Trying to fight false accusations is 'silly'. Of course, I'm so sorry! Fighting back just means you're more guilty. Thanks for teaching me that.
You're ignorning any evidence I give because you don't want to realize you're wrong, despite admitting you have nothing to prove your stance yourself. If you're looking for dishonesty, you should look in the mirror.
Guilty until absolutely proven innocent, huh? The perfect system. If your first thought upon seeing my Discord screenshot is 'oh, but you can just have two accounts', then we have nothing to discuss. No evidence is going to work for you. You're insulting your own intelligence here. You'll always just see what you want to see
People like you are never going to believe me, so I won't even bother. I figured I could get some good feedback from this website to improve the game, but you've shown me what the people here are really like. So thank you for that lesson
Spare me your crocodile tears. You really couldn't just ignore this and move on, huh? Ok, I'll take a quick dive while my scenes are rendering.
- BrightSun Studios has a distinct style in visuals as has already been mentioned here. Your game looks just like his.
- BrightSun Studio created your subreddit community.
- You know BrightSun through his Discord. Obviously new developers first step into this community is to go on a Discord of an obscure shady dev. Makes sense.
A slightly deeper dive with a quick glance at the script of this game and BSS's latest game, Daughter of Hephaestus.
- Same picture organization. You name all your renders just consecutive numbers (1,2,3,4,etc) and keep them in the main game folder.
- You both create a "music" folder in the main game folder and call music through there.
- You both have the exact same code organization and naming style. This is more obvious if you look at the rest of the script.
By itself this may not be significant. However I've looked at a dozen different game scripts when I was first learning how to code. I've never encountered someone simply dumping all of their renders in the main game folder and just naming them 1,2,3,4. Everyone organizes their renders/files because otherwise you will lose track. Unless of course you make a new game every 2-3 months, then no worries.
Finally, we come to the monetary side of things.
From
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Then of course,
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. Which I can summarize as
"If I don't see enough financial support within the first two updates of my game, I will abandon it."
Hey, your game has an end screen that says nearly the same things as BrightSun Studio, I'll highlight the important parts.
screen End:
frame:
xsize 1600
ysize 900
vbox:
text "{b}Why does this game need money?":
size 18
text "I am aware this might not make me popular, but I feel that I need to be honest about this. No developer starts a project with the intent of losing money.":
size 18
text "Like with most things, this game isn't created without cost. Frankly, creating an adult game like this on your own is actually quite expensive, especially for a version 0.1 release of a game.":
size 18
text "At the moment it's both a massive time investment (although I don't actually have a lot of free time at the moment) and a financially risky investment.":
size 18
text "And obviously I'd like to make this my full time job one day as I've loved doing it so far. But that will need money. Enough to get me by normally at least.":
size 18
text "It's a simple fact that projects like these don't survive without funding. That's why so many projects are dropped and canceled so early in development. They didn't get enough support to survive.":
size 18
text "I'll make version 0.2 no matter what, but version 0.3 and beyond are all up to how much support this game gets.":
size 18
text "I feel that I simply have to be open about this from the start. Although this is a passion project, earning money with it is the end goal.":
size 18
text "":
size 18
text "{b}What will financial support change?":
size 18
text "Quite a lot. Updates will be bigger, quicker and of a higher quality.":
size 18
text "The more money I earn with this, the more time I can spend on it instead of on other stuff to be able to afford food and rent.":
size 18
text "Each update will simply require money and time, I can't get around that. And if there isn't enough money coming in, that will slow down development a whole lot.":
size 18
text "This version took me 3 months to make because I had so little time to work on it without earning any money from it. Hopefully that will go better with version 0.2.":
size 18
text "I'll do my best to make the best product I can despite of how much money it will make, but money is simply a massive factor in these things.":
size 18
text "":
size 18
text "{b}But how much money per month?":
size 18
text "$100 or less: This will barely cover development costs. Updates might take about 2.5 to maybe 3 months.":
size 18
text "$500 or more: This will allow me to spend a lot more time on the project. Updates might take about 1.5 to 2 months.":
size 18
text "$1000 or more: This will allow me to work on it almost full time. Updates will take about a month.":
size 18
text "$1600 or more: Honestly, this is the goal that I hope to reach eventually. I'll actually start working full time on it.":
size 18
text "":
size 18
text "{b}Where can I support the game?":
size 18
text "How kind of you to ask. Patreon is the answer. You can find a link to my Patreon page in the main menu (click on the Patreon icon).":
size 18
text "There you can see the benefits you get for supporting me. I hope to see you there.":
size 18
text ""
textbutton "Close":
action Return()
Oh wow, would you look at that. A new dev dipping his toes into this industry for the first time is so well versed on costs and timelines of making a VN. You've made one 0.1 version and now you're fully aware of how much funding you need and how it will effect your development timeline. Even better, your monthly earning goal completely coincides with BrightSun's.
- Both you and BSS claim that each update costs a lot of money to create. Somehow you are the only devs who seem to incur more development costs with each update. The rest of us spend the majority of costs in the initial creation of the project (music, assets, etc). Sorry dawg, the math don't check out.
- You've stated that you will make the next update for this game, however if there's not enough funding then you will abandon before 0.3. That's identical to Brightsun.
- You both have the exact Patreon goals. At $1,000 a month, the game will not be at risk of abandonment. At $1,600/1,700 you will work on it full time.
I call bullshit. You're a "new dev" with the same level of obsession about hitting the same monetary goals as BrightSun. This isn't a passion project. Why did I spend 20 minutes of my life to put this together? Do I have nothing better to do than to insult and bring down a fellow dev? Nope, I just hate shady devs who milk and exploit this community for money. It paints the rest of us in the same bad light. Because every time you burn a Patron and abandon your project, the community loses that Patron forever. People who get screwed will be wary of ever supporting another dev again. This behavior is a cancer to this community.
I normally don't insult or attack other devs, let alone community members. You really do inspire disgust in me. For the majority of last year all you've done is lie to your supporters and the rest of the community while abandoning game after game. Seems like 2019 is off to the same start. I think you are actually the record holder in that regard, so good job?
Funny enough, if you had just ignored my previous comment I would have not even bothered with a followup post. But you couldn't help yourself, you just had to continue lying and trying to play the naive victim here. I wonder if you and Darth Smut grab beers together to brainstorm new ways of trying to burn this community?