buff

Well-Known Member
May 29, 2017
1,016
1,543
There's enough of that around plenty of other games here. I'm good without seeing more of the lesbian tag again for a while. Cheers.
Well, to each their own. I'll never understand why a fapping player would rather look at a naked dude than another naked girl, but that's just me.

I'll poke back and look for that lesbian tag every so often, if it shows up I'll check out the game (and pledge it if it's any good).
 
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GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
6,078
16,286
Well, to each their own. I'll never understand why a fapping player would rather look at a naked dude than another naked girl, but that's just me.

I'll poke back and look for that lesbian tag every so often, if it shows up I'll check out the game (and pledge it if it's any good).
Some of us just find lesbian sex boring. Some folks put themselves in the place of the male banging the girl. I don't mind a sprinkle of it here and there, but I usually just want to see the women in a VN get a good ole fashioned fucking.
 

Brauggi

Newbie
Sep 9, 2017
19
45
Ok, after reaching day 230ish, not being able to complete the events for several girls, and finding myself seemingly stonewalled on further progression i've given up. Overall, this was not an enjoyable experience, based on version 0.6.0.

I liked the renders and art-style used by this game, the girls are fairly well-written with each feeling unique, and they're cute too and I really do wish you'd take this in a more H direction but understand that you have a different vision for the finished product.

The internal-monologing is intensely boring for me, I stopped actively paying attention to what the main character was drivelling about before the end of day 1. It comes on thick and heavy, and doesn't seem to let up much as the game goes on.
It's far better from a story-telling perspective to let us learn about the characters' multiple layers of neuroris slowly as the story progresses, predominately from how they act/interact with each other (body language, speech patterns, choice of words, decisions, etc), rather than just dumping it on us awkardly at semi-random intervals.

Reading back through some of the discussion pages it seems that there are a number of people who find the games lack of player direction to be a problem. I agree with them. If the Pacman devs took away all the information needed for a player to make reasonable decisions that allow them to clear dots and earn points (read: to progress in the game) on a particular level, for example by making all the sprites and text in that level invisible, would it be the players fault for getting stuck or the developers?
I get it, you want this to be a story-heavy mystery VN (with a very scarce dusting of H) and as such you're against the idea of "go to x location with y girl at z time" style explicit hints, and honestly I agree to an extent, but we need SOMETHING to go on, anything. Good mystery novels drop little breadcrumbs of information that allow the reader to piece things together along side or just ahead of the protagonists. This game, in it's current state, is almost completely devoid of breadcrumbs when we need them, and we do NEED them when the event triggers are outside of the girls normal schedule, like needing to talk to an entirely different girl, or needing to spend time at home with the bird, or needing to take a nap, to name a few. Without any useful leads to follow the player is left blindly guessing, or brute-forcing every possible combination of xyz in order to progress. We're not lazy, we're not dumb, it's not a case of us just not getting it or that we're not cultured enough to understand the type of game this is and to enjoy it for what it is, no.

We're just not interested in playing Combo-Lock Simulator: Sexy Doki Doki Lit Club Edition, and were expecting a more enjoyable type of game, like a well designed and thought out mystery VN, or, yes, for some, a school-setting sandbox porn game about figuratively nailing your students to the nearest flat surface.

Now, to add something constructive to this criticism, how to fix it?
I'm not saying it'll be easy, but I'd suggest changing up the girls journal screen, add a list where breadcrumbs the player has found for a girl can be viewed. As a developer it'll let you visualize what the players know about the girl at that point in her events chain, so build your event triggers off of that list of information which will make it easier for you to design triggers that involve less blind guess-work by the player. The breadcrumbs themselves would be little facts about the girl, topics she's interested in, what she likes to do and when, what she thinks about other girls, and these crumbs would be sprinkled into previous dialogue/events in a natural and innocuous way. As for the hints screen, a hint for each girl, consisting of the most recent breadcrumb that's a major part of the next event trigger, or a "???" to indicate to the player that they haven't found the next big crumb yet and to keep stalking her schedule or focus on someone else for a while.
So to tie it all together by way of an example, a girl might have the following in her breadcrumb list: Has never tried French food, is jealous of girl B's boobs, has been feeling bored and lonely on weekends lately, is a virgin, a new French cafe opened in town recently. With "a new French cafe opened in town" being the highlighted big crumb on her hints page, and the event trigger being to call and ask her on a date to the new french cafe. In this way you're not explicitly spelling it out xyz fashion as some of the crumbs aren't relevant to the current event trigger (there will be a larger number of irrelevant crumbs as the game progresses), players that want to figure it out on thier own can do just that without looking at the hints, and players who want to look at the hints are given a starting point from which to connect the dots by themselves.
Of course this is just a suggestion, and doesn't resolve all of the issues around the hint system, but I feel like it would at least be a step in the right direction.
 

