I could use mediafire just give me time to upload itcan you use another site gofile does not open for me
I could use mediafire just give me time to upload itcan you use another site gofile does not open for me
Huh I found that too but thought I wasn't pressing the right button as I got out of it after the first loop.i found a bug where if you start the shopkeeper animation without clothes on the animations just keeps looping with no way to get out of it
If that is true then some other steps are required to trigger this bug because I just tried that and the scene happened as normal. Either way, this isn't the place to report bugs.i found a bug where if you start the shopkeeper animation without clothes on the animations just keeps looping with no way to get out of it
Eh that's all that were extracted by the script.....so maybe some were removed upon release or something? Regardless if a few are missing and are pointed out then those can be targeted if identified as to which are missing. Better some than none, no? (Also Setalia assets weren't used in the Lutellaria so that doesn't matter does it?)
I've lurked in this forum for some time now but I thought I would try to dig around the issue despite being a complete amateur regarding these things. I've managed to extract the data.win file from the new game posted here in gofile format. I usedUnfortunately not all the sprites are there, some are missing. In a setalia post I remember that someone mined the demo and was able to extract one or two more sprites but some are missing
undertale mod tool lets you extract all of these files in png format, here's one of them for one of the cleaner scenesI've lurked in this forum for some time now but I thought I would try to dig around the issue despite being a complete amateur regarding these things. I've managed to extract the data.win file from the new game posted here in gofile format. I usedYou must be registered to see the linkswhich can be used specifically to extract data.win files. In it I found an OBJT And SPRT file (assuming this stands for Objects and Sprites) and inside those I found hundreds of files named after enemy states and player states.
i've tried pressing all the buttons and nothing worked, i dont think looping is feature or maybe it's just mine that's bugged, if i go in clothed the animation ends just fine, if i was the dev i'd be worried about shipping physical copies with a bug like thisThe bug happened to me but I thought it was a feature rather than a bug since it only looped once and I thought I had pressed the wrong button so maybe there's a specific button to keep it repeating if it isn't a bug otherwise it's one that you need to spam a button to cause?
Can one also try using a link that uses like %username% as a variable, skip steps 3-5? Like C:\Users\%username%\AppData\Local\Lutellaria ? Will this work?
-snip-
P.S.-snip-
using System.Text;
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using UndertaleModLib.Util;
EnsureDataLoaded();
string folder = GetFolder(FilePath) + "Export_Spine_Sprites" + Path.DirectorySeparatorChar;
string GetFolder(string path)
{
return Path.GetDirectoryName(path) + Path.DirectorySeparatorChar;
}
if (!Directory.Exists(folder))
Directory.CreateDirectory(folder);
for (int i = 0; i < Data.Sprites.Count; i++)
{
if (Data.Sprites[i].IsSpineSprite)
{
if (Data.Sprites[i].SpineTextures.Count > 0)
{
foreach (var tex in Data.Sprites[i].SpineTextures.Select((tex, id) => new { id,tex }))
{
File.WriteAllBytes(folder + Data.Sprites[i].Name.Content + "_" + tex.id + ".png", tex.tex.PNGBlob);
}
File.WriteAllText(folder + Data.Sprites[i].Name.Content + ".json", Data.Sprites[i].SpineJSON);
File.WriteAllText(folder + Data.Sprites[i].Name.Content + ".atlas", Data.Sprites[i].SpineAtlas);
}
}
}
ScriptMessage("Done!\n\nSpine sprites exported to " + folder);
...shit, now I need to import those, somehow.Good News?
The Physical version of both Games Seal Of Luterallia and Setalia the Demon Realm will go on sale
View attachment 3028960
It is a tremendous SHAME that the physical version will only be released in Japan I would have loved to buy it
It may be that being outside of Dlsite the censorship is less (Seen in the demo)
It can also mean that
can the game come out on steam
(I haven't asked uzura about this)
Yep however the problem is importing it back into the game as I found the manual way of getting the spine sprites out and a youtube tutorial however couldn't find anything specific for Spine and it was said above with a link to a post shortly after your own one (Where you posted this same script) where people started investigating and the conclusion was found to be the due to Spine being proprietary and an hassle to import by itself, no one has made anything to import it. This is partially why the game is still censored alongside the fact we have no one to do the artwork.View attachment 3031393
'People' can barely use search bars here and you expect them to know their way around their OS/filesystem? lol
But yes, ideally %variables% should be used instead of <yournamehere> in addresses, and also putting it in explorer's address bar
P.S.
I posted it before, but here is a script you can use to export all spine sprites using UTMT.
