Its the whole premise to CYOA (Choose Your Own Adventure) stories. Except this is a Visual Novel to the point where the player/reader, has at least some limited control to "choose their own path". It is always up to the author to design these kinds of things and implement them, and how broad and what kind of variation, and its nice when they do that. I dont mind a good "kinetic" story (term for just a one-shot path through a story, basically reading a straight forward book), but the ability to have some options and choices, even if they are limited, is nice. It allows you to dream up all of those "What if?" situations, which is very stimulating for some. I myself enjoy them most the time. Especially when it comes to porn stories, it allows to cater to all the different desires and likes of the fan/reader-base. I think honestly for the authors to do this kind of thing, takes a lot of imagination and creativity, and it takes organization and dedication to keep track of it all and make it story its own complete version.Maybe since I'm not a game developer I don't understand why game devs feel they need to make a game with multiple endings. It just seems they can't decide the direction they want their game to go. I understand they want the player to have a great experience playing the game. I just think it's laziness. Maybe I'm wrong and I'm sure people on this thread will disagree with me.