Like the concept very much, however it was kind of a let down, Thought there would be more added. But it is what it is. Hopefully next update there will be more content and interaction. Also this time the characters did not seem that well blended with the back ground. They looked more like paper cute outs placed on to a scene board. kind of tacky. Sorry
This update took 4.5 months, unfortunately. I would love to have put out more content, but I'm just one person. Test playing was at 38 minutes.
Which scenes looked like cut outs? I'm not sure I am seeing what you are here. The dining scenes are probably the most "cut out", but I generally render the characters in the scene, and keep a "halo" of the scene around them to make blending a little better.
I have 3 reasons why I will use avatars rather than full images. It keeps the file smaller, the rendering is faster, and sometimes my system cannot handle a scene with too much in it. My promo image is actually a composite of 20+ different spot renders assembled in Photoshop.
But I am always open to advice. How do you think I could improve my renders, preferably without increasing my production time?
BTW this is how my avatars had evolved towards the end of my last update:
View attachment sk_hut_eve_left3.webp
I find this halo helps to blend the avatar into the scene.
*edit* thought the image would come up, but no. Funny since it came up in the preview.