read something I would have done just that. I went with a game because I wanted to be engaged in a different manner than I would have been just reading something.

The problem with your game is that it's filled with empty clicks. Clicks that don't actually do anything. Click here so you can click here, so you can get to click here, so you can click here, so you can get to click here, so you can click here, so you can get to something that might finally require you to pay attention and think.

Even grinding in an MMO is more rewording than that because the mobs you'd be fighting are technically fighting back and offer some challenge and need a bare minimum of attention. Hell, even games like Antichamber, where you have to run from one location to another time and time again are stimulating because you have to remember your location in what is a noneucledian volume. Your game has a lot of clicks that don't reword the player in any meaningful way. If I get more enjoyment and engagement out of "spreadsheet simulators" like Victoria II and EVE Online than I do your game - while you're a porn game - then you're doing something wrong.

Also, I can't help but notice you ignored my comments about your minigames.

EDIT actually, since I mentioned other games, one good example - that I just happen to have reinstalled over the past weekend - that comes to mind is Halcyon 6. The original game was released in 2016 and was considered to be a bit too slow progression wise. The devs rebalanced the game to be a bit faster paced and rereleased it as Halcyon 6 lightspeed edition in 2017. The original game is no longer for sale, and you can only get it by buying the lighspeed edition on steam. People that had the original game got the new edition for free. Why did the devs rerelease their game? why not just patch it? because they thought the balance changes they had done in a post release game were so drastic a rerelease was warranted. Your game is still in development, this is the time to comment about things like UI & UX, balance and generally about how fun your game is.
Alright, First and foremost, thank you for taking the time out to post a message period, and especially clarify what you meant by highlighted door or directional thumbnail. Your absolutely right about this being the time for critiquing but having to click the mouse too much is a new one. You don't even have to move the mouse, the pictures move for you. In most places I even made it so that when you get to the last screen you don't have to move the mouse to the center to go back you just click it again. Halcyon 6 has nothing whatsoever in common with Rocking Robin. You are comparing apples to oranges. I need a feasible example.

When you are in the Dev world you gain a hell of a lot of respect for other Devs and their games. I can't tell you how many days I have rolled out of the bed to the computer and rolled right back in it 18 hours later doing nothing else because I trying to meet a deadline. With that said, I am not and never will I claim to be trying to make a game that is better than another Devs. If you didn't enjoy Rocking Robin, your not alone. If you did enjoy Rocking Robin, you not alone. Your opinion is your opinion.

I removed the aunt minigame because it was causing issues in VN mode that I didn't know how to fix. I never claimed to be an expert coder and I even say in the game that I'm not. As far as Johnnies minigame, all you have to do is wait until he looks to the right. Can you even consider that a mini-game? In version 3 that was having issues too but I managed to resolve it.
 
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Big Pork

New Member
Jul 27, 2019
5
4
Been several pages since I saw one, so I thought I'd write a post congratulating the dev on what he has accomplished so far.
The game is engaging and attractive. Looking forward to what the future releases bring as far as the plot is concerned.
And I vastly prefer the Sandbox angle over the Visual Novel, but YMMV. Keep up the great work Robbery1211! It is much appreciated!
 
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EnterpriseNL

Member
Donor
Aug 16, 2017
470
479
Will there be some content for Kenya in the planning?
Since she is so caring about her kids because she needs money, maybe MC can give some in exchange for something,sex or otherwise
 

Robbery1211

[ROCKING ROBIN]
Game Developer
Apr 5, 2018
570
1,565
Will there be some content for Kenya in the planning?
Since she is so caring about her kids because she needs money, maybe MC can give some in exchange for something,sex or otherwise
I was wondering if anyone liked Kenya, She was really just a filler character for the tuxedo shop but I am noticing that she is getting attention. I will have to buy her some better hair lol. I was thinking of a scene with her but I thought people wouldn’t like her.
 
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EnterpriseNL

Member
Donor
Aug 16, 2017
470
479
I was wondering if anyone liked Kenya, She was really just a filler character for the tuxedo shop but I am noticing that she is getting attention. I will have to buy her some better hair lol. I was thinking of a scene with her but I thought people wouldn’t like her.
Well, I liked her character, Body is nice too, she wants money because she cares about her kids and that she and her kids have something to eat and I can only adore that, becuase what is more important then family right
 
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sakuyas_mmaster

Well-Known Member
Feb 12, 2018
1,187
1,496
She seems like a good plot device for later, when the MC has to decide if he wants to be an asshole mafioso or more of a caring ruler over his turf.
 
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Dawcreck

Member
Sep 11, 2017
121
22
So it goes from having to sleep in your car to afford a 500 usd a week flat to giving robins mom 30k in less then a week seems bit much
 

ShangTsung

Active Member
Aug 6, 2017
732
1,428
amazing game , good plot , the vn still needs some polishing it's quite confusing , the game also needs a soundtrack , but i'm really for next update , good work dev
 

ShangTsung

Active Member
Aug 6, 2017
732
1,428
i just hope we will get a revenge path for the aunt , i didn't like the fact that MC didn't feel any hate for her she let him become homeless for some bullshit story , and the fact that he is feeling guilty after that and answering her in phone is just beyond me.
 
4.10 star(s) 68 Votes