- Jun 8, 2018
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Wasn't it said somewhere that 6.0 would be the final release? If not I'm misremembering.The main story is done all there doing is slowly working on side quest and stuff.
Could take 2-4 years before its all done.
Wasn't it said somewhere that 6.0 would be the final release? If not I'm misremembering.The main story is done all there doing is slowly working on side quest and stuff.
Could take 2-4 years before its all done.
I can only go by what I have read here in this thread and the last I heard is that the main story is done and some time in the next few years they will work on all the side quest and incomplete content.Wasn't it said somewhere that 6.0 would be the final release? If not I'm misremembering.
you need to talk to the blacksmith near the innCan anyone help me I'm stuck trying to fix the bridge in act 1 no matter how much I talk to everyone in the village I can't unlock the event to rebuild the bridge
Is the yellow bar (forgot what it was called) loaded up to at least two? The one you load up by attacking/beating opponents.Can someone help me pls, I can't use Succubus "Twisted Image" skill eventhough I have enough MP and targets, it's unusable.
And I really hope they add some stuff for more villainous route. It kinda bothers me that even if we check all negative morality boxes we'll be at worst a selfish hero. And then we have an option for villainous ending, almost out of blue.i know that feel, i've holding back to play this again for a month or so, i hope we get it this year and for fucks sake i really hope to see a continuation to mar and MC mom
yeah, is hard to play how i would like and still progress properly, what i do in ever re play of the game is set a lot of corruption and affection on teammates with rpg save editor and do a standard playthrough but corrupted since startAnd I really hope they add some stuff for more villainous route. It kinda bothers me that even if we check all negative morality boxes we'll be at worst a selfish hero. And then we have an option for villainous ending, almost out of blue.
My point is - no matter how hard you try right now you can't roleplay as darker figure, as someone for whom going full dark overlord in the end would make sense.
And I've really checked it. I checked every immoral choice in Act I and I still got like 10-15 positive morale. The only option to get negative morality is to:
1) be complete asshole to your teammates;
2) turn down or fail every quest.
As you can easily guess, it severely limits your actual game, leaving you with only a small portion of Act I content - meaning no profit, meaning no sense to take this option. And having to choose between having all the bling and having none makes such roleplay meaningless.
Also, IIRC some of your followers may leave you for mistreatment and take with them some additional options for negative morale. Haven't checked this in a long while though, maybe pre-RPGmakerMV thing.
There should be more rewards for evil gameplay. Like, some merchants willing to sell you illegal goods, some new quests from immoral characters, some unique items that will reward lower morality. Dammit, the game is set in the world full of demons, evil gods and nasty spirits, not all of them work for Murkhal. Being approached and rewarded by some who may see Death God as a threat or rival would make sense. Or just plain criminals who'd like to make a deal with someone capable and morally unrestrained.
And I'm not saying: "Lets Hero a villain that would get away with everything", no. Just make alternative rewards that would mutually exclude each other. If you go evil your companions may leave or change their behavior, some services and quests become unavailable, etc. Currently being good is win-win and being bad is lose-lose, practically speaking. It should be win sometimes lose sometimes for both.
I'll repeat myself - right now game has out of place option for evil ending and morality system that rewards only being good. There is so little checks for negative morale with so little meaning and so many checks for high morale with much more meaning it makes whole morale system almost redundant. While it has great potential for more interesting and varied gameplay!
Please, developers, if you hear me, do something with it. Right now, your great game have a hole that could use some filling. Pun intended. Please. It would make game more interesting.
Sex with men, women and animals/monster all happens in significant proportions. The more meaningful encounters are predominately with women (companions), whereas the one-offs have more men in it. Several women MC gets to fuck have dicks though.How much Lesbian content ? and any scenes you dont want avoidable or skip ?
I know your feels, bro. It just so limits the replayability - you either go normal functioning route or have jack shit for content. Just adding one more route and letting you alternate between the two depending on situation, mood, roleplay and story progression would make you wish to play it again and again just to see your character and party making their way in a bit different manner.yeah, is hard to play how i would like and still progress properly, what i do in ever re play of the game is set a lot of corruption and affection on teammates with rpg save editor and do a standard playthrough but corrupted since start
well main game is finished, also like 3 "DLCs". now everybody waiting "GOTY patch", if we tell like normal games =)So it received the Completed status but is it really done or will more updates follow?
