Lascivia Academy of Magic (SLAM) a fantasy cyberpunk “Eroge Dating Sim meets Battle-RPG.” A story-driven game where choices matter, with a level-up system, crafting mechanics, immersive combat system, and lots of mini-games!
ROADMAP for autumn - winter 2022
Now we are actively working on two versions of SLAM at once:
- 0.00.16 will be released for patrons soon.
- Public version 0.01 will be ready in August 2022. Initially, we would like to release it earlier, say at the end of July. But we have a lot of improvements and game content planned in this version, so it's better to wait until later.
Public version SLAM 0.01
As soon as we finish developing LDPE, we'll be able to add already planned and even partially finished content (yes, we were also writing new texts in June). Thus our main area of work is the development, implementation, and testing of the Location-Date-Period-Events system.
Version 0.01 will include a fully working, tested, and debugged game cycle, all the necessary interfaces (including UI Map for traveling between locations and pop-up notifications), and a lot of new content, including battles in the Astral. Plus, of course, there will be NSFW scenes too!
That's all for now. Thanks to everyone who found the opportunity to support us during this difficult time! We will do our best to develop the most interesting and exciting game for you!
Hello everyone. In this post I will summarize the results for May and share our plans and tasks for the summer.
The top story is, of course, the release of SLAM 0.00.15 including redesigning all the content - character sprites and backgrounds - to adjust it to the new Lore. As for the new locations and characters, they are now being developed immediately for the style of cyberpunk fantasy.
For example like this:
(this is only a render, without any post-processing)
This is a new location that will be shown in the next release.
Our plans and deadlines for the summer and until the end of the year are still the same. As I wrote in the previous post, the next public version will be release 0.01, scheduled for mid-summer. Actually, it took the whole of May to prepare for the production of this particular version. We actively worked on the game design and algorithms of the main systems, prepared a technical assignment for the programmer who is currently working on the game system “Day-Period-Events".
We also developed the main system of the girls' evolution, taking into account the cyberpunk Lore, the planned combat system, and the global plot. But it's too early to talk about it, cause it will be too huge of a spoiler.
Adjusting to the new visual, we have an updated version of Carl, who changed his race, and place of work, but still remained a cool and interesting bartender. Though now he's also... and this is a spoiler too, so I'll refrain of details for now. I will only say that now he has an interesting past and an important role in the global plot.
(That is not the final version of Carl’s costume, we may update it later)
The new model of our lovely Viki’s is almost ready, we just need to refine her body a little. But even now she looks cool, especially in her new club clothes. But I'd rather show her next time, or even better - right in the game.
We are also preparing new locations according to the new visual concept. Since flights to the Astral are already planned for release 0.01, we need at least the Astral Port, MIFE locations and sublocations. And, of course, the Astral itself, at least a few options if it. This is quite a lot of work, but we have already done about half of it in May, so the mood is optimistic.
As for the small number of posts on Patreon, I wanted to make sure that we meet the deadlines before writing and promising anything, so the news did not come out.
Well, what else to say? The release 0.01 will most likely be ready by mid-late July. But there will be an intermediate version 0.00.16 for patrons, in which we want to run in and test ready-made components, primarily interface elements and some parts of the code for implementing the main game cycle. I can't say the exact release date. We'll post it as soon as we're ready, most likely closer to the end of June. There won't be much new content in this version, but you will see a striptease on the table from the redesigned Viki model. Well, I will write more about this version in the following posts for patrons.
That's it. Natasha and I continue to actively work on the project and we are sure that in the future SLAM will bring you a lot of pleasant minutes (hours, Carl, hours!!!).
We are happy to finaly publish release SLAM 0.00.15. Version for Win64:
Report on progress and changelog:
- Lore and global events of the world’s history have been worked out in more detail. All of it corresponds to the "cyberpunk fantasy" setting now.
- 99% of the backgrounds were redesigned from scratch - all except one assistive image (the blue background displayed in the scenes of sleeping Hector). We added complementary backgrounds in some locations. For example, a view of Hector's desk, or the audience in which the lecture is taking place.
- Many characters' models were updated (Isabella was even fully remade). Some of CG illustrations were modified, and, of course, we added new CGs.
- We updated all the texts that are already in the game. Some of them have been substantially changed or even rewritten from scratch. Now all texts correspond to the renewed characters and locations.
From August 2022 we plan to make one release per month for patrons, and one public release every two to three months.
We will also publish progress reports for patrons on a weekly basis, and a final report once a month.
Some details on the public version SLAM 0.01 (estimated release date June-July 2022):
The primary goal of the release 0.01 will be the main cycle of the game. Technically, it will form the basis for finally moving from a visual novel to a full-fledged dating sim with RPG elements. This involves the event's system which will eventually let you immerse in the narrative and the activities of the game.
The player will be able to move around the locations both in the Academy and outside it. The system will take into account where the player is, what day and period it is, how much money and mana Hector has, what RPG-characteristics he has, and so on. Depending on those conditions various events will be launched, from random ones to the global plot events.
By the way, individual story of each of the main girls will consist of a chain of events. Every event’s launching will be influenced by the relationship’s level, characteristics of Hector and of the girl, and many other factors.
Interface and new content in the version SLAM 0.01
The game interface is gonna be improved. We’ll try to make reading from the screen easier, and completely new windows will be added. For example there will be the window with characteristics and skills of the character, the window of choosing a location, pop-up notifications and other elements.
We will soon show our patrons the concepts of the new interface. Also, some of the new windows will be presented in the release 0.00.16, which is to be published for patrons around the end of May or the beginning of June.
For the release 0.01 we are working on more than ten important narrative events with key NPCs, some students and the main girls. There definitely will be new CG-scenes, including NSFW-content. Spoilers are no good, so no details yet!
Models and costumes of some characters will be finalized. More sound effects and music will also be added.
The will be new locations, including outside the Academy (shops, bars, clubs, underground establishments and other “hot spots”).
Plans until the end of 2022
- Free movement around the Academy, locations, events, and quests. Leveling Hector’s parameters and skills, inventory, trade, subsystem “Study" (preparation and conducting of lectures and practical classes).
- Building of relationships with girls will be more interesting - personal quests will be added, such as random meetings and dates. This will be provided by the modified role-playing system, involving parameters and characteristics, costumes and inventory.
- Getting MIFE combat missions, managing Astral Interceptor equipment, girls' equipment, missions' completing, receiving awards. The battles themselves will be implemented as a mini-game.
Our main MEGA-GOAL is to release in Steam by the end of 2022. We will do everything possible to make it happen!
And in conclusion, we ask for your feedback in our Discord! Send us your impressions about the game to the “feedback” channel, your recommendations to the “suggestions” channel, and information about found errors to the “bug reports”.
That’s about it and thanks again to everyone who waited for the release 0.00.15!