notBatman747

Newbie
Aug 22, 2019
20
36
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Agree with pretty much everything. I dropped this other game(which should not be named here as I heard), after fishing for triggers became way too much work for too little reward. And this game sadly approaches the same territory.
 
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HogRocket

Engaged Member
Jun 8, 2020
2,351
11,049
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Yeah, I have no idea how many millienia I'm into the game and yet I go to school, tutor or talk to people, go home. On the weekend I try every combo of going places and talking to people and never seem to trigger anything. It's too much like my actual life to be any fun. Same people, same conversations, same shit day after day - nothing triggers. The last event I can remember was flaking out while meditating with the girls. Nothing, nothing, nothing nothing nothingnoghingnothingnoghing.


nothing.


I want it to work because it has none of the emotional trauma of LiL but it also has nothing of interest at this point either......except Spudge.
 
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Pers0nas

Sensei Overnight
Game Developer
Aug 9, 2020
251
789
Ok, after reaching day 230ish, not being able to complete the events for several girls, and finding myself seemingly stonewalled on further progression i've given up. Overall, this was not an enjoyable experience, based on version 0.6.0.

I liked the renders and art-style used by this game, the girls are fairly well-written with each feeling unique, and they're cute too and I really do wish you'd take this in a more H direction but understand that you have a different vision for the finished product.

The internal-monologing is intensely boring for me, I stopped actively paying attention to what the main character was drivelling about before the end of day 1. It comes on thick and heavy, and doesn't seem to let up much as the game goes on.
It's far better from a story-telling perspective to let us learn about the characters' multiple layers of neuroris slowly as the story progresses, predominately from how they act/interact with each other (body language, speech patterns, choice of words, decisions, etc), rather than just dumping it on us awkardly at semi-random intervals.

Reading back through some of the discussion pages it seems that there are a number of people who find the games lack of player direction to be a problem. I agree with them. If the Pacman devs took away all the information needed for a player to make reasonable decisions that allow them to clear dots and earn points (read: to progress in the game) on a particular level, for example by making all the sprites and text in that level invisible, would it be the players fault for getting stuck or the developers?
I get it, you want this to be a story-heavy mystery VN (with a very scarce dusting of H) and as such you're against the idea of "go to x location with y girl at z time" style explicit hints, and honestly I agree to an extent, but we need SOMETHING to go on, anything. Good mystery novels drop little breadcrumbs of information that allow the reader to piece things together along side or just ahead of the protagonists. This game, in it's current state, is almost completely devoid of breadcrumbs when we need them, and we do NEED them when the event triggers are outside of the girls normal schedule, like needing to talk to an entirely different girl, or needing to spend time at home with the bird, or needing to take a nap, to name a few. Without any useful leads to follow the player is left blindly guessing, or brute-forcing every possible combination of xyz in order to progress. We're not lazy, we're not dumb, it's not a case of us just not getting it or that we're not cultured enough to understand the type of game this is and to enjoy it for what it is, no.

We're just not interested in playing Combo-Lock Simulator: Sexy Doki Doki Lit Club Edition, and were expecting a more enjoyable type of game, like a well designed and thought out mystery VN, or, yes, for some, a school-setting sandbox porn game about figuratively nailing your students to the nearest flat surface.

