Seems a lot of people like the evil path, when I make some polls, it usually ends up first or second, lol.It always amazes me when people try to force a round peg into a square hole. I am interested to see where the evil path takes things, however, so I have a playthrough of it separate from the different romance paths. (Well, I have only done the version where you go to confront Nora directly, not the factory visit allowing Rion to be abused one. I'll probably do that second evil path starting with the next release of this game.)
I also enjoy making them, and I laugh a lot at some of my extravagant scenes, so in the end, I don't regret adding those paths which were not planned at the very beginning. Even though it could have been more subtle, I think the endings for those paths have still an interesting story and outcome.
Well, tbh, there are some truths in what carefree said, even if I don't agree with everything and his example was not the best as taken from what I consider an irrelevant path (failure path), but I can see what he means, even If I believe part of it is because he would have preferred a harem structure.
If I'm objective, and I need to, to progress, Sandstorm has indeed many flaws but overall it seems it was still enjoyable for a bunch of people, so it's not that bad .
SandStorm is also some kind of laboratory for me to learn the techniques, try new gameplay aspects and various approaches. So, it is quite right to say it's not very well structured. It's my first game, with 0 previous experience, and after 15/18 months of work (in my free personal time), I can say I'm quite happy and proud of what I achieved even if I obviously made a bunch of bad choices too, but eh, mistakes are something needed to advance. But now, I want to do better for the second episode ^^, and it's safe to say it will be a bit more 'pro'.
I wanted SandStorm to be a different game than the mass, and I believe it does that pretty well, but it ended up being its main weakness and strength at the same time, lol. I also let too many open choices and possibilities of switches. I was looking to make an 'all you can do' game, but it's really too ambitious, especially for a dev that does all this in his free and limited time. It's hard to make it work well for all routes and possible scenarios, and I ended up sacrificing the logic of some of the undefined paths otherwise it was too much of a nightmare to handle and the game would never be finished. Anyway, this was my own choice to make all those paths, no one else to blame lol. And despite this, I'm still making sure the game meets its completion in the best way I can (many would have abandoned, I believe) .
The fact that the MC is too passive is something I heard many times and I can understand that criticism. It was my idea to make him a bit of a follower at first and get more confidence as the adventure progresses (which I believe is the case in Maddie's romance route, maybe not enough in the other routes (evil path excluded)
I can already say that the MC in Episode 2 (SnowStorm) is more proactive/decisive early on (well...once out of prison lol).
Anyway, I obviously learned a lot from making SandStorm and analyzed the past experience to decide how I'm making SnowStorm
There are :
- Aspects I'm not willing to sacrifice because I'm very attached to it, like the main plot, the epic and atmospheric adventure vibes, the depth and character design of the LIs, the media/soundtrack attention, the background and lore.
- Aspects I'm trying to improve with some help (which I hope can be seen in SnowStorm already), ie. the writing, the structure of the game, the sex scenes maybe
- Aspects I compromised/conceded compared to SandStorm to make it more enjoyable for a larger audience: a more proactive MC, fewer genres/tags especially to not mix problematic genres and to avoid making multiple paths just because of tags, simpler and less unpredictable gameplay, and multiple romances will be possible this time.
So in the end, SnowStorm will be a bit different gameplay experience but I believe with the same atmospheric setting and cool girls. Some people will probably still prefer SandStorm original gameplay over the more structured SnowStorm. Some, the contrary. Some both, some none (I hope not lol). Anyway, it will never please everyone so I also made this choice for my development experience, and I believe that is what will keep me developing games for a long time, by constant evolution and not by making 30 times the same thing, or by exploiting an overly used cooking recipe that is too far away from what I want to do.
And to answer the initial question, before I deviated way too much
You usually play/watch Episode 1 before Episode 2, don't you?These just mixed my head more... I just want which one should i play first and they are connected or not. I understand they are connected (somehow) but which one takes place before other one as a timeline?
So I recommend you to play SandStorm first. Now, if for some reason, you don't like Episode 1, it doesn't mean you won't like Episode 2, if that's the case, it's fully enjoyable on its own. (and I can already relate that many are only interested by episode 2...I don't know if I should be happy or sad for that :/).
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