UTMT/Scripts/ResourceUnpackers/ExportAllSpineSprites.csx
Code:using System.Text; using System; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using UndertaleModLib.Util; EnsureDataLoaded(); string folder = GetFolder(FilePath) + "Export_Spine_Sprites" + Path.DirectorySeparatorChar; string GetFolder(string path) { return Path.GetDirectoryName(path) + Path.DirectorySeparatorChar; } if (!Directory.Exists(folder)) Directory.CreateDirectory(folder); for (int i = 0; i < Data.Sprites.Count; i++) { if (Data.Sprites[i].IsSpineSprite) { if (Data.Sprites[i].SpineTextures.Count > 0) { foreach (var tex in Data.Sprites[i].SpineTextures.Select((tex, id) => new { id,tex })) { File.WriteAllBytes(folder + Data.Sprites[i].Name.Content + "_" + tex.id + ".png", tex.tex.PNGBlob); } File.WriteAllText(folder + Data.Sprites[i].Name.Content + ".json", Data.Sprites[i].SpineJSON); File.WriteAllText(folder + Data.Sprites[i].Name.Content + ".atlas", Data.Sprites[i].SpineAtlas); } } } ScriptMessage("Done!\n\nSpine sprites exported to " + folder);
When I try to run the script under Scripts>Run other scripts... it comes up with this error. Is there another way I should be doing this? Totally new to using UTMT.View attachment 3031393
'People' can barely use search bars here and you expect them to know their way around their OS/filesystem? lol
But yes, ideally %variables% should be used instead of <yournamehere> in addresses, and also putting it in explorer's address bar
P.S.
I posted it before, but here is a script you can use to export all spine sprites using UTMT.
UTMT/Scripts/ResourceUnpackers/ExportAllSpineSprites.csx
Code:using System.Text; using System; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using UndertaleModLib.Util; EnsureDataLoaded(); string folder = GetFolder(FilePath) + "Export_Spine_Sprites" + Path.DirectorySeparatorChar; string GetFolder(string path) { return Path.GetDirectoryName(path) + Path.DirectorySeparatorChar; } if (!Directory.Exists(folder)) Directory.CreateDirectory(folder); for (int i = 0; i < Data.Sprites.Count; i++) { if (Data.Sprites[i].IsSpineSprite) { if (Data.Sprites[i].SpineTextures.Count > 0) { foreach (var tex in Data.Sprites[i].SpineTextures.Select((tex, id) => new { id,tex })) { File.WriteAllBytes(folder + Data.Sprites[i].Name.Content + "_" + tex.id + ".png", tex.tex.PNGBlob); } File.WriteAllText(folder + Data.Sprites[i].Name.Content + ".json", Data.Sprites[i].SpineJSON); File.WriteAllText(folder + Data.Sprites[i].Name.Content + ".atlas", Data.Sprites[i].SpineAtlas); } } } ScriptMessage("Done!\n\nSpine sprites exported to " + folder);
Make sure you are using UTMT 0.4.0.2 or later, and you can place the script in the path i mentioned in the same post.When I try to run the script under Scripts>Run other scripts... it comes up with this error. Is there another way I should be doing this? Totally new to using UTMT.
View attachment 3031809
Looking at your old messages on like page 20, I guess the fact that we won't be able to uncensor these sprites isn't new and can't be helped unless we find a way to repackage them in .win. How possible is that? Is it even useful to work on individual un-censoring of the art in the exported spine file PNGs?
Hero.Well many have asked me so I'll upload the new version of the game here
You must be registered to see the links
Maybe this is the first and last time I upload an uzura game here
I respect your work very much so PLEASE
support the developer
ps be gentle with the cleaners
don't overexploit them
On your old post on pg. 9Make sure you are using UTMT 5.0 or later, and you can place the script in the path i mentioned in the same post.
Then what you can do is pop those spine animations into unity (after some manual edits to filenames, since it does not export with correct texture names) and animate them with unity spine runtime. Or create a new gamemaker project (probably not a good idea, dont want the dev to annoyed/lose motivation) and make a scene viewer, assuming anyone even wants to do the manual work of uncensoring the sprites.
it says you should only use UTMT 4.0? I put the script in the unpacking folder but am coming up with the same error. I doubt I'll be able to figure out how to make a new game maker or scene viewer but it doesn't hurt to see what can be edited and how.Here's a script to export all the spine sprites(NOTE: This script only works on UTMTv0.4, does not work on 0.5), courtesy of the utmt discord, place it in the unpacking folder for utmt.
How do you get to the shopkeeper?
They both open once you buy the tentacles from the shop.You don't have permission to view the spoiler content. Log in or register now.
Yes this was an issue from long ago.Yep however the problem is importing it back into the game as I found the manual way of getting the spine sprites out and a youtube tutorial however couldn't find anything specific for Spine and it was said above with a link to a post shortly after your own one (Where you posted this same script) where people started investigating and the conclusion was found to be the due to Spine being proprietary and an hassle to import by itself, no one has made anything to import it. This is partially why the game is still censored alongside the fact we have no one to do the artwork.
Thank you for reemerging once more though.
I would try and brace yourself. there's literally mountains of games on here where no one has any sex but the MC because people can't see dick unless it's their own character...which they of course named them their own name. Such a scene was even voted off because it wasn't the MC.Imagine being one of the first posts in a thread and complaining about the tags. Sorry sir, let me just patch out the stuff you don't like.
For real, you don't see degens like me climbing into threads and complaining about how vanilla they are
"I was going to play this game, but I see that there's no Futa so nnnnnnnooooooope"
Oh fuck yeah. This is so exciting!Good News?
The Physical version of both Games Seal Of Luterallia and Setalia the Demon Realm will go on sale