Now, to add something constructive to this criticism, how to fix it?
I'm not saying it'll be easy, but I'd suggest changing up the girls journal screen, add a list where breadcrumbs the player has found for a girl can be viewed. As a developer it'll let you visualize what the players know about the girl at that point in her events chain, so build your event triggers off of that list of information which will make it easier for you to design triggers that involve less blind guess-work by the player. The breadcrumbs themselves would be little facts about the girl, topics she's interested in, what she likes to do and when, what she thinks about other girls, and these crumbs would be sprinkled into previous dialogue/events in a natural and innocuous way. As for the hints screen, a hint for each girl, consisting of the most recent breadcrumb that's a major part of the next event trigger, or a "???" to indicate to the player that they haven't found the next big crumb yet and to keep stalking her schedule or focus on someone else for a while.
So to tie it all together by way of an example, a girl might have the following in her breadcrumb list: Has never tried French food, is jealous of girl B's boobs, has been feeling bored and lonely on weekends lately, is a virgin, a new French cafe opened in town recently. With "a new French cafe opened in town" being the highlighted big crumb on her hints page, and the event trigger being to call and ask her on a date to the new french cafe. In this way you're not explicitly spelling it out xyz fashion as some of the crumbs aren't relevant to the current event trigger (there will be a larger number of irrelevant crumbs as the game progresses), players that want to figure it out on thier own can do just that without looking at the hints, and players who want to look at the hints are given a starting point from which to connect the dots by themselves.
Of course this is just a suggestion, and doesn't resolve all of the issues around the hint system, but I feel like it would at least be a step in the right direction.
Thank you for taking the time to write this, I know this comes from a place of appreciation (I hope) and not malice. I'm sorry you felt bored by the internal monologuing. Considering the MC is an intorvert and has had no-one but himself to talk to for a long time, I think it fits his character. As for your suggestions, an overhaul to the character screens and hints system is already planned, I just haven't gotten to work on it. Coding is a painful and tedious process that I do not look forward to most of the time. I still think I've put enough hints and clues into the game to help players, but I'm the creator, so I obviously have a bias.
 

Kenamia

New Member
Aug 16, 2021
6
9
I've gotten this error on two different playthroughs now during one of the events.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/dreamevents.rpy", line 286, in script
jump day35
ScriptError: could not find label 'day35'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/dreamevents.rpy", line 286, in script
jump day35
File "renpy/ast.py", line 1752, in execute
rv = renpy.game.script.lookup(target)
File "renpy/script.py", line 918, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day35'.

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Sensei Overnight 0.6.0
Sun Nov 21 15:09:24 2021
 

Pers0nas

Sensei Overnight
Game Developer
Aug 9, 2020
251
789
I've gotten this error on two different playthroughs now during one of the events.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/dreamevents.rpy", line 286, in script
jump day35
ScriptError: could not find label 'day35'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/dreamevents.rpy", line 286, in script
jump day35
File "renpy/ast.py", line 1752, in execute
rv = renpy.game.script.lookup(target)
File "renpy/script.py", line 918, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'day35'.

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Sensei Overnight 0.6.0
Sun Nov 21 15:09:24 2021
Known bug that I've fixed. Download the game again from Mega, Mediafire or Gdrive and you should be good.
 
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andy4528

Newbie
Feb 9, 2020
51
52
I still think I've put enough hints and clues into the game to help players, but I'm the creator, so I obviously have a bias.
I do not see any problems with events activation, so you are absolutely right, saying that the hints are quite enough (actually more than enough). Perhaps some players have forgotten how to use his brain.

I look forward to the next versions.
 
Sep 19, 2020
61
93
I have enjoyed the game thru 0.5.0 and will hopefully have time to play 0.6 this week.

To the Dev (PersOna),
Thank you for your hard work and wonderful game. I am currently around day 110 and have played thru all 0.5 content with minimal difficulty. Ignore those who say this is just like LiL or E.S. (Both of which I enjoy). So far Sensei Overnight is less angst, no where near as dark, easier and more relaxing to play. While there are some unavoidable similarities between characters in all three games, yours are unique and memorable. With one small exception that I will get to in 3 paragraphs.

Favorite characters Hana (So many laughs and OMG, WTF moments as well as High geekiness), Oki (Perfect all round, strength, cuteness, vulnerability, Intelligence), Tora (Her back story, plot and problems have a good, solid, "realistic" feel), , Kio(Love her geeky, laid back feel). Least favorite main character is Mori (Not a bad character but just hasn’t clicked with me.). Least favorite is the Rooster but I almost always dislike talking animal companion characters in any Genre so this is more a my issue then yours as long as other people like him.