Answer to your post is just directly above yoursCan someone fill me in? For months, the game was on 5.8. And now, it says completed. What happened?
Yeah, it should be like, for example... Dark Souls!!!And I really hope they add some stuff for more villainous route. It kinda bothers me that even if we check all negative morality boxes we'll be at worst a selfish hero. And then we have an option for villainous ending, almost out of blue.
My point is - no matter how hard you try right now you can't roleplay as darker figure, as someone for whom going full dark overlord in the end would make sense.
And I've really checked it. I checked every immoral choice in Act I and I still got like 10-15 positive morale. The only option to get negative morality is to:
1) be complete asshole to your teammates;
2) turn down or fail every quest.
As you can easily guess, it severely limits your actual game, leaving you with only a small portion of Act I content - meaning no profit, meaning no sense to take this option. And having to choose between having all the bling and having none makes such roleplay meaningless.
Also, IIRC some of your followers may leave you for mistreatment and take with them some additional options for negative morale. Haven't checked this in a long while though, maybe pre-RPGmakerMV thing.
There should be more rewards for evil gameplay. Like, some merchants willing to sell you illegal goods, some new quests from immoral characters, some unique items that will reward lower morality. Dammit, the game is set in the world full of demons, evil gods and nasty spirits, not all of them work for Murkhal. Being approached and rewarded by some who may see Death God as a threat or rival would make sense. Or just plain criminals who'd like to make a deal with someone capable and morally unrestrained.
And I'm not saying: "Lets Hero a villain that would get away with everything", no. Just make alternative rewards that would mutually exclude each other. If you go evil your companions may leave or change their behavior, some services and quests become unavailable, etc. Currently being good is win-win and being bad is lose-lose, practically speaking. It should be win sometimes lose sometimes for both.
I'll repeat myself - right now game has out of place option for evil ending and morality system that rewards only being good. There is so little checks for negative morale with so little meaning and so many checks for high morale with much more meaning it makes whole morale system almost redundant. While it has great potential for more interesting and varied gameplay!
Please, developers, if you hear me, do something with it. Right now, your great game have a hole that could use some filling. Pun intended. Please. It would make game more interesting.
It's been a while since I played but I think that if you capture enough enemies you can kill them for corruption points.And I really hope they add some stuff for more villainous route. It kinda bothers me that even if we check all negative morality boxes we'll be at worst a selfish hero. And then we have an option for villainous ending, almost out of blue.
My point is - no matter how hard you try right now you can't roleplay as darker figure, as someone for whom going full dark overlord in the end would make sense.
And I've really checked it. I checked every immoral choice in Act I and I still got like 10-15 positive morale. The only option to get negative morality is to:
1) be complete asshole to your teammates;
2) turn down or fail every quest.
As you can easily guess, it severely limits your actual game, leaving you with only a small portion of Act I content - meaning no profit, meaning no sense to take this option. And having to choose between having all the bling and having none makes such roleplay meaningless.
Also, IIRC some of your followers may leave you for mistreatment and take with them some additional options for negative morale. Haven't checked this in a long while though, maybe pre-RPGmakerMV thing.
There should be more rewards for evil gameplay. Like, some merchants willing to sell you illegal goods, some new quests from immoral characters, some unique items that will reward lower morality. Dammit, the game is set in the world full of demons, evil gods and nasty spirits, not all of them work for Murkhal. Being approached and rewarded by some who may see Death God as a threat or rival would make sense. Or just plain criminals who'd like to make a deal with someone capable and morally unrestrained.
And I'm not saying: "Lets Hero a villain that would get away with everything", no. Just make alternative rewards that would mutually exclude each other. If you go evil your companions may leave or change their behavior, some services and quests become unavailable, etc. Currently being good is win-win and being bad is lose-lose, practically speaking. It should be win sometimes lose sometimes for both.
I'll repeat myself - right now game has out of place option for evil ending and morality system that rewards only being good. There is so little checks for negative morale with so little meaning and so many checks for high morale with much more meaning it makes whole morale system almost redundant. While it has great potential for more interesting and varied gameplay!
Please, developers, if you hear me, do something with it. Right now, your great game have a hole that could use some filling. Pun intended. Please. It would make game more interesting.