Alright, First and foremost, thank you for taking the time out to post a message period, and especially clarify what you meant by highlighted door or directional thumbnail. Your absolutely right about this being the time for critiquing but having to click the mouse too much is a new one. You don't even have to move the mouse, the pictures move for you. In most places I even made it so that when you get to the last screen you don't have to move the mouse to the center to go back you just click it again. Halcyon 6 has nothing whatsoever in common with Rocking Robin. You are comparing apples to oranges. I need a feasible example.
When you are in the Dev world you gain a hell of a lot of respect for other Devs and their games. I can't tell you how many days I have rolled out of the bed to the computer and rolled right back in it 18 hours later doing nothing else because I trying to meet a deadline. With that said, I am not and never will I claim to be trying to make a game that is better than another Devs. If you didn't enjoy Rocking Robin, your not alone. If you did enjoy Rocking Robin, you not alone. Your opinion is your opinion.
I removed the aunt minigame because it was causing issues in VN mode that I didn't know how to fix. I never claimed to be an expert coder and I even say in the game that I'm not. As far as Johnnies minigame, all you have to do is wait until he looks to the right. Can you even consider that a mini-game? In version 3 that was having issues too but I managed to resolve it.