To those who question the intelligence of legitimate posters who are having trouble, Saying some one is not using their brain is more of a statement on YOUR lack of empathy and knowledge of how people solve problems. Just because you have no issue with something does not mean others are stupid if they do.

I can program in a number of languages (Basic, Forth, Pascal, Java, 6502 Assembly, AHK to name a few), have 2 degrees, and started and built 3 small business from the ground up. YET for the first 90 days playing I still mixed up OKI and KIO since my brain tends to reverse letter groups like O and KI. For the same reason my spelling sucks :(

Am I stupid? No. I simply think differently then you.
Do I want PersOna to change the names? Absolutely NOT since it would confuse others.
However I do hope with future characters PersOna keeps this in mind when possible.

I mention all this because I enjoy this game and want it to succeed and to have as many fans as possible. As a businessman I can tell you that insulting other clients like this will only hurt this games success. If you care about this game then Please think twice before you decide to insult those who have issues.

To Persona,
As for clues and hints. While I had NO problems and you have provided plenty they are somewhat disjointed and scattered in an inconsistent way that can confuse some people. I suspect that players with a more linear style might be confused and frustrated by the way you have it designed. You have my sincere sympathy if you decide it warrants redoing certain sections and I understand if you feel it is to much work to do. If you are considering it I suggest you talk to a few of the more articulate and calmer posters who have had issues to ensure that the changes you are thinking of making will actually help. Best of luck.
 
Last edited:

Cernunnos.

Well-Known Member
May 27, 2017
1,504
4,057
who knows how to trigger light event 3?
Heck I've not even been able to trigger Light Event 2 despite taking the opaque advice to 'try calling someone on the weekend.' Attempted that in every time period on both days and nothing happened.

I'm glad the Dev is considering revamping the location and hint system because as it stands it is a frustration simulator. Like old H-games where you had to hop on one leg on the third Wednesday of the second month during a full moon to proceed.

Edit: Oh finally. It took three weekends to finally get it to trigger.
 

Baddy Ban

New Member
May 16, 2021
2
0
I play on Android. Has anyone else encountered or know how to fix this error? Happened to me right after light event 4 (I think?) When you're in that one girl's dream facing M.o.M.

Aside from this, I've liked the game so far and I'm eager to see where it goes from here
 

Pers0nas

Sensei Overnight
Game Developer
Aug 9, 2020
251
789
I play on Android. Has anyone else encountered or know how to fix this error? Happened to me right after light event 4 (I think?) When you're in that one girl's dream facing M.o.M.

Aside from this, I've liked the game so far and I'm eager to see where it goes from here
Again, known bug that I've fixed. Download the game again and you should be good.
 

singingdragonlord

New Member
Sep 16, 2020
5
18
Again, known bug that I've fixed. Download the game again and you should be good.
Whilst its true that you've fixed it(presuming, not a patreon with 0.6 part 2). I'd say the vast majority experiencing bugs and complaining about it within this forum would be running whatever release is listed here, which is still 0.6 part 1. Which just to be sure I did download two more times, once from mega and mediafire, both still had the typo



I play on Android. Has anyone else encountered or know how to fix this error? Happened to me right after light event 4 (I think?) When you're in that one girl's dream facing M.o.M.

Aside from this, I've liked the game so far and I'm eager to see where it goes from here
I have no clue how easy it is to do this on android, or possible at all. But for anyone experiencing the bug on PC opening the file mentioned (dreamevents.rpy) with any text editor, and changing the day35 to day34 seems to work just fine and I presume be the intended line.
 
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Darthjake

Active Member
Jun 2, 2017
849
441
How the heck do I trigger The Impersonator and The Pretender? For Sora

I've gotten all the other events, I think.
 

Pepe_the_frog

Member
Oct 7, 2018
166
401
any hints on how to trigger the Roni story, cause I have no clue what to do. I've finished all the events/story for all the characters but I can't figure out how to trigger Roni's
 
3.90 star(s) 58 Votes