you are on evil path
on good path mc will treat everyone with love and passions
This kind of touches on a problem I kind of have with some morality-based dialogue in games. Like, if the game decides you're evil, then you just start shitting on people. But what if there are people you'd still want to be nice to even as a villain? Bad guys can have people they love or respect too.
Dragon Age 2 was the game that brought this to the fore for me. Basically if you had the Sarcastic personality it would have you make a couple inappropriate comments when you might otherwise have wanted to be a bit more tactful. While a Direct/Aggressive personality had a few points where you'd basically be an asshole to family/friends/love interest without the game prompting you to decide or giving you the option to choose a different response.
Which kind of annoyed me, because I liked the idea of being Diplomatic/Polite to my family, Aggressive/Hostile to enemies and people I disliked, and Sarcastic to everyone else. Which was
usually possible. But there were a few times where the game decided for me, and it would annoy me if it didn't mesh with how I saw the character.
It would be nice to play an Evil route in games where you can still pet your dog and be sweet and loving to a romantic partner. Even if you're spending most of the rest of the time burning down orphanages and shooting nuns.